Cambridge, Mass.: MIT Press, 2003. — 823 p. — ISBN: 0262232278. This reader collects the texts, videos, and computer programs-many of them now almost impossible to find-that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the...
Routledge, 2002. — 277 p. ISBN: 0415268885, 9780415268882 Communication, Cultural and Media Studies is an introductory guide for those who need to "come to terms'' with the fields of communications and cultural studies. More 300 entries introduce the reader to key points in the areas, as well the historical underpinnings of each concept, and provides references for further...
Open University Press, 2006. — 352 p. — ISBN: 0335217109 The study of new media opens up some of the most fascinating issues in contemporary culture: questions of ownership and control over information and cultural goods; the changing experience of space and time; the political consequences of new communication technologies; and the power of users and consumers to disrupt...
Oxford; New York: Oxford University Press, 2014. — 792 p. — (Oxford Handbooks). — ISBN: 978-0-19-982616-2. As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province...
Edinburgh: Edinburgh University Press, 1997. — 562 p. — ISBN: 0748607781. Media Studies: A Reader contains all of the classic texts which reflect the development of the field in Britain. With its rigorous content and comprehensive coverage, the book provides all the essential readings in one volume. The combination of a broad selection of texts together with clearly written and...
Springer, 2006. — 694 p. Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even...
Routledge, 2010. — 507 p. — (European Association of Methodology Series). — ISBN: 1848728220, 9781848728226 Intended to bridge the gap between the latest methodological developments and cross-cultural research, this interdisciplinary resource presents the latest strategies for analyzing cross-cultural data. Techniques are demonstrated through the use of applications that employ...
New York, Taylor & Francis e-Library, 2001. - 230 p. Book in English Digest of articles This book features stage-setting essays written by several of the world's best thinkers about communication and culture representing a range of academic disciplines - communication studies, sociology, cultural studies, anthropology, psychology, semiotics, and media studies. Introduction: Why...
Boston: The MIT Press, 2015 — 528 p. — ISBN10: 026202926X; ISBN13: 978-0262029261. Since the turn of the millennium, the Internet has evolved from what was merely a new medium to a true mass medium -- with a deeper and wider cultural reach, greater opportunities for distribution and collaboration, and more complex corporate and political realities. Mapping a loosely...
Wiley-Blackwell, 2004. — 436 p. Creative Industries is a daring collection of essays that charts the noisy revolution that is transforming the production, consumption, and understanding of culture in the all-wired era. It brings together seminal essays written across traditional and new media, industry sectors, and national contexts to demonstrate that content still drives a...
Boston: The MIT Press, 2013. — 216 p. — ISBN10: 0262525437; ISBN13: 978-0262525435. In December 2012, the exuberant video "Gangnam Style" became the first YouTube clip to be viewed more than one billion times. Thousands of its viewers responded by creating and posting their own variations of the video--"Mitt Romney Style," "NASA Johnson Style," "Egyptian Style," and many...
New York: Palgrave Pivot, 2013 — 134 p. — ISBN10: 1137373490; ISBN13: 978-1137373496. Critically engaging, illustrative and with numerous examples, The Silent Revolution delivers a philosophically informed introduction to current debates on digital technology and calls for a more active role of humans towards technology. When Algorithms Learned How to Write How the Automation...
Stanford: Stanford University Press, 2014 — 400 p. — ISBN10: 0804792542; ISBN13: 978-0804792547. With an Afterword by Hans Ulrich Gumbrecht Translated by Erik Butler. Friedrich Kittler (1943–2011) combined the study of literature, cinema, technology, and philosophy in a manner sufficiently novel to be recognized as a new field of academic endeavor in his native Germany. "Media...
The Secret War Between Downloads and Uploads: Tales of the Computer as a Culture Machine. Massachusetts Institute of Technology, 2011. 239 p. English language. Lunenfeld writes that we are all participants in a secret war: between passive consumption of information and active creation of information. He calls television "syrup" leading to "information diabetes" and gives advice...
Duke University Press, 2006. — 306 p. — ISBN: 9780822338017. Information Please advances the ongoing critical project of the media scholar Mark Poster: theorizing the social and cultural effects of electronically mediated information. In this book Poster conceptualizes a new relation of humans to information machines, a relation that avoids privileging either the human or the...
