Kumon Publishing North America, 2006. — 81 p. Language: English. Editor: Eno Sarris. The Kumon books are the best work books out there. The quality of the paper, the drawings, and the easy to understand directions are top-notch. This is a great purchase and if your child loves mazes, he/she will certainly love this Kumon things that go Maze book.
Oxford University Press, 1994. — 249 p. — ISBN: 0-19-866178-9. This dictionary describes more that 250 games that can be played with words. The main entries classify each game according to the number of players, the type of game, how it is played and what equipment is required. Most of the games are either written or spoken. There are active games, challenge games, cumulative...
Learners Publishing Pte Ltd, 2008. — 64 p. Learn us to play! Each seek-and-find activity can be done individually as a pastime, or played as a game with a partner or a ‘rival’ group. In fact, educators have shown that working on such puzzles can: enhance a child’s attention to detail; reinforce good work habits; increase both word and general knowledge; aid in developing...
Learners Publishing Pte Ltd, 2008. — 64 p. Learn us to play! Each seek-and-find activity can be done individually as a pastime, or played as a game with a partner or a ‘rival’ group. In fact, educators have shown that working on such puzzles can: enhance a child’s attention to detail; reinforce good work habits; increase both word and general knowledge; aid in developing...
Learners Publishing Pte Ltd, 2008. — 64 p. Learn us to play! Each seek-and-find activity can be done individually as a pastime, or played as a game with a partner or a ‘rival’ group. In fact, educators have shown that working on such puzzles can: enhance a child’s attention to detail; reinforce good work habits; increase both word and general knowledge; aid in developing...
Kogan Page, 2007. — 300 p. — ISBN: 0-74-9449470. Ultimate IQ Tests: 1000 Practice Test Questions to Boost Your Brain Power Written and compiled by IQ-test experts, Ultimate IQ Tests contains 1,000 practice questions organized into 25 tests, with a simple guide to assessing individual performance. The questions themselves are similar to those on an actual IQ test. In order for...
Do you know where Machu Picchu is? Or what bird New Zealanders are named after? BrainBox World contains 71 beautifully-illustrated cards showing the very best this world has to offer, and then some! The object of the game is to study a card for 10 seconds and then answer a question based on the roll of a die. If the question is answered correctly, the card is kept, and the...
Kogan Page, 2008. — 192 p. — ISBN: 0-74-945232-3. Advanced IQ Tests is for puzzle lovers who are looking for a challenge. This book contains 360 of the most difficult practice questions designed to measure an advanced level of numerical, verbal, and spatial ability, logical analysis, lateral thinking, and problem solving skills. Advanced IQ Tests is useful for someone facing a...
Learners Publishing Pte Ltd, 2008. — 64 p. Learn us to play! Each seek-and-find activity can be done individually as a pastime, or played as a game with a partner or a ‘rival’ group. In fact, educators have shown that working on such puzzles can: enhance a child’s attention to detail; reinforce good work habits; increase both word and general knowledge; aid in developing...
Harper & Row, 1988. — 223 p. Introduction: Dipping Into Dictionaries is the name of one of my favourite solo games and I have just been playing it. I stopped when I reached page 402 of Volume X of the Oxford English Dictionary (Sole - Sz) and discovered, to my great surprise, that there's a lot more to solitaire than ever I imagined. Apparently, as well as being what I always...
Barnes & Noble, 1996. - 304 p. Sharpen up your mind power with these synapse-frying logic puzzles and brain training exercises. You don't have to be a genius. but it helps! This book is designed to challenge you in a number of ways. First, in an age when we are constantly being urged to improve our physical fitness, our mental faculties are taken for granted. Schools and...
Tab Books, 1988. — 76 p. A variety of non-technical, offbeat brain teasers for anyone who enjoys games and puzzles. So you think you're smart, huh? Okay then, hot shot, let's see you prove it. See if you can work the 150 mind games in this book. What are mind games? They're unusual — sometimes even weird — challenges designed specifically to test your brain power. They' re for...
Dorling Kindersley, 2009. — 192 p. — ISBN: 9780756655150. How to train your brain to be a genius? Do you want to help your child train their brain so they can calculate like Einstein, paint like Picasso, or compose like Mozart? Then put their grey matter to the brain-training test and see how they measure up to some of the greatest thinkers in history. Help them get into...
L.: Apex Publishing Limited, 2012. — 15 p. Are you knowledgeable about a wide range of subjects? Do you enjoy finding out about famous people and learning interesting facts? Or maybe you are a quizmaster in need of material? Whatever your reason for looking at this book, you are certain to find out something new. Who was Prime Minister of Great Britain from 1841 to 1846? Which...
John Wiley & Sons, Ltd, 2011. — 284 p. Mastering the latest fitness craze-keeping your brain healthy at any age Judging from the worldwide popularity of the brain game, Nintendo DS, and such mind-bending puzzles as SuDoku and KenKen, keeping one's mind as limber as an Olympic athlete is an international obsession. With forecasters predicting over a million people with dementia...
Penguin Books, 1986. — 182 p. — ISBN: 0688007481 Characters from Alice's Adventures in Wonderland and Through the Looking-Glass populate these 88 intriguing puzzles. Mathematician Raymond Smullyan re-creates the spirit of Lewis Carroll's writings in puzzles involving word play, logic and metalogic, and philosophical paradoxes. Challenges range from easy to difficult and include...
