Kumon Publishing North America, 2006. — 81 p. Language: English. Editor: Eno Sarris. The Kumon books are the best work books out there. The quality of the paper, the drawings, and the easy to understand directions are top-notch. This is a great purchase and if your child loves mazes, he/she will certainly love this Kumon things that go Maze book.
Barnes & Noble, 1996. - 304 p. Sharpen up your mind power with these synapse-frying logic puzzles and brain training exercises. You don't have to be a genius. but it helps! This book is designed to challenge you in a number of ways. First, in an age when we are constantly being urged to improve our physical fitness, our mental faculties are taken for granted. Schools and...
John Wiley & Sons, Ltd, 2011. — 284 p. Mastering the latest fitness craze-keeping your brain healthy at any age Judging from the worldwide popularity of the brain game, Nintendo DS, and such mind-bending puzzles as SuDoku and KenKen, keeping one's mind as limber as an Olympic athlete is an international obsession. With forecasters predicting over a million people with dementia...
2nd edition. — Dover, 1960. — 419 p. — ISBN: 0-48-620658-0. A magic square consists of a series of numbers so arranged in a square that the sum of each row and column and of both the corner diagonals shall be the same amount which may be termed the summation. In "Magic Squares and Cubes" W.S. Andrews writes "The study of magic squares probably dates back to prehistoric times....
Oxford University Press, 1994. — 249 p. — ISBN: 0-19-866178-9. This dictionary describes more that 250 games that can be played with words. The main entries classify each game according to the number of players, the type of game, how it is played and what equipment is required. Most of the games are either written or spoken. There are active games, challenge games, cumulative...
Dover Publications, 1981. - 142 p. The magic square experts apply their wits to magic cubes. You need no advanced mathematical knowledge to construct these three-dimensional mind bogglers; including pandiagonal and perfect cubes — many entirely new constructions, too. Hours of enjoyment for beginning and advanced magic-cube buffs.
New York: Dover Publications, 2015. — 162 p. (reprint ed.) There are three loops in a tangle of rope. How many are independent, and how many are interlocked ? Two knights stand on a chessboard. How many other knights must you add so that each square is occupied or threatened by a knight ? Among six seemingly identical drawings of mandalas, each rotated by multiples of 60...
Material from DigiLibraries.com. — 95 p. A running maze Form a long line of children — one behind the other. The leader starts running, and is followed by all the rest. They must be sharp enough to do exactly as the leader does. After running for a moment or two in the ordinary running step, the leader changes to a hopping step, then to a marching step, quick time, then to a...
New York: Penguin Books, 2007. — 605 p. David J. Bodycombe (born 1973) is a puzzle author and games consultant. In the UK, over two million people a day read his puzzles, and internationally his work is syndicated to over 300 newspapers. The British public know him best as the author of the popular puzzle columns in publications such as the Big Issue, the Daily Mail, the Daily...
Do you know where Machu Picchu is? Or what bird New Zealanders are named after? BrainBox World contains 71 beautifully-illustrated cards showing the very best this world has to offer, and then some! The object of the game is to study a card for 10 seconds and then answer a question based on the roll of a die. If the question is answered correctly, the card is kept, and the...
Kogan Page, 2008. — 192 p. — ISBN: 0-74-945232-3. Advanced IQ Tests is for puzzle lovers who are looking for a challenge. This book contains 360 of the most difficult practice questions designed to measure an advanced level of numerical, verbal, and spatial ability, logical analysis, lateral thinking, and problem solving skills. Advanced IQ Tests is useful for someone facing a...
Kogan Page, 2007. — 300 p. — ISBN: 0-74-9449470. Ultimate IQ Tests: 1000 Practice Test Questions to Boost Your Brain Power Written and compiled by IQ-test experts, Ultimate IQ Tests contains 1,000 practice questions organized into 25 tests, with a simple guide to assessing individual performance. The questions themselves are similar to those on an actual IQ test. In order for...
The IQ Workout Series. John Wiley & Sons, Ltd, 2002. – 240 p. This book sets out to show that by regular practice on different types and puzzles each one of us has the capacity to maximize our brainpower and strengthen our performance at different types of brain activity. Just as gymnasts are able to improve their performance, and increase their chances of success, at whatever...
Guidance. — 2nd Edition. — Kogan Page, 2008. — 209 p. — ISBN: 0749452285, 9780749452285. IQ tests are a commonplace feature of both the educational system and recruitment and selection procedures. Succeed at IQ Tests contains 400 questions, typical of those you are likely to encounter in actual IQ tests. The questions are organised into 10 timed tests, each of 40 questions,...
