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8th Edition. — Cadcamcae Works, 2025. — 658 p. — ISBN-13: 978-1774591635. The Autodesk Fusion Black Book (V 2.0. 21508) is the 8th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0. 21508, which is the Feb 2025 version of the software. The content of the book is divided into two parts: Autodesk Fusion Black Book (V 2.0. 21508) Part I...
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8th Edition. — Cadcamcae Works, 2025. — 674 p. — ISBN-13: 978-1774591659. The Autodesk Fusion Black Book (V 2.0. 21508) is the 8th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0. 21508, which is the Feb 2025 version of the software. The content of the book is divided into two parts: Autodesk Fusion Black Book (V 2.0. 21508) Part 1...
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No Starch Press, 2021. — 248 p. — ISBN: 978-1718500761. Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics are at work everywhere today, adding eye-popping details to video games, hyper-realistic CGI to major blockbusters, and life-like imagery to...
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7th Edition. — Cadcamcae Works, 2024. — 610 p. — ISBN-13: 978-1774591352. The Autodesk Fusion 360 Black Book (V 2.0.18477) is the 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of the book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V...
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Apress, 2020. — 281 p. — ISBN13: 978-1-4842-5898-9. Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in...
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Gumroad; Pushing Points, 2019. — 68 p. — ISBN: 1673568467, 978-1673568462. The Bonus folder contains: Examples of the topology of the heads of the characters. Examples of characters. The second Pushing Points topology workbook is a 60-page software-independent guide that demystifies the creation of character heads with a clean facial topology. On the pages of this guide, you...
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Independently publishing, 2023. — 762 p. — ISBN: 10: 8863518238, ISBN: 13:9798863518237. Introducing the Fusion 360 Advanced Mastery: Your Passport to Design Excellence! Are you ready to unlock the full potential of Fusion 360, whether you're a seasoned pro or just starting your design journey? Look no further than the Fusion 360 Advanced Mastery guide — a comprehensive...
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2nd edition. — Make Community, LLC, 2021. — 768 p. — ISBN: 978-1-68045-652-3. Learn how to use Autodesk Fusion 360 to digitally model your original projects for a 3D printer or a CNC device.
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Packt Publishing, 2023. — 438 p. Key Features Use Autodesk Fusion to import and repair external designs and create native lightweight designs for 3D printing. Master the setup of 3D printing within Fusion’s Manufacture workspace. Gain insights into the different 3D printing technologies and the unique print preparation steps for their effective use. Book Description If you're a...
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3D Printing Industry, 2021. — 77 p. Welcome to 3DPI’s Beginner’s Guide to 3D Printing. Whether you are new to 3D printing technology or just looking to close a few knowledge gaps, we’re glad you stopped by. By now, most of us have heard, at some level, about the potential of 3D printing. But with this guide, we are offering insights into the history and the reality of 3D...
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Apress, 2023. — 145 p. Understand the fundamentals of Bxdf plugins for RenderMan 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan edition. RenderMan is an industry standard for rendering software. It has been used for every Pixar film to date...
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6th edition. — Cadcamcae Works, 2023. — 600 p. — ISBN: 9798215670194. Autodesk Fusion 360 Black Book (V 2.0.15293) is the 6th edition of our series on Autodesk Fusion 360. The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.15293. With lots of features and thorough review, we present a book to help professionals as well as beginners in creating some of the most...
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4th edition. — The MIT Press, 2023. — 1312 p. — ISBN: 978-0262048027. Physical Data Rendering: From Theory to Implementation. A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s...
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CreateSpace Independent Publishing Platform, 2018. — 224 p. — ISBN: 978-1725611337. The Autodesk Fusion 360 Basics Tutorial book helps you to learn parametric modeling using the Autodesk Fusion 360 software. This book will get you started with the basics of part modeling, assembly modeling, animations, and drawings. Next, it teaches you some additional part modeling tools,...
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Independently published, 2022. — 631 p. — ISBN: 979-8359130219. Fusion 360 is a 3D modeling software platform that is hosted in the cloud and was developed by Autodesk Inc. Since it is a multi-component part system that combines parametric, direct, and mesh modeling tools, as well as having a free license for non-commercial usage, it is an excellent choice for modeling as a...
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Apress Media LLC, 2023. — 150 p. — ISBN: 978-1-4842-9392-8. Understand the fundamentals of Bxdf plugins for RenderMan 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan edition. RenderMan is an industry standard for rendering software. It has...
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Keyurkumar Patel. 2016. 16 p. With the broad deployment of face recognition systems in applications from deduplication to mobile device unlocking, security against face spoofing attacks requires increased attention; such attacks can be easily launched via printed photos, video replays, and 3D masks of a face. We address the problem of face spoof detection against the print...
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Christian Perwaß, Lennart Wietzke. 2010. 15 p. Placing a microlens array in front of an image sensor transforms a regular camera into a single-lens 3D camera, allowing the user to change the focus and the point of view after a picture has been taken. While the concept of such plenoptic cameras is known since 1908, only recently the increased computing power of low-cost hardware...
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Ren Ng, Marc Levoy. 2005. 11 p. This paper presents a camera that samples the 4D light field on its sensor in a single photographic exposure. This is achieved by inserting a microlens array between the sensor and the main lens, creating a plenoptic camera. Each microlens measures the total amount of light deposited at that location and how much light arrives along each ray. By...
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David Ferstl. 2015. 12 p. We present a novel method for automatically calibrating modern consumer Timeof-Flight (ToF) cameras. Usually, these sensors come equipped with an integrated color camera. Albeit they deliver acquisitions at high frame rates they typically suffer from incorrect calibration and low accuracy due to multiple error sources. Using information from both...
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Jinbeum Jang, Sangwoo Park, Jieun Jo, and Joonki Paik. 2016. 11 p. Conventional stereo matching systems generate a depth map using two or more digital imaging sensors. It is difficult to use the small camera system because of its high costs and bulky sizes. This paper presents a stereo-matching system using a single image sensor with phase masks for the phase difference...
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Benjamin Langmann, Klaus Hartmann and Otmar Loffeld, 2012. 7 p. How good are cheap depth cameras, namely the Microsoft Kinect, compared to state-of-the-art Time-of-Flight depth cameras? In this paper, several depth cameras of different types were tested on various tasks to judge their respective performance and to find out their weaknesses. We will concentrate on the common...
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