Guidance. — 2nd Edition. — Kogan Page, 2008. — 209 p. — ISBN: 0749452285, 9780749452285. IQ tests are a commonplace feature of both the educational system and recruitment and selection procedures. Succeed at IQ Tests contains 400 questions, typical of those you are likely to encounter in actual IQ tests. The questions are organised into 10 timed tests, each of 40 questions,...
Third Edition. — Kogan Page Limited, 2015. — 320 p. — (Ultimate). — ISBN: 0749474300. IQ tests are increasingly being used as part of the job application process in various industries, including the government, armed forces, education, and industry and commerce. Written and compiled by IQ test experts, this book contains 1000 practice questions organized into 25 tests, along...
Ward Lock Ltd, 1992. — 128 p. A follow-up title to Alan Wareham's "Brain Teasers", with over 100 brain-teasing questions graded from easy to very difficult. The authors have also written "Take the IQ Test" and "Take the IQ Challenge" series. Mensa is best described as a social club. To join one has first to sit a supervised intelligence test and obtain an IQ score of 148 or...
Two dice, a pencil and an eraser are all you need to embark on this competition adventure, which comes complete with its own elaborate combat system and a score sheet to record your progress. It is up to YOU to decide which routes to follow, which dangers to risk and which foes to fight. 12 p.
St. Martin's Press, 1996. - 270 p. Long-time puzzle buffs have yearned for a one-volume collection of the best brain-twisters ever devised. Here are 360 carefully constructed exercises that use words, numbers, and diagrams to test logic, numeracy geometry, physics, intuition, common sense, and imagination.
Orient Paperbacks, 2006. - 96 p. Gardner presents a mixed bag of brainteasers, from math, science, and logic puzzlers to word games to what's-wrong-with-this-picture challenges. Cartoon illustrations give the book pick-me-up appeal, but it's the games themselves that will keep readers going as they match wits with Gardner, challenge their friends, or simply read along and look...
2nd edition. — Dover, 1960. — 419 p. — ISBN: 0-48-620658-0. A magic square consists of a series of numbers so arranged in a square that the sum of each row and column and of both the corner diagonals shall be the same amount which may be termed the summation. In "Magic Squares and Cubes" W.S. Andrews writes "The study of magic squares probably dates back to prehistoric times....
Guidance. — 2nd Edition. — Kogan Page, 2008. — 192 p. — ISBN: 074945234X, 9780749452346. IQ tests are becoming more and more commonplace in both the educational system and in recruitment and selection procedures. Test and Assess your IQ contains over 400 questions, typical of those you are most likely to face. Organized into 10 timed tests, each of 40 questions, you will be...
Bantam, 1990. - 243 p. The "smartest person in the world" has written the ultimate illustrated how-to book, a program designed to improve our most powerful natural tool - the brain. Illustrated with drawings, charts, and graphs. Your mind is the heart and spirit of your life. It is the one thing that can never be taken from you and the one thing that you can never give away. It...
The IQ Workout Series. John Wiley & Sons, Ltd, 2002. – 240 p. This book sets out to show that by regular practice on different types and puzzles each one of us has the capacity to maximize our brainpower and strengthen our performance at different types of brain activity. Just as gymnasts are able to improve their performance, and increase their chances of success, at whatever...
B&B Publishing, 2015. — 94 p. — ISBN: 978-1311715685. "30 Interactive Brain teasers to Warm Up your Brain" is a mini edition by Puzzleland, containing 30 easy and short brain teasers to get your mind warmed up for the day! This little fun book is ideal for teens and adults who look for some creative ways to spend their free time, entertain their mind or simply keep themselves...
Alfred A. Knopf, 1985. – 246 p. In this entertaining and challenging collection of logic puzzles, Raymond Smullyan - author of Forever Undecided - continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time. In the first part of the book, he transports us...
Icon Books Ltd, 2009. — 220 p. — ISBN: 978-1-84831-156-5. Why can't you light a candle in a spaceship? What books are bad for you? Is nature natural? Every year Oxford and Cambridge's learned professors pose such curious conundrums to potential students. This book is a collection of these perplexing problems.
N.-Y.: Villard, 2008. — 544 p. A collection of questions from the intellectual game "Trivia", similar to our popular "Own Game", compiled by the famous player Ken Jennings. Due to format conversion, the pagination does not match the original. From the editor's preface: "Ken Jennings's Trivia Almanac is the ingeniously organized book where, for a change, the all-time Jeopardy!...
Random House Puzzles & Games, 1994. - 192 p. Here from philosopher/logician/puzzlemaker Raymond Smullyan are fifty elegant, witty, and altogether unique "chess mysteries." In each problem the solver has to deduce certain events in a game's past. For example: On what square was the White queen captured? or, Is the White queen promoted or original? Since these problems involve...
Alfred A. Knopf, 1997. – 224 p. The most entertaining logician and set theorist who ever lived (Martin Gardner) gives us an encore to The Lady or the Tiger?-a fiendishly clever, utterly captivating new collection of 225 brainteasers, puzzles, and paradoxes.
