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Gary Rosenzweig. ActionScript 3.0 Game Programming University. Que, 2011. - 591 p. - ISBN: 978-0789747327 Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games – not just web toys! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more. For Flash artists...
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Publisher: Adobe Press, 2012. - 416 p. ISBN10: 032182251X ISBN13: 978-0321822512 Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS6 choose Adobe Flash Professional CS6 Classroom in a Book from the Adobe Creative Team. The 10 project-based lessons in this book show readers step-by-step the key techniques for...
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Adobe Creative Team. ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book. Adobe Press, 2010, 398 p. - ISBN10: 0321704479 This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge...
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Jeff Langr. Agile in a Flash: Speed-Learning Agile Software Development. Pragmatic Bookshelf, 2011. - 114 p. This comprehensive set of cards is an indispensable resource for agile teams. The deck of Agile in a Flash cards teaches leadership, teamwork, clean programming, agile approaches to problem solving, and tips for coaching agile teams. Team members can use the cards as...
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FriendsofED, Apress, 2011, 548 p., ISBN: 1430236744 Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as...
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Michael James Williams. Facebook Graph API Development with Flash. Packt Publishing, 2010. - 322 p. Build social Flash applications fully integrated with the Facebook Graph API. - Build your interactive applications and games that integrate with Facebook. - Add social features to your AS3 projects without having to build a new social network from scratch. - Learn how to...
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Publisher: Adobe Press, 2012. - 416 p. ISBN10: 032182251X ISBN13: 978-0321822512 Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS6 choose Adobe Flash Professional CS6 Classroom in a Book from the Adobe Creative Team. The 10 project-based lessons in this book show readers step-by-step the key techniques for...
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O’Reilly Media, 2012. - 850 p. You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult — unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll...
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Friendsoft, 2009. - 684 p. Flash has always been a tool for delivering compelling and unique experiences through dynamic visual presentation. The Flash platform has grown to include application development in Flex, video streaming with the Flash Media Server, and desktop delivery through AIR, but all of that content still comes down to pixels on the screen, and all of those...
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Friends of ED, 2007. — 350 p. — ISBN: 978-1590599129. Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough...
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O’Reilly Media, 2010. — 456 p. — ISBN: 978-1-4493-9017-4. This book is aimed at Flash designers and developers coming to ActionScript 3.0 for the first time, as well as beginner programmers looking to brush up on their ActionScript 3.0 knowledge. Although we feel this volume covers the basics fairly well, both a familiarity with the Flash interface and a small amount of...
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Peachpit Press, 2002. - 648 p. So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry! ), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning,...
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Delmar, 2013. — 629 p. — ISBN10: 1-133-69321-0, ISBN13: 978-1-133-69321-5. Adobe Flash CS6 Revealed introduces Adobe Flash CS6 Professional, the industry-standard software for developing interactive experiences on the Web, desktops, mobile devices, and tablets. Following an overview of Flash fundamentals, the book progresses to individual Flash skills, such as drawing,...
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Adobe Press-2010 Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS5 choose Adobe Flash Professional CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS5. Readers learn what they need...
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Friendsof, 2009. - 650 p. We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case...
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Matthew Casperson. Away3D 3.6 Essentials. Packt Publishing, 2011. - 398 p. - ISBN: 184951206X Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D Create stunning 3D environments with highly detailed textures Animate and transform all types of 3D objects, including 3D Text Eliminate the need for expensive hardware with proven...
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John Wiley & Sons, Inc., 2012. - 482 p. ISBN: 1118124081 If you want to design and maintain dynamic websites with Adobe Flash, this full-color book-and-video training package from expert instructors is the perfect place to start. Fifteen self-paced, step-by-step lessons are accompanied by video tutorials, and this powerful combination helps you master the basics, acquire...
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O’Reilly Media / Pogue Press, May 2010. — 776 p. Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas...
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Focal Press is an imprint of Elsevier. Copyright 2006. ISBN13: 978-0-240-80878-9. ISBN10: 0-240-80878-9. (415 p., coll. illustrations). This book explores the possibilities of utilizing 3D space within Flash. Interactivity is an important component in delivering rich-media content. This bookprovides multimedia designers, developers, and programmers with tools to create...
