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John Wiley & Sons, Inc., 2025. — 336 p. — ISBN: 978-1-394-30817-0. Learn what it takes to design a video game, as a hobby or as a career! Video Game Design For Dummies teaches you what it takes to design games from concept to completion. You'll learn the theory behind great gaming experiences, and you'll discover tools you can use to bring your game ideas to life. An...
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Taylor & Francis Ltd, 2024. — 334 p. — ISBN: 9781032391229. Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an...
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Apress Media LLC, 2024. — 432 p. — ISBN-13: 978-1-4842-9824-4. Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video...
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1st Edition - CRC Press (January 25, 2024) - 245 p. - ISBN-10: 1032538635 - ISBN-13: 978-1032538631. The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of...
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Apress Media LLC., 2024. — 397 p. — ISBN-13: 979-8-8688-0893-7. Most personas and journey maps crash land shortly after takeoff. This step-by-step playbook provides a revolutionary approach to creating these pivotal artifacts in product design through the concept of altitudes. They will guide you in conceptualizing your users through research techniques that directly inform...
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Apress Media LLC., 2024. — 397 p. — ISBN-13: 979-8-8688-0892-0. Most personas and journey maps crash land shortly after takeoff. This step-by-step playbook provides a revolutionary approach to creating these pivotal artifacts in product design through the concept of altitudes. They will guide you in conceptualizing your users through research techniques that directly inform...
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CRC Press, 2025. — 265 p. — ISBN: 978-1032579986. Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how...
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CRC Press, 2025. — 246 p. — ISBN: 9781032532561. Game AI Uncovered: Volume Three continues the series with another collection of chapters from 18 of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips, and tricks that were used in the development of video games. The techniques discussed in these pages cover the...
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HiTeX Press, 2024. — 487 p. — ASIN: B0DKPZKP2K. "Fennel Explained: A Lisp for Lua in Game Development and Embedding" offers a comprehensive exploration of Fennel, a powerful dialect of Lisp designed to integrate seamlessly with Lua. Tailored for both novice and experienced programmers, this book guides readers through the fundamental concepts and advanced techniques needed to...
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IntelliSoft Ventures (July 17, 2024) - 107 p. - ASIN: B0D9P72GM8. In a realm where pixels dance and narratives come alive, the sound is the unseen sorcerer that breathes emotion and depth into the gaming universe. Imagine stepping into a world where every footstep, whisper, and echo has been meticulously crafted to enhance your immersive journey. This is the magic of sound...
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CRC Press, 2025. — 188 p. — ISBN-13: 978-1032528700. This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analyzing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases...
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Blue Planet Software, Inc. 2009. — 96 p. Basic Game Flowchart. Tetrimino Generation. Controls. Tetrimino Manipulation. Levels & Goals. Fall & Drop Speeds. Scoring. T-Spins. Game Over Conditions. Game Over Events. Main Tetris Variants. Visual/Sound Effects & Music. Appendix A The Tetris Engine. Appendix B Multiplayer. Tetris Glossary.
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Blue Planet Software, Inc. 2009. — 32 p. Purpose. Branding Rules. Approval Process. Legal. Style Guide. Packaging. Copy Guidelines. Appendix Stylesheets.
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Blue Planet Software, Inc. 2009. — 84 p. Overview. Terminology. Tetris Battle Gaiden. Super Tetris 3. Tetris Plus. Tetris X. The Next Tetris DLX. Tetris With Cardcaptor Sakura. The New Tetris. Super Bombliss DX. Tetris Kiwamemichi. Tetris Worlds. Tetris The Grand Master Ace. Kids Tetris. Hangame. Family Tetris. Minnano Tetris. Tetris Twin. Tetris DS. Tetris Quiz. iPhone Tetris....
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CRC Press, 2024. — 264 p. People have played games forever, but it’s only in the past few decades that people started thinking about what games are how they work, and how to make them better. Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game,...
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John Wiley & Sons, 2010 - 492 p., ISBN: 978-0-470-68867-0. Want to design and build cutting-edge video games? Not sure where to start? Or just want to tweak the projects you're already working on? Then this is the book for you! Written by leading video game expert Scott Rogers, who has designed the hits; Pac Man World, God of War, Maxim vs. army of Zin, and SpongArmy...
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Independently published, 2024. — 379 p. Master Roblox Development Faster. Are you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency (Beginner) is your ultimate guide to mastering game development in Roblox, no prior experience is required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments,...
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Jeremy Makes Games, 2023. — 392 p. — ISBN-13: 979-8-9876983-2-7. Where do you even start designing a game? Game design relies on the desire to create powerful experiences for our players. Understanding these experiences involves an understanding of psychology, system math, level design, storytelling, pacing, and so many other tools. This text strives to describe design not as a...
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Simon Brew, David Crookes, Andrew Gillett, Eben Upton, Liz Upton. — Raspberry Pi Press, 2024. — 296 p. — ISBN: 978-1-916868-04-5. Take inspiration from some of the greatest video games of the 1980s and learn how to write your modern classics. Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s but shows you how to create your...
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