Ward Lock Ltd, 1992. - 368 p. Contains over 300 questions from the "Take the IQ Challenge" series, which have been put together to form one book. The puzzles range from crosswords to word games, magic squares, anagrams, numbers, quotations, puzzles of the mind, diagrams, codes and ciphers.
2008. — 280 p. This book consists of 75 utterly original and totally tantalizing brain teasers from master puzzler George J. Summers. He brings out fascinating challenges in situations as common as a game of tic-tac-toe or tennis, or as strange as a land of habitual Truth tellers and Liars. These puzzles and teasers are constructed with clues, helpful solution and detailed...
Dover Publications, 2014. — 256 p. Join in the pun! Hundreds of riddles, charades, puzzles, and word games — accompanied by charming illustrations — promise to keep readers of all ages chuckling for hours. Test your wits with a small sample of the many jests in store: What makes the Tower of Pisa lean? It never eats. What is the most difficult train to catch? The 12:50, because...
Barnes Noble, 1994. — 367 p. — ISBN: 1-56-619164-5. We are delighted to have had the opportunity to produce this book and to be able to share our interest in puzzles with you. It is through our membership of Mensa, the High-IQ society, and in particular our involvement with Enigmasig, the special-interest group within Mensa devoted to the setting and solving of puzzles, that...
2004. – 173 p. Publication details not specified. Maria Claudia Faverio is a translator and a writer with a passion for poems and puzzles. She is a member of 40 High-IQ Societies, among which Ludomind, a High-IQ Society for puzzle lovers. Some of her societies are mentioned in the puzzles. Maria is also the co-author of the CIAT (Cerebrals Intelligence and Achievement Tests...
Addison-Wesley Publishing, 1983. - 159 p. So you think you're smart...well, try these quizzes, puzzles, games, and strategies compiled by Mensa, the internationally famous high-IQ society. You need an IQ in the top two percent of the population to join this elite group. Take the sample tests inside to see how you rate alongside such famous Mensans as Buckminster Fuller,...
Wiley Publishing, Inc., 2008. — 434 p. Studies have shown that puzzles like Sudoku, crosswords, cryptograms, and other "mental aerobics" can help reduce memory loss due to normal aging and minimize the risk of developing neurodegenerative diseases. Brain Games For Dummies features 300 fun mental exercises that will keep readers' neurons firing: 100 crossword puzzles, 75 Sudoku...
Alfred A. Knopf, 1981. - 170 p. The Chess Mysteries of the Arabian Knights by Raymond Smullyan is a collection of chess puzzles. The Arabian Knights part is really just dressing for the puzzles. This is actually the second of Raymond's chess logic books with The Chess Mysteries of Sherlock Holmes being republished in January. The chess mysteries start out fairly easy, although...
Prentice-Hall, Inc., 1980. - 185 p. American mathematical logician, puzzle-maker, and magician, who has taught in various colleges but is best known for his books on recreational mathematics. Among these are «What is the name of this book?», «The Lady or the Tiger», «The Tao is Silent», and «This Book Needs No Title: A Budget of Living Paradoxes». Smullyan is an inventive maker...
Cambridge University Press, 1995. - 128 p. This book consists of most of the material from How Puzzling, How Amazing and How Many? by the same authors. It contains fascinating information about numbers and mazes, both historical and modern, with a large number of puzzles, problems and investigational activities. There are solutions and hints to some of the problems at the end...
Dover Publications, 1981. - 142 p. The magic square experts apply their wits to magic cubes. You need no advanced mathematical knowledge to construct these three-dimensional mind bogglers; including pandiagonal and perfect cubes — many entirely new constructions, too. Hours of enjoyment for beginning and advanced magic-cube buffs.
Ward Lock Ltd, 1994. - 128 p. The authors have created a collection of 100 puzzles and three IQ tests that should give hours of challenging fun. It is with great pleasure that we present our second volume of original puzzles and tests from around the world compiled by members of High-IQ societies. We hope that as a result of this book many of the puzzles, which may have...
Sterling, 1998. - 96 p. Don't think too hard or you'll never solve these logic puzzles and riddles. The answers to all 187 are easy once you catch the tricky wording. How can you tie a knot in a napkin by holding one end in each hand without letting go of it? Impossible, you say (or your friends will say, if you bet them). But: Cross your arms and hold a tip of the napkin in...
Simon & Schuster, 1981. - 160 p. The puzzle is one of the best types of game. Not only does it stop you doing something useful, and can actually keep you from your work for whole hours at a time, but if you are fortunate enough to "win" and solve the wretched teaser, you don't have to tell anyone about it — so it's almost as good as losing! If, on the other hand, you are...
Sterling, 1976. - 96 p. Perform amazing feats of mathematical magic, answer clever riddles, and much more with this book and a handy pocket calculator. Scores of brain-teasers, puzzles, mathematical oddities, games, and recreations to fill dozens of hours with fun and excitement. Answers to problems.
St. Martin's Press, 1983. — 224 p. «Five Thousand B.C. and Other Philosophical Fantasies» by Raymond Smullyan is a collection of paradoxes, dialogues, problems, and essays exploring philosophical ideas. This fascinating book will challenge your understanding of reality, truth, morality, existence, and death. Raymond Smullyan is a logician, mathematician, and philosopher and is...