Chicago: University Of Chicago Press, 2010. — 376 p. — ISBN10: 0226532550; ISBN13: 978-0226532554 — (Critical Terms) Communications, philosophy, film and video, digital culture: media studies straddles an astounding array of fields and disciplines and produces a vocabulary that is in equal parts rigorous and intuitive. Critical Terms for Media Studies defines, and at times,...
The MIT Press, 2016. — 328 p. — ISBN: 0262034204, 9780262034203. This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and...
Polity Press, 2018. — 232 p. — ISBN: 1509504117. Recent startling successes in machine intelligence using a technique called ‘deep learning’ seem to blur the line between human and machine as never before. Are computers on the cusp of becoming so intelligent that they will render humans obsolete? Harry Collins argues we are getting ahead of ourselves, caught up in images of a...
The MIT Press, 2019 — 432 p. — ISBN 978-0-262-04285-7. An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing...
Facet Publishing, 2016. — 256 p. This book explores the analysis and interpretation, discovery and retrieval of a variety of non-textual objects, including image, music and moving image. Bringing together chapters written by leading experts in the field, this book provides an overview of the theoretical and academic aspects of digital cultural documentation and considers both...
New York: PublicAffairs, 2014 — 432 p. — ISBN10: 1610393708; ISBN13: 978-1610393706. In the very near future, “smart” technologies and “big data” will allow us to make large-scale and sophisticated interventions in politics, culture, and everyday life. Technology will allow us to solve problems in highly original ways and create new incentives to get more people to do the right...
Kogan Page, 2018. — 200 p. Confident Digital Content gives you the opportunity to become digitally multi-skilled and learn the fundamentals of the most important types of digital creativity. Whatever your career path, being able to produce exciting and creative content online, whether through video, design, digital journalism or social media, can supercharge your professional...
Nova Science Pub Inc, 2016. — 208 p.— ISBN13: 9781634849319. The Communication discipline is both one of the oldest and one of the newest academic disciplines. Its roots date back to ancient Greece, when rhetoric - the study of discovering and using "the available means of persuasion" - was an important part of the citizenry's education. By the beginning of the 20th century,...
Vintage, 1995. — 272 p. Negroponte, a Wired columnist and founder of MIT's Media Lab, presents an accessible guide to the cutting edge of digital technology and his predictions for its future. In lively, mordantly witty prose, Negroponte decodes the mysteries--and debunks the hype--surrounding bandwidth, multimedia, virtual reality, and the Internet, and explains why such...
Vintage Books, 2000. — 723 p. — ISBN: 978-0-307-77325-8. The Republic of Entertainment The Two Dimensional Society The Secondary Effects The Human Entertainment The Mediated Self
Minneapolis: University Of Minnesota Press, 1999. — 316 p. ISBN10: 0816632510; ISBN13: 978-0816632510. Virtual reality is in the news and in the movies, on TV and in the air. Why has the technology -- or the idea -- so popular during the 1990s pre-internet area become so visible once again through consumer applications such as Oculus? What does it mean -- what does it do -- to...
Acton: ANU Press, 2016. — 164 p. — ISBN10: 1760460400; ISBN13: 978-1760460402 Imaging Identity presents potent reflections on the human condition through the prism of portraiture. Taking digital imaging technologies and the dynamic and precarious dimensions of contemporary identity as critical reference points, these essays consider why portraits continue to have such...
London, New York: I. B. Tauris, 2010. — 320 p. — ISBN10: 1845115686; ISBN13: 978-1845115685. If virtuality is being celebrated as heralding a radically new era, rich with new possibilities and futures hitherto unimagined through cybernetics, networking and digitalizaton, such claims are also being viewed with deep skepticism and countered by renewed interest in the groundedness...
Routledge, 2014. — 271 p. In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite...
Stanford: Stanford University Press, 2017. — 281 p. This book challenges the ways we read, write, store, and retrieve information in the digital age. Computers-from electronic books to smart phones-play an active role in our social lives. Our technological choices thus entail theoretical and political commitments. Dennis Tenen takes up today's strange enmeshing of humans,...
Chicago: University of Chicago Press, 2016. — 304 p. — ISBN10: 022634648X; ISBN13: 978-0226346489 The term “network” is now applied to everything from the Internet to terrorist-cell systems. But the word’s ubiquity has also made it a cliché, a concept at once recognizable yet hard to explain. Network Aesthetics, in exploring how popular culture mediates our experience with...
