Publisher: For Dummies; Updated edition (November 21, 2005). Language: English. Paperback: 408 p. ISBN-10: 0764589628. ISBN-13: 978-0764589621. Item Weight: 1.38 pounds. Dimensions: 7.4 x 0.88 x 9.22 inches. Best Sellers Rank: #5,285,883 in Books (See Top 100 in Books). #111 in Flash Web Design. #1,021 in Computer & Video Game Design. #1,325 in Design & Graphics Software Books....
Routledge, 2012. — 362 p. Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working...
Wiley, 2009. — 360 p. — (For Dummies). Want to create rich Internet applications and RIA desktop apps that run seamlessly online and offline? Adobe AIR — Adobe Integrated Runtime — makes it possible; Adobe AIR For Dummies makes it easy. AIR allows Web developers to create rich Internet applications using Web technologies. They run on desktops and across multiple operating...
Wiley, 2008. — 416 p. — (For Dummies). Ready to flex your Web development muscles and start building rich Internet applications? With Flex 3.0, you can create great RIAs that perform like desktop applications using Adobe Flash Player, which is already installed on more than 95 percent of Internet-connected computers. And the fun and easy way to get up to speed on Flex is with...
Focal Press, 2013. — 272 p. — ISBN: 978-0-240-81843-6 You’ve got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash...
O’Reilly Media, 2011. — 98 p. Automating repetitive programming tasks is easier than many Flash/AS3 developers think. With the Ant build tool, the Eclipse IDE, and this concise guide, you can set up your own "ultimate development machine" to code, compile, debug, and deploy projects faster. You’ll also get started with versioning systems, such as Subversion and Git. Create a...
O’Reilly Media, 2006. — 588 p. Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a...
O’Reilly, 2007. — 176 p. — ISBN10: 0596515197; ISBN13: 978-0596515195. Written by members of the Adobe Integrated Runtime (AIR) product team, this is the official guide to the beta release of Adobe's new cross-platform desktop runtime, previously known by its code name Apollo. This book explains how you can use AIR to build and deploy HTML and JavaScript-based web applications...
Wiley, 2011. — 464 p. — ISBN10: 0470613556. A full-color guide for getting rewarding results with Flash CS5! Flash is used in the creation of web animation, games, media rich websites, presentations, and more. Adobe’s Flash CS5 product has been divided into three separate products custom-tailored for different audiences, and this book covers the Professional product; the...
Friendsof ED, 2002. — 280 p. — ISBN: 978-1-59059-207-6. You want to make an animated film. You've got the idea. You've got Macromedia Flash. But where do you start? What's the best way to script your cartoon, how do you start animating with Flash, what do you really need to know in order to get your ideas out there to make you famous? Who better to ask than two seasoned...
Packt Publishing, 2010. — 412 p. This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and...
Apress, 2006. — 424 p. — ISBN: 1590595327. As a busy designer, it's known you won't have as much time as you’d like to explore these new additions. Never fear; this book wastes no time looking at timeline basics, tweens, or movie-publishing options — it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials,...
Apress, 2006. — 360 p. — ISBN: 1590595556. Flash began primarily as an animation tool for designers. Most marketing people shunned the technology because of low plug-in adoption rates. Clients disapproved because of their narrow perspective on usability. Flash wasn't even an afterthought to most developers. And everyone else considered Flash to be the next-level GIF animation —...
Helion SA, 2014. — 260 s. Jak stworzyć swój pierwszy projekt? Jak projektować style? Co wybrać: AJAX czy Flex? A może je połączyć? Flex w wersji 4 to najnowszy krzyk mody na rynku aplikacji webowych. Pozwala na tworzenie rozwiązań internetowych w niczym nieprzypominających tych, z którymi mamy do czynienia na co dzień. Są one atrakcyjne pod względem graficznym, charakteryzują...
Plano: Wordware Publishing, Inc, 2007. — 462 p. ISBN: 1598220268 There are a number of manuals available on Flash, but too many of them get bogged down in details about ActionScript or interactivity. Frustrated with wading through such information in other Flash manuals, author/illustrator Mark Stephen Smith set out to make the book he wished he had when he started learning...
O’Reilly Media, 2011. - 62 p. Converting Flash Animations to HTML5 Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you'll learn how to convert Flash animations into HTML5, using Wallaby - the experimental tool from Adobe. Wallaby makes Flash content available for devices that don't support Flash runtimes, including the iPhone...