Guidance. — 2nd Edition. — Kogan Page, 2008. — 192 p. — ISBN: 074945234X, 9780749452346. IQ tests are becoming more and more commonplace in both the educational system and in recruitment and selection procedures. Test and Assess your IQ contains over 400 questions, typical of those you are most likely to face. Organized into 10 timed tests, each of 40 questions, you will be...
Kogan Page, 2007. — 192 p. — ISBN10: 0749448334, ISBN13: 9780749450434 IQ tests are now routinely encountered in recruitment for the government, the armed forces, education, industry and commerce. "Test Your IQ" contains IQ test questions written and compiled by IQ-test experts, complete with a guide to assessing individual performance. Working through the questions can help...
L'ETUDIANT, 2010. — 124 p. Savez-vous que les subprimes sont des emprunts hypothécaires à risques, que la Terre compte 90 parallèles ou que la télé est en couleur depuis 1967 ? Oui, non? Testez vos connaissances au gré de 350 questions. Cultivez et enrichissez votre savoir en parcourant les 350 questions et leurs réponses détaillées.
Skyhorse Publishing, 2013. — 448 p. Taking care of your brain is just as beneficial as taking care of the rest of your body. Research has shown that training games help improve memory, concentration, problem-solving skills, processing speed, creativity, and reasoning. The key to such exercise is to constantly learn and regularly challenge your brain’s capabilities with new...
Material from DigiLibraries.com. — 79 p. Part I GAMES FOR SCHOOLS CHAPTER I SCHOOLROOM GAMES For Primary Pupils Cat and Mouse One pupil is designated to play the role of cat, another that of mouse. The mouse can escape the cat by sitting in the seat with some other pupil. Thereupon that pupil becomes mouse. Should the cat tag a mouse before it sits in a seat, the mouse becomes...
2004. – 173 p. Publication details not specified. Maria Claudia Faverio is a translator and a writer with a passion for poems and puzzles. She is a member of 40 High-IQ Societies, among which Ludomind, a High-IQ Society for puzzle lovers. Some of her societies are mentioned in the puzzles. Maria is also the co-author of the CIAT (Cerebrals Intelligence and Achievement Tests...
Schocken Books, 1982. — 246 p. — ISBN: 0-8052-380O-X (hardback), 0-8052-0707-4 (paperback). The games in this book are designed to entertain. Yet most of them were originally experiments conducted by research workers in their own laboratories. Indeed, it is far more difficult to design an experiment capable of answering a relevant question than it is to carry it out. 1 am...
Cambridge University Press, 1997. - 322 p. Can you cut an octagon into five pieces and rearrange them into a square? How about turning a star into a pentagon? These are just two of the infinite challenges of geometric dissections, the mathematical art of cutting figures into pieces that can be rearranged to form other figures, using as few pieces as possible. Through the ages,...
Orient Paperbacks, 2006. - 96 p. Gardner presents a mixed bag of brainteasers, from math, science, and logic puzzlers to word games to what's-wrong-with-this-picture challenges. Cartoon illustrations give the book pick-me-up appeal, but it's the games themselves that will keep readers going as they match wits with Gardner, challenge their friends, or simply read along and look...
Boca Raton: CRC Press, 2019. — 319 p. — ISBN: 0367144220. Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. Nash . How did this happen ? Who created the puzzle for Hein's Danish newspaper column ? How...
Learners Publishing Pte Ltd, 2008. — 64 p. Learn us to play! Each seek-and-find activity can be done individually as a pastime, or played as a game with a partner or a ‘rival’ group. In fact, educators have shown that working on such puzzles can: enhance a child’s attention to detail; reinforce good work habits; increase both word and general knowledge; aid in developing...
Learners Publishing Pte Ltd, 2008. — 64 p. Learn us to play! Each seek-and-find activity can be done individually as a pastime, or played as a game with a partner or a ‘rival’ group. In fact, educators have shown that working on such puzzles can: enhance a child’s attention to detail; reinforce good work habits; increase both word and general knowledge; aid in developing...
Learners Publishing Pte Ltd, 2008. — 64 p. Learn us to play! Each seek-and-find activity can be done individually as a pastime, or played as a game with a partner or a ‘rival’ group. In fact, educators have shown that working on such puzzles can: enhance a child’s attention to detail; reinforce good work habits; increase both word and general knowledge; aid in developing...
