Sign up
Forgot password?
FAQ: Login

Recent files

Wordware Publishing, 2003. — 600 p. Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.
  • 4,03 MB
  • added
  • info modified

Addison-Wesley Professional, 2014. — 673 p. — ISBN10: 0321962729, ISBN13: 978-0-321-96272-0. Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of...
  • 12,44 MB
  • added
  • info modified

2nd Edition. — Premier Press, 2004. — 881 p. — ISBN: 1-59200-315-X. No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they re navigating through and instead become an inhabitant of that world. Get ready to put your...
  • 8,91 MB
  • added
  • info modified

Wordware Publishing, Inc., 2004. — 285 p. Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the...
  • 9,67 MB
  • added
  • info modified

IDG Books Worldwide, Inc, 2000. — 847 p. This book covers 3D graphics programming in Windows, using DirectX, and coding in C++. It assumes that you have a basic understanding of C++. Although many applications could profit from object-oriented constructs, we do not use them in this book in order to avoid the additional complications. The book includes one chapter (Chapter 6) on...
  • 52,41 MB
  • added
  • info modified

Packt Publishing Ltd, 2014. — 430 p. — ISBN: 1849697108. 50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life Direct3D Rendering Cookbook provides detailed .NET examples covering a wide range of advanced 3D rendering techniques available in Direct3D 11.2. With this book, you will learn how to use...
  • 7,14 MB
  • added
  • info modified

Syncfusion Inc, 2013. — 161 p. Categories: Graphics programming If you've ever tried to work with Direct2D from scratch, you may have found the boilerplate code overwhelming. With Direct2D Succinctly by Chris Rose, you have a straightforward, step-by-step guide to rendering graphics with Direct2D. After starting a simple Hello, World! template application in Visual Studio,...
  • 2,06 MB
  • added
  • info modified
Syncfusion Inc, 2013. — 166 p. Categories: Graphics programming If you've ever tried to work with Direct2D from scratch, you may have found the boilerplate code overwhelming. With Direct2D Succinctly by Chris Rose, you have a straightforward, step-by-step guide to rendering graphics with Direct2D. After starting a simple Hello, World! template application in Visual Studio,...
  • 2,90 MB
  • added
  • info modified

Mercury Learning & Information, 2016. — 900 p. — ISBN: ISBN: 978-1-942270-06-5. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how...
  • 22,99 MB
  • added
  • info modified

Apress, 2003. — 373 p. — ISBN: 1-59059-081-3. The book "Introduction to 3D Game Engine Using DirectX 9 and C#" illustrates the process of creating a simple 3D Game Engine engine. Throughout this process, author Lynn Harrison demonstrates many aspects of DirectX 9 through clear explanations and examples. Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates...
  • 6,28 MB
  • added
  • info modified

CRC Press, 2014. — 469 p. — ISBN-10: 1466595353, ISBN-13: 978-1-4665-9536-1. An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11. GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness; Accuracy; Speed. Quality source code that is easily...
  • 4,35 MB
  • added
  • info modified

Addison-Wesley Professional, 2014. — 592 p. — ISBN10: 0321962729, ISBN13: 978-0-321-96272-0. Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of...
  • 24,37 MB
  • added
  • info modified

Packt Publishing, 2014. — 146 p. — ISBN-10: 184969480X ISBN-13: 978-1849694803 DirectX is designed to create eye-popping 3-D visuals and immersive sound effects found in many of today’s PC games. DirectX 11.1 includes numerous improvements from its previous version. It’s designed to be more efficient, leverage the power of today’s multi-core processors, and provide support for...
  • 2,76 MB
  • added
  • info modified
Packt Publishing, 2014. — 146 p. — ISBN-10: 184969480X ISBN-13: 978-1849694803 DirectX is designed to create eye-popping 3-D visuals and immersive sound effects found in many of today’s PC games. DirectX 11.1 includes numerous improvements from its previous version. It’s designed to be more efficient, leverage the power of today’s multi-core processors, and provide support for...
  • 2,12 MB
  • added
  • info modified

A K Peters/CRC Press, 2011, ISBN: 1568817207, 648 p. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these...
  • 40,01 MB
  • added
  • info modified

O’Reilly Media, 2012. - 202 p. ISBN: 978-1449319847 Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications,...
  • 24,93 MB
  • added
  • info modified

Microsoft Press, 2003, ISBN: 0735616531, 480 p. Learn how to use programmable shaders in the DirectX 9 graphics pipeline — and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team — as well as insights from leading-edge video card...
  • 36,18 MB
  • added
  • info modified
Jones & Bartlett Publishers, 2008, ISBN: 1598220535, 500 p. Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in...
  • 101,68 MB
  • added
  • info modified
Up