Duke University Press, 2008. — 400 p. In Two Bits, Christopher M. Kelty investigates the history and cultural significance of Free Software, revealing the people and practices that have transformed not only software but also music, film, science, and education. Free Software is a set of practices devoted to the collaborative creation of software source code that is made openly...
The Printshop of St Job of Pochaev, 2019. — 208 p. — ISBN: 0884654710, 978-0884654711. Philosopher and patrologist Dr Jean-Claude Larchet, renowned for his examinations of patristic writings on the causes and consequences of spiritual and physical illness, here diagnoses the pathologies of new media in a society that is eager for speed, proximity and immediacy. Writing in an...
Routledge, 2008. — 253 p. — ISBN13: 978-0-203-96165-0. Introduction: Sweeping Statements and broad horizons. Action heroes: Don Quixote or James Bond? Adaptation: TV Drama vs. literary prestige. Soaps: The influence of Latin America. Costume Drama: " Life as it really is " Melodrama: Little people in the Big Sity. Heroines: Airports, planes, and wedding trains. Comedy: Nervous...
London: Routledge, 2005 — 264 p. — ISBN10: 0415335736; ISBN13: 978-0415335737. This book offers a range of perspectives on children's multimodal experiences, providing a ground-breaking account of the ways in which children engage with popular culture, media and digital literacy practices from their earliest years. Many young children have extensive experience of film,...
Robb Wallace Media, 2016. — 192 p. — ISBN: 0995687307. Smartphone Media Production A media revolution for everyone. Use the power of your smartphone to create media for your business, project or group. Smartphone Media Production will show you how to plan, capture, edit, distribute and track your visions - all from your phone. The book includes cheat guides, best apps, worked...
Kogan Page, 2018. — 200 p. Confident Digital Content gives you the opportunity to become digitally multi-skilled and learn the fundamentals of the most important types of digital creativity. Whatever your career path, being able to produce exciting and creative content online, whether through video, design, digital journalism or social media, can supercharge your professional...
Logan: Utah State University Press, 2009. — 272 p. — ISBN10: 0874217504; ISBN13: 978-0874217506 A pioneering examination of the folkloric qualities of the World Wide Web, email, and related digital media. These studies show that folk culture, sustained by a new and evolving vernacular, has been a key, since the Internet's beginnings, to language, practice, and interaction...
Doubleday, 2024 — 304 p. From trendy restaurants to city grids to TikTok and Netflix feeds the world round, algorithmic recommendations dictate our experiences and choices. The algorithm is present in the familiar neon signs and exposed brick of Internet cafes, be it in Nairobi or Portland, and the skeletal, modern furniture of Airbnbs in cities big and small. Over the last...
Polity Press, 2018. — 232 p. — ISBN: 1509504117. Recent startling successes in machine intelligence using a technique called ‘deep learning’ seem to blur the line between human and machine as never before. Are computers on the cusp of becoming so intelligent that they will render humans obsolete? Harry Collins argues we are getting ahead of ourselves, caught up in images of a...
Routledge, 2016. — 691 p. — ISBN10: 0415743826. — ISBN13: 978-0415743822 The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our...
New York, Continuum, 2011. — 356 p. Revolutions in Communication offers a new approach to media history, presenting an encyclopedic look at the way technological change has linked social and ideological communities. Using key figures in history to benchmark the chronology of technical innovation, Kovarik’s exhaustive scholarship narrates the story of revolutions in printing,...
New York: Arcade Publishing, 2011. — 240 p. — ISBN10: 161145221X; ISBN13: 978-1611452211 Like Henry Petroski’s The Pencil , David M. Levy’s Scrolling Forward takes a common, everyday object, the document, and illuminates what it reveals about us, both in the past and as we move into the digital age. We are surrounded daily by documents of all kinds-letters and credit-card...
Cambridge, MA: The MIT Press. — 2011. — 360 p. — ISBN10: 0262015331; ISBN13: 978-0262015332. Over the last decade, machinima--the use of computer game engines to create movies--has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create...
University of Chicago Press, 2016. — 427 p. We live in an age saturated with surveillance. Our personal and public lives are increasingly on display for governments, merchants, employers, hackers — and the merely curious — to see. In Windows into the Soul, Gary T. Marx, a central figure in the rapidly expanding field of surveillance studies, argues that surveillance itself is...