Pfeiffer, 2004. — 380 p. — ISBN10: 0787971359, ISBN13: 978-0787971359. Boost individual and team performance with this indispensable collection of newly designed and field-tested games. The authors show how these dynamic games can enhance a team’s ability to prioritize, problem solve, communicate, collaborate, and reach effective decisions. Use these games to analyze company...
Wiley, 1990. - 230 p. This is an illustrated guide to a wonderland of reason where nothing is as it seems, through a maze of mental curiosities and contradictions. It discusses paradoxes of all types - mathematical, logical, scientific, philosophical and more. Though many involve sophisticated concepts and logical reasoning, none requires a highly technical background-knowledge...
Cambridge University Press, 1997. - 322 p. Can you cut an octagon into five pieces and rearrange them into a square? How about turning a star into a pentagon? These are just two of the infinite challenges of geometric dissections, the mathematical art of cutting figures into pieces that can be rearranged to form other figures, using as few pieces as possible. Through the ages,...
Sterling, 1998. - 96 p. Don't try too hard. That's the secret. The solutions to these tantalizing teasers take common sense, not great knowledge of deep subjects. So relax, have fun, and wait for the answers to bob to the surface. Along the way you'll meet a strange collection of humanity: the harem of the Great Tamerlane; Englishmen stranded on a desert island; the twins Peter...
Publisher: Doubleday & Company Inc., 1976., ISBN: 0385110391, (113 p., illustrated). Puzzles - Mental tests. Math, logic and word puzzles, with insights into the minds of the masterminds. Puzzles lovers, despite the convolutions and complexities of their minds, tend in one respect to be quite simple people.
Oxford University Press, USA, 1994. - 416 p. This book presents a systematic, unified treatment of fixed points as they occur in G del's incompleteness proofs, recursion theory, combinatory logic, semantics, and metamathematics. Packed with instructive problems and solutions, the book offers an excellent introduction to the subject and highlights recent research.
Oxford University Press, 1992. — 139 p. — (Oxford Logic Guides, 19). — ISBN: 0-19-504672-2. Kurt Godel, the greatest logician of our time, startled the world of mathematics in 1931 with his Theorem of Undecidability, which showed that some statements in mathematics are inherently "undecidable." His work on the completeness of logic, the incompleteness of number theory, and the...
Alfred A. Knopf, 1985. — 246 p. In this entertaining and challenging collection of logic puzzles, Raymond Smullyan - author of Forever Undecided - continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time. In the first part of the book, he transports us...
NY: Dover Publications, 1971. — 30 p. — ISBN: 048621384-6. Encouraged by the very flattering reception accorded to my first little work of " Hand Shadows,'' which has run through several editions in a few months only, I have been induced to pursue the subject farther; and as many of the public are no doubt so well acquainted with my handywork in the book referred to, as to have...
L'ETUDIANT, 2010. — 124 p. Savez-vous que les subprimes sont des emprunts hypothécaires à risques, que la Terre compte 90 parallèles ou que la télé est en couleur depuis 1967 ? Oui, non? Testez vos connaissances au gré de 350 questions. Cultivez et enrichissez votre savoir en parcourant les 350 questions et leurs réponses détaillées.
Skyhorse Publishing, 2013. — 448 p. Taking care of your brain is just as beneficial as taking care of the rest of your body. Research has shown that training games help improve memory, concentration, problem-solving skills, processing speed, creativity, and reasoning. The key to such exercise is to constantly learn and regularly challenge your brain’s capabilities with new...
Schocken Books, 1982. — 246 p. — ISBN: 0-8052-380O-X (hardback), 0-8052-0707-4 (paperback). The games in this book are designed to entertain. Yet most of them were originally experiments conducted by research workers in their own laboratories. Indeed, it is far more difficult to design an experiment capable of answering a relevant question than it is to carry it out. 1 am...
DK, 2019. — 194 p. A brilliant book that puts your general knowledge to the test: pick your subject, look at the pictures, and see if you can name them all. Children won't be able to resist the Knowledge Genius brain-busting challenge. For every topic, pages are packed with eye-popping pictures–but do you know what they show? To help you, "Name Game" panels list what you're...
New Jersey, Englewood Cliffs: Prentice-Hall, 1978. — 241 p. In his most critically acclaimed work, a well-known mathematician, magician, and author spins a logical labyrinth of more than 200 increasingly complex and challenging problems — puzzles that delve into some of the deepest paradoxes of logic and set theory. Solutions. "The most original, most profound, and most...
Dover Publications, 1994. - 80 p. 16 entertaining diversions for players of all ages in which only pencil and paper are needed. Clear instructions and helpful illustrations describe how to play such old favorites as Boxes, Hangman, Letter-Strings and Buried Treasure and introduce such less familiar ones as Three-Dimensional Noughts and Crosses (a version of Tic-Tac-Toe) and...
New York: Dover Publications, 2015. — 162 p. (reprint ed.) There are three loops in a tangle of rope. How many are independent, and how many are interlocked ? Two knights stand on a chessboard. How many other knights must you add so that each square is occupied or threatened by a knight ? Among six seemingly identical drawings of mandalas, each rotated by multiples of 60...