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Chris Jackson. Flash + After Effects: Add Broadcast Features to Your Flash Designs. Focal Press, 2010. - 312 p. - ISBN: 0240813510 Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizons. Flash + After Effects gives you a working...
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Plano: Wordware Publishing, Inc, 2007. — 462 p. ISBN: 1598220268 There are a number of manuals available on Flash, but too many of them get bogged down in details about ActionScript or interactivity. Frustrated with wading through such information in other Flash manuals, author/illustrator Mark Stephen Smith set out to make the book he wished he had when he started learning...
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Wiley, 2010. - 953 p. - ISBN: 0470525231, 2nd Edition (eBook) The ActionScript 3.0 Bible, 2nd Edition, is your comprehensive guide to the bleeding edge of ActionScript 3.0 and the Flash Platform! If you want to build interactive applications on the desktop, in the browser, or on mobile devices, this new edition of the ActionScript 3.0 Bible is all you need. If you're a...
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Packt Publishing Ltd., 2011. - 388 p. - ISBN: 978-1-84969-168-0 Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements...
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Apress, 2006. - 330 p. Flash Application Design Solutions shows you how to harness the power of ActionScript 2.0 and make the most of the improved design tools of Flash 8 to create usable, intuitive Flash interfaces. In this book, you'll find a number of concrete Flash usability solutions that use elements such as navigation menus, data filtering, forms, content loaders, Flash...
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Year:2012. Number of pages: 166. Publisher: Packt Publishing. ISBN: 978-1-84951-962-5. Format: PDF. Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself. "Box2D for...
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409 p., In this book, we explain in plain English how to make the most of Flash to create stunning Web site animations. Macromedia Flash 8 For Dummies aims to give you all the information you need to start using Flash right away — with no hassle.
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John Wiley & Sons, Inc., 2012. — 512 p. — ISBN: 1118394070, 978-1-1183-9407-6. Complete Coverage of the Adobe Certified Associate Exam: Rich Media Communication using Adobe Flash Professional CS6 Introduction to Adobe Flash Professional CS6 with ACA Certification , written by expert instructors, provides all the classroom tools needed to teach a complete certification program....
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Publisher: friends of ED, 2008. - 650 p. In this book, you'll learn How to create effective animations using the new Motion Editor and animation tools How to use the new 3D features to animate objects in 3D space Best-practice tips and techniques from some of the top Flash practitioners on the planet How to create captioned video and full-screen video, and deploy HD video using...
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FriendsofED, 2011. - 436 p. - ISBN: 978-1430236146 AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you’ll find the approach most suitable for you. Whether it is...
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Visual QuickPro Guide series 515 p. published 2011 Adobe Flash Professional CS5 is the leading software for Web designers creating dynamic Web sites. Adobe Flash Professional CS5 Advanced for Windows and Macintosh: Visual QuickPro Guide offers the most efficient way for smart, creative, busy professionals to learn advanced Flash features. Taking the highly accessible...
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This book takes the reader through the entire process from creating the art and animation for these games, through to programming them ready for users across the world to enjoy the results. The book is split into five sections. The first section introduces the new user to the drawing tools in Flash and explains how to create the animation frames that you will need for your...
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Friendsoft, 2007. - 400 p. Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code* In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic...
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2004 Wiley Publishing, 1312 p. An Introduction to Flash Web Production Understanding the Flash MX 2004 Framework Exploring Web Technologies Planning Flash Projects Mastering the Flash Environment Interface Fundamentals Drawing in Flash Symbols, Instances, and the Library Applying Color Working with Text Modifying Graphics Creating Animation and Effects Animation Strategies...
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2nd Edition. — Apress, 2014. — 542 p. — ISBN10: 1484205855, ISBN13: 978-1-4842-0585-3. ActionScript 3 is a full-fledged programming language, with complete object-oriented capabilities, event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are just starting out on the road to computer programming and animation...