Amsterdam: Amsterdam University Press, 2006. — 288 p. — ISBN10: 9053568166; ISBN13: 978-9053568163 — (Transformations in Art and Culture. Book 1) Will handwriting survive the evolution of digital media? Sign Here explores the changing role of manual writing in a world of e-mail, text messaging, and other digital technology. In a series of fascinating essays, media scholars...
Boston: The MIT Press, 2009. — 184 p. — ISBN10: 0262513005; ISBN13: 978-0262513005. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian...
Online edition, 2018. - 528 p. The CRPG Book Project: Sharing the History of Computer Role-Playing Games. Edited by Felipe Pepe. This book is the result of four years of work and the collaboration of 115 volunteers. The CRPG Book Project is a collaborative, nonprofit project created to compile the history of Computer Role-Playing Games into an accessible and educative volume....
MIT Press, 2019. — 2016 p. — ISBN: 026203901X. A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory. Today, all of us with internet connections can access millions of digitized cultural artifacts from the comfort of our desks. Institutions and individuals add thousands of new cultural...
SAGE Publications, 2012. — 322 p. The Fourth Edition of Racism, Sexism, and the Media examines how different race, ethnic, and gender groups fit into the fabric of America; how the media influence and shape everyone's perception of how they fit; and how the media and advertisers are continuously adapting their communications to effectively reach these groups. The authors...
Routledge, 2016. — 606 p. — ISBN10: 0415743826. — ISBN13: 978-0415743822 The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our...
Focal Press, 1997 – 315 p. – ISBN: 9780240802541 This exciting new text traces the common themes in the long and complex history of mass communication. It shows how the means of communicating grew out of their eras, how they developed, how they influenced the societies of those eras, and how they have continued to exert their influence upon subsequent generations. The book is...
Brill, 2021. — x, 142 p. — ISBN: 978-90-04-43978-8. What is video game culture and video games as a culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players:...
2nd Edition. — New York: Continuum, 2011. — 356 p. — ISBN: 9781628924787. Revolutions in Communication offers a new approach to media history, presenting an encyclopedic look at the way technological change has linked social and ideological communities. Using key figures in history to benchmark the chronology of technical innovation, Kovarik’s exhaustive scholarship narrates...
Palgrave Macmillan. 2024. — 207 p. What Is a Landscape? The Picturesque. The Romantic. Definitions of Landscape. What Is a Computer Game? A Game Must Be Played. Using Computers to Play Games. Rules, Mechanics, Simulations, and Interpretation. Avatars and Game Spaces. Space and Place in Computer Games. Game Spaces and Landscapes. Games as Artefacts in the World. How to Study a...
London: Routledge, 2021. — 200 p. — ISBN10: 1032036761; ISBN13: 978-1032036762. With the rise and rise of social media, today’s communication practices are significantly different from those of even the recent past. A key change has been a shift to very small units, exemplified by Twitter and its strict 280-character limit on individual posts. Consequently, highly fragmented...
The Great Courses, 2020. — 80 p. Americans spend hundreds, even thousands, of hours a week engaging with a wide range of media sources - TV, computers, tablets, radios, MP3 players, cell phones, newspapers, magazines, books, and more. Through these, we constantly access a wide range of platforms and media, from news to novels to Twitter feeds to email, and much more. Because we...
Routledge, 2019 — 175 p. — ISBN: 9781138569959; 9780203703915. Gender and Digital Culture offers a unique contribution to the theoretical and methodological understandings of digital technology as inherently gendered and classed. The silences within, through and from the systems we experience every day, create inequalities that are deeply affective and constitute very real...
New York: Johns Hopkins University Press, 1997. — 229 p. Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse -- novels, films, television series -- is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In...
Routledge, 2023. — 216 p. — ISBN: 978-1-032-25206-3. Individual-Based Models of Cultural Evolution shows readers how to create individual-based models of cultural evolution using the programming language R. The field of cultural evolution has emerged in the last few decades as a thriving, interdisciplinary effort to understand cultural change and cultural diversity within an...
Oxford University Press, 2020. — 273 p. From emails to social media, from instant messaging to political memes, the way we produce and transmit culture is radically changing. This book uses, for the first time, cultural evolution theory to analyze how information spreads, and how it affects our behavior in the digital age. Online connectedness and digital media allows access to...