Arcturus Publishing, 2018. — 394 p. Enter the thrilling and entertaining world of Sherlock Holmes and pit your wits against the fiendish and ingenious challenges he sets in this collection. Join his friend Dr Watson in attempting to solve more than 130 unique and gripping puzzle vignettes. Some involve riddles, some plays on words, and some rely on mathematical principles. Use...
St. Martin's Press, 1982. - 180 p. From Author: Much of the material in this book appeared in my column "Puzzles, Paradoxes and Pitfalls" in Science Digest magazine. I want to thank the staff of Science Digest, particularly Scott DeGarmo, Pierce G. Fredericks, Kathy Guthmuller, Judith Stone, and Russell Zolan, for letting me unleash my wacky conundrums on their readers. I also...
London: ISTE, 2007. — 184 p. Sudoku is a logic puzzle that became very popular in a few months all around the world. One can find Sudoku puzzles everywhere: in the subway, in trains, in buses, in classrooms, in very serious newspapers (eg. "Le Monde" in France or "The Times" in the UK). It is truly a game for all ages: from kids in preschool to seniors. Sudoku has a lot of...
Cartwheel, 2001. - 32 p. What better way to introduce the concept of percentages than with delicious Twizzlers candy? As he's done with fractions, addition, and counting, author and educator Jerry Pallotta teaches percentages in the fun and relaxed way that has become his trademark.
Sterling, 1997. - 128 p. Even if you start out with a brain that's operating perfectly well, by the time you're halfway through these 36 whodunit puzzles you'll be lucky if you can remember your name! You start by getting caught up in an argument among some musicians, and try to find out who started it; then the dispute turns more serious, when one of the choir members gets...
Doubleday Canada Limited, 1988. - 248 p. Mack's Mental Gymnasium Better Thinking and Thinking Better Loosening Up Mental Movement Mental Calisthenics Mental Gymnastics I Mental Gymnastics II Mental Strength Mental Play Reaching Back Mental Flexibility Mental Balance Improvising Peak Performance Keeping Fit Return to Mack's Mental Gymnasium End Stuff: Answers to Puzzles and Problems
Dover Publications, edition 1917. - 428 p. The essays that appear in this book originally appeared in The Monist between 1905 and 1916.They were written by W.S. Andrews. Other contributors include Harry A. Sayles, Dr. C. Planck, H.M. Kingsley, D.F. Savage, C.A. Browne, L.S. Frierson, and Paul Carus, and they cover topics such as magic squares, magic cubes, the Franklin squares,...
Griffith and Farran, 1859. – 20 p. «I need not explain how these Shadows were suggested, to any one who has seen WILKIE'S picture, "The Rabbit on the Wall." But by what pains they were invented can never be revealed; for it is known to my tortured digits alone, and they, luckily for me, are dumb. I calculate that I put my ten fingers through hundreds of various exercises before...
Kogan Page, 2007. — 192 p. — ISBN10: 0749448334, ISBN13: 9780749450434 IQ tests are now routinely encountered in recruitment for the government, the armed forces, education, industry and commerce. "Test Your IQ" contains IQ test questions written and compiled by IQ-test experts, complete with a guide to assessing individual performance. Working through the questions can help...
Prentice Hall, 1994. - 124 p. I.Q. , understand the construction of I.Q. tests, understand creativity versus intelligence, develop intelligence, and understand right-brain versus left-brain thinking. Of all the subjects that intrigue our modern society, none is more fascinating than intelligence. Specifically, what do we mean by intelligence? How is it measured? Of even greater...
Sterling, 1998. - 96 p. Welcome to the world of cryptic crosswords, where no clue is as simple as it seems. Here's where you can uncover the secrets to solving these tricky puzzles and then test out your new-found skills on some of the toughest examples you've ever seen! For the first part of the book, in-depth, step-by-step notes and annotations explain how to solve each type...
BBC Books, 2017. — 464 p. — ISBN: 978-1785942839. Keep the whole family entertained at Christmas RY CLV RNGH? Can you find the connection between Jezebel, Chopin's piano, Jan Masayrk and The Burghers of Prague? Only Connect is the ultimate test of knowledge and lateral thinking. Since 2008 the fiendishly difficult quiz show has been challenging contestants to find connections...
Material from DigiLibraries.com. — 95 p. A running maze Form a long line of children — one behind the other. The leader starts running, and is followed by all the rest. They must be sharp enough to do exactly as the leader does. After running for a moment or two in the ordinary running step, the leader changes to a hopping step, then to a marching step, quick time, then to a...
Griffith and Farran, 1859. – 20 p. «I need not explain how these Shadows were suggested, to any one who has seen WILKIE'S picture, "The Rabbit on the Wall." But by what pains they were invented can never be revealed; for it is known to my tortured digits alone, and they, luckily for me, are dumb. I calculate that I put my ten fingers through hundreds of various exercises before...
Watkins Publishing, 2018. — 160 p. Use it or lose it! Your mind needs exercise to stay in top condition, just as your body does. By working up a cerebral sweat in this 'mental gymnasium' you will soon have a lean, mean thinking machine on your shoulders. Your mind is what makes you tick, so keeping it in tip-top condition is as important as taking care of your body. By...