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Que, 2008. — 440 p. Using Flash and AS3 for game programming. Technique, algorithms, implementation examples. Who Is This Book For? This book is for anyone using Flash to develop games. However, different types of developers will use this book in different ways. Someone fairly new to both Flash and programming will be able to use this book as a next step after learning basic...
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Apress, 2014 (December 24, 2014). — 392 p. — ISBN13: 978-1-484206-72-0. — (2nd edition) This book requires prerequisite knowledge of ActionScript and Object Oriented Programming, but it demonstrates the hand-in-hand relationship of OOP and design patterns. The beginning chapters of this book discuss and detail OOP principles, and while some aspects may be review, all will be...
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Packt Publishing, 2009. - 428 p. - ISBN: 1847195725 Papervision3D is an open source ActionScript code library that allows projects written using Adobe Flash Professional and Adobe Flash Builder to display 3D objects in real time. A wonderful book, although in English, quite understandable. English terms are introduced gradually and their meaning can be guessed from the context...
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FriendsofED, 2010. — 664 p. — ISBN10: 1430226145, ISBN13: 978-1430226147. The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile...
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Packt Publishing, 2011. - 480 p. + code. Language: English Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine Invaluable tips and techniques to take your Away 3D applications to the top Reveals the secrets of cleaning your scene from z-sorting artifacts without killing your CPU Get 2D objects into the 3D world by learning to...
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Friendsof ED, 2002. — 280 p. — ISBN: 978-1-59059-207-6. You want to make an animated film. You've got the idea. You've got Macromedia Flash. But where do you start? What's the best way to script your cartoon, how do you start animating with Flash, what do you really need to know in order to get your ideas out there to make you famous? Who better to ask than two seasoned...
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Published by O’Reilly Media, Inc. , 2007 This book covers ActionScript programming fundamentals in truly exhaustive detail, with extreme clarity and precision. Its unparalleled accuracy and depth is the result of an entire decade of daily ActionScript research, real-world programming experience, and unmitigated insider-access to Adobe’s engineers. Every word of this book has...
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Book title: 150 scripts pour Flash CS3 Author of the book: David Tardiveau Publisher: Euro-es Year of publication of the book: 2007 ISBN: 2212121121 Pages: 521 Book language: French Abstract: Comment realiser un drag & drop dans Flash ? Comment créer un lecteur de flux RSS ou un chat? Sous-titrer une video? Autant de questions qui sont traitées dans ce livre très pratique,...
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Packt Publishing, 2011. - 372 p. ISBN: 978-1-849691-42-0 Written in cookbook style, this book offers solutions to all common Flash Android development problems through recipes. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can...
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CRC Press, 2008, -266 p. If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of...
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John Wiley & Sons, 2011. — 408 p. — (For Dummies). A fun and easy guide to creating the next great Facebook app! Want to build the next runaway Facebook app like Farmville or Mafia Wars? Interested in leveraging Facebook app development as part of a marketing strategy? Whether you want to build your own Facebook app from scratch, extend an existing Facebook app, or create a...
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This official training guide from Adobe will teach readers all they need to know to create rich interactive experiences with Flash Catalyst CS5, Adobe's exciting new interaction design tool. Flash Catalyst CS5 lets designers create real Adobe Flash and Adobe AIR applications without having to learn ActionScript. Using step-by-step instructions in projects that progressively...
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Focal Press, 2013. — 272 p. — ISBN: 978-0-240-81843-6 You’ve got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash...
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O’Reilly Media, 2011. - 90 p. - ISBN: 978-1-449-31108-7 This book will detail the various enhancements, new functionalities, and general improvements available in this version of the Adobe AIR runtime. Each item is explained in detail, and when possible, a series of screen captures and a full code example will be provided, enabling you to both grasp the new feature in a visual...
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O’Reilly Media, 2011. - 64 p. - ISBN: 978-1-449-31109-4 This book will detail the various enhancements, new functionalities, and general improvements available in this new version of Adobe Flash Player. Each item is explained in detail, and when possible, a series of screen captures and a full code example will be provided, enabling you to both grasp the new feature in a visual...