Cambridge: Polity, 2022. — 205 p. We commonly think of society as made of and by humans, but with the proliferation of machine learning and AI technologies, this is no longer the case. Billions of automated systems tacitly contribute to the social construction of reality by drawing algorithmic distinctions between the visible and the invisible, the relevant and the irrelevant,...
Litteraria Pragensia Books, 2008. — 522 p. — ISBN: 80-7308-242-0, 978-80-7308-242-0. Adopting the critical paradigm of solicitation, Armand demonstrates how structure is perceived through an incidence of crisis, and that crisis is pervasive in human experience. The topics addressed in these essays range from the cybernetic revolution and the situation of contemporary "culture,"...
New York: Routledge, 2018. — 189 p. Death and Digital Media provides a critical overview of how people mourn, commemorate and interact with the dead through digital media. It maps the historical and shifting landscape of digital death, considering a wide range of social, commercial and institutional responses to technological innovations. The authors examine multiple digital...
Palgrave Macmillan, 2022. — 204. — (Palgrave Studies in the Future of Humanity and its Successors. — ISBN13: 9783030916862. This book explores how social networking platforms such as Facebook, Twitter, and WhatsApp ‘accidentally’ enable and nurture the creation of digital afterlives, and, importantly, the effect this digital inheritance has on the bereaved. Debra J. Bassett...
University of Michigan Press, 2018. — viii, 252 p. — (Digital Humanities). — ISBN 978-0-472-13085-6, 978-0-472-12392-6, 978-0-472-90083-1. During the 19th century, throughout the Anglophone world, most fiction was first published in periodicals. In Australia, newspapers were not only the main source of periodical fiction, but the main source of fiction in general. Because of...
No properties, 2019. — 423 p. Introproduction Memetic Desire: Twenty Theses on Posthumanism, Political Affect, and Proliferation The Meme is Dead, Long Live the Meme Apocalypse Memes for the Anthropocene God: Mediating Crisis and the Memetic Body Politic Post-Authenticity and the Ironic Truths of Meme Culture The Work of Art(iculation) in the Age of Memic Rhythmicality: Memes...
The MIT Press, 2021. — 416 p. — eBook ISBN: 9780262361750. A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the...
New York: Routledge, 2020. — 201 p. This book explores how digital media can extend care practices among friends and peers, researching young people’s negotiations of sexual health, mental health, gender/sexuality, and dating apps, and highlighting the need for a multifocal approach that centres young people’s expertise.Taking an "everyday practice" approach to digital and...
Zero Books, 2012. — vii,121 p. — (Zero Books). — ISBN: 978-1-78099-095-8. True PDF This title critically engages with the emergent phenomenon of cloud culture and interrogates popular utopian rhetorics of connectivity. The Cloud, hailed as a new digital commons, a utopia of collaborative expression and constant connection, actually constitutes a strategy of vitalist...
Polity Press, 2018. — 232 p. — ISBN: 1509504117. Recent startling successes in machine intelligence using a technique called ‘deep learning’ seem to blur the line between human and machine as never before. Are computers on the cusp of becoming so intelligent that they will render humans obsolete? Harry Collins argues we are getting ahead of ourselves, caught up in images of a...
De Gruyter, 2023. — 170 p. — ISBN: 978-3-11-099270-0. Virtual Reality (VR) technology has become more sophisticated and widespread. Consumers embrace it for gaming and entertainment. New industries are using it to showcase their products and services, with VR experiences becoming more immersive and realistic than ever. Where does VR fit into your marketing strategy? How can...
2nd edition. — Routledge, 2018. — 672 p. — (European Association of Methodology Series). — ISBN: 978-1-138-69027-1. Intended to bridge the gap between the latest methodological developments and cross-cultural research, this interdisciplinary resource presents the latest strategies for analyzing cross-cultural data. Techniques are demonstrated through the use of applications...
Oxford University Press, 2020. — 896 p. This volume tackles a quickly-evolving field of inquiry, mapping the existing discourse as part of a general attempt to place current developments in historical context; at the same time, breaking new ground in taking on novel subjects and pursuing fresh approaches. The term "A.I." is used to refer to a broad range of phenomena, from...
New York: Routledge, 2023. — 142 p. Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators. The book takes a closer look at the interwoven character of perception and reception that is present...