Material from DigiLibraries.com. — 46 p. The game of Napoleon, or as it is more generally and popularly called “Nap,” was introduced into this country from the United States, it is believed, about 1865, although it is recorded that the game had previously been played for high stakes at some of the more notorious gambling clubs. It is named after the great Napoleon, as the...
New York: Penguin Books, 2007. — 605 p. David J. Bodycombe (born 1973) is a puzzle author and games consultant. In the UK, over two million people a day read his puzzles, and internationally his work is syndicated to over 300 newspapers. The British public know him best as the author of the popular puzzle columns in publications such as the Big Issue, the Daily Mail, the Daily...
Quercus Books, 2017 — 288 p. — eISBN 978-1635061192. Have a knack for mastering Morse code? Want to discover whether your crossword hobby might have seen you recruited into the history books? Think you could have contributed to the effort to crack the Nazis' infamous Enigma code? Then this book about Bletchley Park was custom-made for you. When scouring the population for...
B&B Publishing, 2015. — 94 p. — ISBN: 978-1311715685. "30 Interactive Brain teasers to Warm Up your Brain" is a mini edition by Puzzleland, containing 30 easy and short brain teasers to get your mind warmed up for the day! This little fun book is ideal for teens and adults who look for some creative ways to spend their free time, entertain their mind or simply keep themselves...
Aladdin, 2016. — 192 p. — ISBN: 978-1481459327. Get to know your friends — and yourself — better with this thought-provoking activity book full of fun quizzes! So grab some paper and a pencil, write down your answers, and get ready to learn all about yourself and your friends! Stuck on a long car ride with no Wi-Fi? Lounging on the beach or by the pool? Hanging with your bestie...
Material from DigiLibraries.com. — 78 p. "Let the child imbibe in the full spirit of play. There is nothing like it to keep him on the path of health, right thinking and mind development." That is the guiding purpose of the author. The reader will find in this book a collection of old and present day games. The student of Play has long realized that there are no new games, that...
New York: Dover Publications, 2017. — 176 p. How many cards do I have to deal before I know for certain that you have a straight? If two typists can type two pages in two minutes, how many typists will it take to type 18 p. ? How many days are in five million seconds? If you think these are good questions, this is the book for you ! Over two hundred entertaining puzzles...
London: Abook2read.com, 2010. - 106 p. As I stated in my earlier books now a day’s it is necessary for the students and for the job seekers to excel in analytical skills so as to face the stiff competition among them and to get into multinational companies, particularly in software companies. In this connection, other two books are dealing with numerical problems and various...
Material from DigiLibraries.com. — 79 p. Part I GAMES FOR SCHOOLS CHAPTER I SCHOOLROOM GAMES For Primary Pupils Cat and Mouse One pupil is designated to play the role of cat, another that of mouse. The mouse can escape the cat by sitting in the seat with some other pupil. Thereupon that pupil becomes mouse. Should the cat tag a mouse before it sits in a seat, the mouse becomes...
American Mathematical Society, 2021. — 198 p. — ISBN: 1470467364, ISBN: 9781470467364. The vibrant recreational mathematics culture of Japan presents puzzles that are often quite different from the classics of Western literature. This book is the first collection of original puzzles by Tadao Kitazawa, a prominent Japanese puzzle-maker. These puzzles, which feature arithmetic,...
City, 2010. — 172 p. Jeux de logique, énigmes, casse-tête, mots mêlés, sudokus, exercices de mémoire, mots croisés, etc. : voici le cahier de jeux et d'exercices idéal pour entraîner vos neurones... en vous amusant ! Vous aimez vous creuser la tête et développer votre agilité mentale ? Ces 150 jeux sont un défi à relever en famille ou entre amis. Des exercices parfaits pour...
Material from DigiLibraries.com. — 46 p. The game of Napoleon, or as it is more generally and popularly called “Nap,” was introduced into this country from the United States, it is believed, about 1865, although it is recorded that the game had previously been played for high stakes at some of the more notorious gambling clubs. It is named after the great Napoleon, as the...
B&B Publishing, 2015. — 94 p. — ISBN: 978-1311715685. "30 Interactive Brain teasers to Warm Up your Brain" is a mini edition by Puzzleland, containing 30 easy and short brain teasers to get your mind warmed up for the day! This little fun book is ideal for teens and adults who look for some creative ways to spend their free time, entertain their mind or simply keep themselves...
Material from DigiLibraries.com. — 32 p. It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games. The mental, moral and physical growth attained through...
London: Hutchinson, 1980. — 192 p. Here from philosopher/logician/puzzlemaker Raymond Smullyan are fifty elegant, witty, and altogether unique "chess mysteries." In each problem the solver has to deduce certain events in a game's past. For example: On what square was the White queen captured? or, Is the White queen promoted or original? Since these problems involve the same...
New York: Alfred A. Knopf, 1981. — 170 p. — ISBN: 9780394748696. In this collection of problems, Raymond Smullyan transports the game of chess to the world of the Arabian knights. The White King is Haroun Al Rashid, the White Bishop is his Grand Vizier, Archie. They are out to counter the Black King Kazir's attempts at invisibility, and to unmask the disguised Queen Medea. In...