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Packt Publishing, 2010. — 412 p. This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and...
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O’Reilly Media, 2011. - 62 p. Converting Flash Animations to HTML5 Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you'll learn how to convert Flash animations into HTML5, using Wallaby - the experimental tool from Adobe. Wallaby makes Flash content available for devices that don't support Flash runtimes, including the iPhone...
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Apress, 2010. - 343 p. Flash Catalyst is a new tool from Adobe to improve the designer-developer workflow in creating Rich Internet Applications. It enables designers to create application designs in Photoshop or Illustrator and add functionality directly to those in order to create simple interactive experiences. These can then easily be brought into Flex, where developers can...
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Peachpit Press, 2010. — 576 p. Series: Visual QuickStart Guide ISBN10: 0321704460 ISBN13: 978-0321704467 Flash Professional CS5 is such a powerful program that it can seem overwhelming to new or occasional users. With Flash Professional CS5 Visual QuickStart Guide, readers get a solid grounding in the fundamentals of the most recent version of the software. Highlights include...
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Wiley, 2009. — 360 p. — (For Dummies). Want to create rich Internet applications and RIA desktop apps that run seamlessly online and offline? Adobe AIR — Adobe Integrated Runtime — makes it possible; Adobe AIR For Dummies makes it easy. AIR allows Web developers to create rich Internet applications using Web technologies. They run on desktops and across multiple operating...
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John Wiley & Sons, Inc., 2012. - 482 p. ISBN: 1118124081 If you want to design and maintain dynamic websites with Adobe Flash, this full-color book-and-video training package from expert instructors is the perfect place to start. Fifteen self-paced, step-by-step lessons are accompanied by video tutorials, and this powerful combination helps you master the basics, acquire...
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O’Reilly Media, 2006. — 588 p. Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a...
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Adobe Developer Library, 2008 — 496 p. "No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning" - Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically...
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O’Reilly, 2007. — 176 p. — ISBN10: 0596515197; ISBN13: 978-0596515195. Written by members of the Adobe Integrated Runtime (AIR) product team, this is the official guide to the beta release of Adobe's new cross-platform desktop runtime, previously known by its code name Apollo. This book explains how you can use AIR to build and deploy HTML and JavaScript-based web applications...
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O’Reilly Media, 2011. — 98 p. Automating repetitive programming tasks is easier than many Flash/AS3 developers think. With the Ant build tool, the Eclipse IDE, and this concise guide, you can set up your own "ultimate development machine" to code, compile, debug, and deploy projects faster. You’ll also get started with versioning systems, such as Subversion and Git. Create a...
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Wiley, 2011. — 464 p. — ISBN10: 0470613556. A full-color guide for getting rewarding results with Flash CS5! Flash is used in the creation of web animation, games, media rich websites, presentations, and more. Adobe’s Flash CS5 product has been divided into three separate products custom-tailored for different audiences, and this book covers the Professional product; the...
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Apress, 2006. — 424 p. — ISBN: 1590595327. As a busy designer, it's known you won't have as much time as you’d like to explore these new additions. Never fear; this book wastes no time looking at timeline basics, tweens, or movie-publishing options — it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials,...
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Apress, 2006. — 360 p. — ISBN: 1590595556. Flash began primarily as an animation tool for designers. Most marketing people shunned the technology because of low plug-in adoption rates. Clients disapproved because of their narrow perspective on usability. Flash wasn't even an afterthought to most developers. And everyone else considered Flash to be the next-level GIF animation —...
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Routledge, 2012. — 362 p. Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working...
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Publisher: For Dummies; Updated edition (November 21, 2005). Language: English. Paperback: 408 p. ISBN-10: 0764589628. ISBN-13: 978-0764589621. Item Weight: 1.38 pounds. Dimensions: 7.4 x 0.88 x 9.22 inches. Best Sellers Rank: #5,285,883 in Books (See Top 100 in Books). #111 in Flash Web Design. #1,021 in Computer & Video Game Design. #1,325 in Design & Graphics Software Books....
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