Cambridge: Polity Press, 2012. — 200 p. — ISBN13: 978-0-7456-6252-7 (hardback); ISBN13: 978-0-7456-6253-4 (paperback) Interfaces are back, or perhaps they never left. The familiar Socratic conceit from the Phaedrus, of communication as the process of writing directly on the soul of the other, has returned to center stage in today's discussions of culture and media. Indeed...
Routledge, 2021. — 631 p. The Routledge Companion to Digital Media and Children is a handbook that presents the newest research in this important area, showcasing the huge diversity in children’s relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express...
Routledge, 2021. — 631 p. This companion presents the newest research in this important area, showcasing the huge diversity in children’s relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express their passions and priorities through innovative uses of...
Palgrave Macmillan, 2019. — 252 p. The essays in Invisibility in Visual and Material Culture contribute pioneering and revelatory insights into the phenomenon of invisibility, forging new and multi-disciplinary approaches at the intersection of aesthetics, technology, representation and politics. Importantly, they acknowledge the complex interaction between invisibility and its...
Berlin: Hatje Cantz, 2012 — 36 p. — (100 Notes - 100 Thoughts/100 Notizen - 100 Gedanken) — ISBN10: 3775728953; ISBN13: 978-3775728959. For the philosopher and media theoretician Boris Groys, Google performs the function of philosophy and religion as a ubiquitous means of negotiating the world. Philosophical precursors for Google's dissemination of discourses and the...
Palgrave Macmillan, 2022. — 480 p. — (Transforming Communications – Studies in Cross-Media Research). — ISBN: 978-3-030-96179-4. The book examines the ambivalences of data power. Firstly, the ambivalences between global infrastructures and local invisibilities challenge the grand narrative of the ephemeral nature of a global data infrastructure. They make visible local working...
Routledge, 2019. — 307 p. — ISBN: 978-0-367-11138-0 Examining a wide range of Japanese videogames, including arcade fighting games, PC- based strategy games, and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as...
ITexLi, 2024. — 149 p. — ISBN: 1837687749 9781837687749 1837687730 9781837687732 1837690472 9781837690473. This volume is a collection of chapters, offering a comprehensive overview of recent developments in the field of digital industry technologies and the future landscape of television. This publication aims to provide a thorough overview of the latest research efforts by...
Palgrave Macmillan, 2021. — xvi, 364 p. — ISBN: 978-981-15-7473-3, 978-981-15-7474-0. This edited volume examines cultural criticism in the digital age. It provides new insights into how critical authority and expertise in a cultural context are being reconfigured in digital media and by means of digital media, as the boundaries of cultural criticism and who may perform as a...
New York: St Martin's Press, 1993. — 177 p. — ISBN10: 031209681X; ISBN13: 978-0312096816. Spasm is the 1990s. A theory-fiction about the crash world of virtual reality, from the cold sex of Madonna Mutant, the pure sex of Michael Jackson, and the dead sex of Elvis to the technological fetishes of Silicon Valley. Written from the perspectives of cultural politics, music,...
Routledge, 2012. — 218 p. Artificial Culture is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and inextricable relationship between people, our bodies, and technology at large....
The Johns Hopkins University Press, 2000. — xvi, 400 p. — (Parallax: Re-visions of Culture and Society). — ISBN 0-8018-6487-9, 978-0-8018-6487-2. Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan...
London: Palgrave Macmillan, 2021. — This book examines the crucial role of psychoanalysis in understanding what AI means for us as speaking, sexed subjects. Drawing on Lacanian theory and recent clinical developments it explores what philosophy and critical theory of AI has hitherto neglected: enjoyment. Through the reconceptualization of Intelligence, the Artificial Object and...
MIT Press, 2019. — 432 p. — ISBN 978-0-262-04285-7. An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing...
New York: Routledge, 2021. — 139 p. The book explores contemporary selfie-taking practices; digital experiences of love, romance and infidelity; sexting rituals; self-tracking habits; strategies used by the Internet famous; and the power of hashtag campaigns and memes in espousing a cause. Rejecting binary narratives on digital cultures, it showcases the fascinating ways in...
2nd edition. — The MIT Press, 2021. — 384 p. — ISBN: 978-0262044608. A new edition of a book for anyone who wants to learn programming to explore and create, with exercises and projects to help readers learn by doing. This book introduces programming to readers involved with the arts and humanities; there are no prerequisites, and no previous knowledge of programming is...