Quirk Books, 2004. — 144 p. — ISBN: 978-1931686969. Remember the games you used to play in the car as a kid? You’d enjoy playing them again, but you can’t quite remember all the rules, and besides, the games were awfully easy. Well, Gladstone’s Games to Go has come to the rescue. With updated classics and challenging original games, Gladstone’s Games to Go delivers antidotes to...
Boca Raton: CRC Press, 2019. — 319 p. — ISBN: 0367144220. Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. Nash . How did this happen ? Who created the puzzle for Hein's Danish newspaper column ? How...
DK Children, 2022. — 194 p. — ISBN: 9780744050387. Use your eyes, ears, and imagination to explore your amazing mind and sharpen your wits. Want to paint like a prodigy, experiment like a scientist, or even invent the next new technology? Put your grey matter to the brain-training test and see how you measure up to some of the greatest thinkers in history. Tackle brain-boggling...
Material from DigiLibraries.com. — 46 p. The game of Napoleon, or as it is more generally and popularly called “Nap,” was introduced into this country from the United States, it is believed, about 1865, although it is recorded that the game had previously been played for high stakes at some of the more notorious gambling clubs. It is named after the great Napoleon, as the...
B&B Publishing, 2015. — 94 p. — ISBN: 978-1311715685. "30 Interactive Brain teasers to Warm Up your Brain" is a mini edition by Puzzleland, containing 30 easy and short brain teasers to get your mind warmed up for the day! This little fun book is ideal for teens and adults who look for some creative ways to spend their free time, entertain their mind or simply keep themselves...
Material from DigiLibraries.com. — 91 p. GOING SHOPPING A lively game of "talk and touch." The company is seated in a circle, and one who understands the game commences by saying to his neighbor at the right: "I have been shopping." "What did you buy?" is the required response. "A dress," "a book," "some flowers," "a pencil" — whatever the first speaker wishes, provided always...
Material from DigiLibraries.com. — 32 p. It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games. The mental, moral and physical growth attained through...
Material from DigiLibraries.com. — 104 p. Have not the gambling propensities of our forefathers influenced the present generation?.. No doubt gambling, in the sense treated of in this book, has ceased in England. If there be here and there a Roulette or Rouge et Noir table in operation, its existence is now known only to a few 'sworn-brethren;' if gambling at cards 'prevails'...
Was ist was – Wissen von A-Z. Part 1. Author: Varios. Publisher: Tivola. Publication date: 2006. Format: Imagen .ccd, .cue, .img, .sub Produktbeschreibungen Seit 40 Jahren bringt das “WAS IST WAS”-Team komplexe Zusammenhänge auf den Punkt. Aus allen Büchern werden hier die interessantesten Fragen beantwortet. Warum gibt es Tag und Nacht? Stammen wir vom Affen ab? Hat das...
Was ist was – Wissen von A-Z. Part 2. Author: Varios. Publisher: Tivola. Publication date: 2006. Format: Imagen .ccd, .cue, .img, .sub Produktbeschreibungen Seit 40 Jahren bringt das “WAS IST WAS”-Team komplexe Zusammenhänge auf den Punkt. Aus allen Büchern werden hier die interessantesten Fragen beantwortet. Warum gibt es Tag und Nacht? Stammen wir vom Affen ab? Hat das...
Was ist was – Wissen von A-Z. Part 3. Author: Varios. Publisher: Tivola. Publication date: 2006. Format: Imagen .ccd, .cue, .img, .sub Produktbeschreibungen Seit 40 Jahren bringt das “WAS IST WAS”-Team komplexe Zusammenhänge auf den Punkt. Aus allen Büchern werden hier die interessantesten Fragen beantwortet. Warum gibt es Tag und Nacht? Stammen wir vom Affen ab? Hat das...
Editors. — DK Children, 2021. — 176 p. Blow the minds of your friends and family with your animal knowledge. This brilliant nature quiz book is suited for hours of family fun! Do you know the difference between a great white shark and a giant manta ray? Can you spot the difference between a dung beetle and a tiger beetle? Challenge yourself and the family to this brain-busting...
Paris. Dunod Publications, 1981. 200 p. Ces jeux-énigmes mathématiques sont parus dans le journal Le Monde au cours des dernières années. Leurs lecteurs ont souvent réagi pour aller plus loin que les énoncés et les solu- tions, vers des raisonnements plus beaux ou plus insolites, ou vers de nouveaux problèmes. Il s'est ainsi construit un dialogue, où mes problèmes et ceux que...
Material from DigiLibraries.com. — 95 p. A running maze Form a long line of children — one behind the other. The leader starts running, and is followed by all the rest. They must be sharp enough to do exactly as the leader does. After running for a moment or two in the ordinary running step, the leader changes to a hopping step, then to a marching step, quick time, then to a...
Material from DigiLibraries.com. — 95 p. A running maze Form a long line of children — one behind the other. The leader starts running, and is followed by all the rest. They must be sharp enough to do exactly as the leader does. After running for a moment or two in the ordinary running step, the leader changes to a hopping step, then to a marching step, quick time, then to a...
Kogan Page, 2008. — 192 p. — ISBN: 0-74-945232-3. Advanced IQ Tests is for puzzle lovers who are looking for a challenge. This book contains 360 of the most difficult practice questions designed to measure an advanced level of numerical, verbal, and spatial ability, logical analysis, lateral thinking, and problem solving skills. Advanced IQ Tests is useful for someone facing a...
