Wiley, 2008. - 382 p. Symbian OS continues to be the top operating system for smartphones across the world, with the number of Symbian OS phones sold now well beyond the 100 million mark. As more and more developers realize the huge opportunities available designing with Symbian OS, one of the first major obstacles they face is the sheer length of time it takes to start...
Wiley, 2007. - 460 p. Many problems encountered by engineers developing code for specialized Symbian subsystems boil down to a lack of understanding of the core Symbian programming concepts. Developing Software for Symbian OS remedies this problem as it provides a comprehensive coverage of all the key concepts. Numerous examples and descriptions are also included, which focus...
Wiley, 2007. - 462 p. An up-to-date insight into Communications programming at Symbian, incorporating changes introduced by the latest version of Symbian OS (Symbian OS V9), which is the basis of the new phones currently reaching the market. It guides developers through the Symbian OS communications architecture and provides essential information on the communications models...
John Wiley & Sons, 2004. - 498 p. The book is aimed at Java developers already programming in the wireless space or interested in moving into the wireless space and who wish to know what can be achieved with J2ME on the latest Symbian OS phones. Enough introductory information and examples are provided for newcomers to J2ME to get going with MIDP programming, while the thorough...
Wiley, 2007. - 834 p. Programming Symbian OS is a key skill for mass market phone application development and this book is a must-have resource for any programmer planning to tool up to take advantage of the exciting opportunities offered by advanced mobile technology. Symbian OS C++ for Mobile Phones is based on the experience of Symbian engineers and will help you get to...
Wiley, 2008. - 444 p. Common Design Patterns for Symbian OS is the first design patterns book that addresses Symbian OS specifically. It introduces programmers to the common design patterns that help implement a large variety of applications and services on Symbian OS. The goal of the book is to provide the experience of Symbian's developers to a wider audience and enable...
Wiley, 2007. - 354 p. Smartphone Operating System Concepts with Symbian OS uses Symbian OS as a vehicle to discuss operating system concepts as they are applied to mobile operating systems.It is this focus that makes this tutorial guide both invaluable and extremely relevant for today's student.In addition to presenting and discussing operating system concepts, this book also...
Wiley, 2007. - 633 p. The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different.It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came...
Wiley, 2008. - 276 p. Multimedia on Symbian OS is the only book available to discuss multimedia on Symbian OS at this level. It covers key areas of multimedia technology, with information about APIs and services provided by Symbian OS. Other key features include details of UI platform-specific APIs from S60 and UIQ. This pioneering book covers each of the key technologies...
Wiley, 2006. - 936 p. Take a look inside Symbian OS with an under-the-hood view of Symbian's revolutionary new real-time smartphone kernel * Describes the functioning of the new real-time kernel, which will become ubiquitious on Symbian OS phones in the next 5-10 years * Will benefit the base-porting engineer by providing a more solid understanding of the OS being ported *...
John Wiley & Sons, 2005. - 346 p. A guide to programming Symbian OS smartphones using OPL (The Open Programming Language): a simple to learn, open-source scripting language, ideal for fast-track development of enterprise applications. This book provides a hands-on development environment for both the experienced and aspiring programmer, demonstrating the ease of use of Symbian...
Wiley, 2008. - 400 p. Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs. Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad...
Authors: Jo Stichbury Title: Symbian OS Explained Effective C++ Programming for Smartphones Publisher: John Wiley & Sons LTD Year: 2005 Language: English Pages: 394 This book explains the key features of Syman OS and will help you to write effective C++ code. It focuses on aspects of good C++ style that apply particularly to Symbian OS. 21 items are used to target particular...
Comments