London: Atropos Press, 2009. — 147 p. Digital technology dominates our hyper-mediated culture, and some evangelists are arguing that in only a few decades it will completely surpass human abilities in power. But will computers be able to replicate and transcend every aspect of human intelligence? In particular, will computers really emulate the artistic urge, and create...
Astra House, 2022. — 304 p. Farah Nayeri addresses the difficult questions plaguing the art world, from the bad habits of Old Masters to the current grappling with identity politics. For centuries, art censorship has been a top-down phenomenon--kings, popes, and one-party states decided what was considered obscene, blasphemous, or politically deviant in art. Today, censorship...
Bloomsbury Academic, 2022. — 265 p. The digital age we now live in is fundamentally changing how we relate to our perceptions and images. Daniel O'Shiel provides the first comprehensive phenomenology of virtual technology to show how the previously well-established experiential lines and structures between three basic categories of phenomenal experience – our everyday...
Edward Elgar Publishing, 2012. — 439 p. Digital technology has transformed global culture, connecting and empowering users on a hitherto unknown scale. Existing paradigms from intellectual property rights to cultural diversity and telecommunications regulation seem increasingly obsolete, confounding policymakers and provoking wide-ranging debate. Transnational Culture in the...
University of Minnesota Press, 2023. — 352 p. A vital reckoning with how we understand the basic categories of cultural expression in the digital era. Digital and social media have transformed how much and how fast we communicate, but they have also altered the palette of expressive strategies: the cultural forms that shape how citizens, activists, and artists speak and...
Open Book Publishers, 2020. — 173 p. The idea that the digital age has revolutionized our day-to-day experience of the world is nothing new and has been amply recognized by cultural historians. In contrast, Stephen Robertson's BC: Before Computers is a work that questions the idea that the mid-twentieth century saw a single moment of rupture. It is about all the things that we...
University of California Press, 2023. — 241 p. — ISBN: 978-0-520-39455-1. Why do we feel excited, afraid, and frustrated by algorithms? The Feel of Algorithms brings relatable first-person accounts of what it means to experience algorithms emotionally alongside interdisciplinary social science research, to reveal how political and economic processes are felt in the everyday....
Routledge, 2021. — 302 p. — (Routledge Advances in Game Studies). — ISBN: 978-0-367-33620-2, 978-0-367-33621-9. Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon...
Bloomsbury Academic, 2018. — 272 p. In The Sonic Persona, Holger Schulze undertakes a critical study of some of the most influential studies in sound since the 19th century in the natural sciences, the engineering sciences, and in media theory, confronting them with contemporary artistic practices, with experimental critique, and with disturbing sonic experiences. From Hermann...
Cambridge University Press, 2015. — 200 p. — ISBN: 978-1-107678-23-4. Crisis communication in a digital world provides an introduction to major crisis communication theories and issues management, using practical examples from Australia and New Zealand. The book examines how public relations can influence the nature of a crisis and the impact of its aftermath. It explores the...
The MIT Press, 2023. — 205 p. — ISBN: 978-0262373180. The play element is at the heart of our interactions with computers — and how it drives the best and the worst manifestations of the information age. Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why...
Routledge, 2014. — 186 p. Social media have dramatically popularized practices of evaluation, especially of cultural products and artistic expressions. The practices of "liking" and rating any shared content such as music to blogs, film, videos, photographs artwork, and performances are ubiquitous in today’s digital environments. As a result, creative producers are increasingly...
Tokyo: Springer, 2019. — 93 p. The essence of natural computing is aesthetics; for example, in cooking, one of the most common forms of natural computation, the decision to add salt, and how much, is based on the aesthetics of taste. Because touch perception is instinctively related to a sense of beauty, the aesthetics of tactile sense are considered as algorithms by using the...
Springer, 2020. — 194 p. — (Ethics of Science and Technology Assessment). — ISBN: 978-3-030294-42-0. This book offers an authoritative analysis of the challenges that have arisen as a result of modern technologies. It covers several environmental problems, such as climate change, overexploitation of natural resources, loss of natural habitats, pollution and human population...
Boston: Brill, 2019. — 248 p. The papers collected here address the questions about posthumanism, hybridity, humanity, subjectivity, and aesthetics that echo through all of our daily attempts to navigate our rapidly shifting cybercultures.
The MIT Press, 2023. — 258 p. A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure...
Comments