Material from DigiLibraries.com. — 79 p. Part I GAMES FOR SCHOOLS CHAPTER I SCHOOLROOM GAMES For Primary Pupils Cat and Mouse One pupil is designated to play the role of cat, another that of mouse. The mouse can escape the cat by sitting in the seat with some other pupil. Thereupon that pupil becomes mouse. Should the cat tag a mouse before it sits in a seat, the mouse becomes...
Material from DigiLibraries.com. — 79 p. Part I GAMES FOR SCHOOLS CHAPTER I SCHOOLROOM GAMES For Primary Pupils Cat and Mouse One pupil is designated to play the role of cat, another that of mouse. The mouse can escape the cat by sitting in the seat with some other pupil. Thereupon that pupil becomes mouse. Should the cat tag a mouse before it sits in a seat, the mouse becomes...
Dorling Kindersley, 2009. — 192 p. — ISBN: 9780756655150. How to train your brain to be a genius? Do you want to help your child train their brain so they can calculate like Einstein, paint like Picasso, or compose like Mozart? Then put their grey matter to the brain-training test and see how they measure up to some of the greatest thinkers in history. Help them get into...
Hachette, 2020. — 272 p. Pit your wits against the brilliant minds of Scotland Yard and see if you have what it takes to solve dozens of the world's toughest crimes. "Scotland Yard" conjures up so much more than just London's Metropolitan Police. Since it opened its doors in 1829, Scotland Yard has been synonymous the world over with the highest level of detective work and is...
White Lion Publishing, 2020. — 194 p. — ISBN: 978-0711254411. Divided into different sections of the body, the Gray’s Anatomy Puzzle Book takes the medical reference classic as its starting point for puzzles, riddles, and general knowledge questions that will test your wits and challenge your brain. Learn more about the body in an easy and fun way with questions that vary in...
Material from DigiLibraries.com. — 46 p. The game of Napoleon, or as it is more generally and popularly called “Nap,” was introduced into this country from the United States, it is believed, about 1865, although it is recorded that the game had previously been played for high stakes at some of the more notorious gambling clubs. It is named after the great Napoleon, as the...
Material from DigiLibraries.com. — 91 p. GOING SHOPPING A lively game of "talk and touch." The company is seated in a circle, and one who understands the game commences by saying to his neighbor at the right: "I have been shopping." "What did you buy?" is the required response. "A dress," "a book," "some flowers," "a pencil" — whatever the first speaker wishes, provided always...
Material from DigiLibraries.com. — 91 p. GOING SHOPPING A lively game of "talk and touch." The company is seated in a circle, and one who understands the game commences by saying to his neighbor at the right: "I have been shopping." "What did you buy?" is the required response. "A dress," "a book," "some flowers," "a pencil" — whatever the first speaker wishes, provided always...
Material from DigiLibraries.com. — 32 p. It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games. The mental, moral and physical growth attained through...
Material from DigiLibraries.com. — 78 p. "Let the child imbibe in the full spirit of play. There is nothing like it to keep him on the path of health, right thinking and mind development." That is the guiding purpose of the author. The reader will find in this book a collection of old and present day games. The student of Play has long realized that there are no new games, that...
Material from DigiLibraries.com. — 104 p. Have not the gambling propensities of our forefathers influenced the present generation?.. No doubt gambling, in the sense treated of in this book, has ceased in England. If there be here and there a Roulette or Rouge et Noir table in operation, its existence is now known only to a few 'sworn-brethren;' if gambling at cards 'prevails'...
Material from DigiLibraries.com. — 104 p. Have not the gambling propensities of our forefathers influenced the present generation?.. No doubt gambling, in the sense treated of in this book, has ceased in England. If there be here and there a Roulette or Rouge et Noir table in operation, its existence is now known only to a few 'sworn-brethren;' if gambling at cards 'prevails'...
Material from DigiLibraries.com. — 110 p. CHAPTER I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS. Chevaliers d'industrie, or polite and accomplished sharpers, have always existed in every city, from the earliest times to the present. The ordinary progress of these interesting gentlemen is as follows. Their debut is often difficult, and many of them are stopped short in their...
Material from DigiLibraries.com. — 110 p. CHAPTER I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS. Chevaliers d'industrie, or polite and accomplished sharpers, have always existed in every city, from the earliest times to the present. The ordinary progress of these interesting gentlemen is as follows. Their debut is often difficult, and many of them are stopped short in their...
Material from DigiLibraries.com. — 110 p. CHAPTER I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS. Chevaliers d'industrie, or polite and accomplished sharpers, have always existed in every city, from the earliest times to the present. The ordinary progress of these interesting gentlemen is as follows. Their debut is often difficult, and many of them are stopped short in their...
Dorling Kindersley Limited, 2020. — 528 p. — ISBN: 9780241487372. Doing quizzes is a great way to learn facts, test your knowledge, and have fun. With 450 quizzes and 10,000 questions covering a wide range of topics from dinosaurs, inventors, and ancient history to comics, film, and food, there is something for everyone. Test yourself on your favorite subject challenge your...
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