Learners Publishing Pte Ltd, 2008. — 64 p. Learn us to play! Each seek-and-find activity can be done individually as a pastime, or played as a game with a partner or a ‘rival’ group. In fact, educators have shown that working on such puzzles can: enhance a child’s attention to detail; reinforce good work habits; increase both word and general knowledge; aid in developing...
Dorling Kindersley, 2009. — 192 p. — ISBN: 9780756655150. How to train your brain to be a genius? Do you want to help your child train their brain so they can calculate like Einstein, paint like Picasso, or compose like Mozart? Then put their grey matter to the brain-training test and see how they measure up to some of the greatest thinkers in history. Help them get into...
DK Children, 2022. — 194 p. — ISBN: 9780744050387. Use your eyes, ears, and imagination to explore your amazing mind and sharpen your wits. Want to paint like a prodigy, experiment like a scientist, or even invent the next new technology? Put your grey matter to the brain-training test and see how you measure up to some of the greatest thinkers in history. Tackle brain-boggling...
N.-Y.: Villard, 2008. — 544 p. A collection of questions from the intellectual game "Trivia", similar to our popular "Own Game", compiled by the famous player Ken Jennings. Due to format conversion, the pagination does not match the original. From the editor's preface: "Ken Jennings's Trivia Almanac is the ingeniously organized book where, for a change, the all-time Jeopardy!...
London: ISTE, 2007. — 184 p. Sudoku is a logic puzzle that became very popular in a few months all around the world. One can find Sudoku puzzles everywhere: in the subway, in trains, in buses, in classrooms, in very serious newspapers (eg. "Le Monde" in France or "The Times" in the UK). It is truly a game for all ages: from kids in preschool to seniors. Sudoku has a lot of...
American Mathematical Society, 2021. — 198 p. — ISBN: 1470467364, ISBN: 9781470467364. The vibrant recreational mathematics culture of Japan presents puzzles that are often quite different from the classics of Western literature. This book is the first collection of original puzzles by Tadao Kitazawa, a prominent Japanese puzzle-maker. These puzzles, which feature arithmetic,...
DK, 2019. — 194 p. A brilliant book that puts your general knowledge to the test: pick your subject, look at the pictures, and see if you can name them all. Children won't be able to resist the Knowledge Genius brain-busting challenge. For every topic, pages are packed with eye-popping pictures–but do you know what they show? To help you, "Name Game" panels list what you're...
Dover Publications, 2014. — 256 p. Join in the pun! Hundreds of riddles, charades, puzzles, and word games — accompanied by charming illustrations — promise to keep readers of all ages chuckling for hours. Test your wits with a small sample of the many jests in store: What makes the Tower of Pisa lean? It never eats. What is the most difficult train to catch? The 12:50, because...
Hachette, 2020. — 272 p. Pit your wits against the brilliant minds of Scotland Yard and see if you have what it takes to solve dozens of the world's toughest crimes. "Scotland Yard" conjures up so much more than just London's Metropolitan Police. Since it opened its doors in 1829, Scotland Yard has been synonymous the world over with the highest level of detective work and is...
White Lion Publishing, 2020. — 194 p. — ISBN: 978-0711254411. Divided into different sections of the body, the Gray’s Anatomy Puzzle Book takes the medical reference classic as its starting point for puzzles, riddles, and general knowledge questions that will test your wits and challenge your brain. Learn more about the body in an easy and fun way with questions that vary in...
Arcturus Publishing, 2018. — 394 p. Enter the thrilling and entertaining world of Sherlock Holmes and pit your wits against the fiendish and ingenious challenges he sets in this collection. Join his friend Dr Watson in attempting to solve more than 130 unique and gripping puzzle vignettes. Some involve riddles, some plays on words, and some rely on mathematical principles. Use...
City, 2010. — 172 p. Jeux de logique, énigmes, casse-tête, mots mêlés, sudokus, exercices de mémoire, mots croisés, etc. : voici le cahier de jeux et d'exercices idéal pour entraîner vos neurones... en vous amusant ! Vous aimez vous creuser la tête et développer votre agilité mentale ? Ces 150 jeux sont un défi à relever en famille ou entre amis. Des exercices parfaits pour...
Cartwheel, 2001. - 32 p. What better way to introduce the concept of percentages than with delicious Twizzlers candy? As he's done with fractions, addition, and counting, author and educator Jerry Pallotta teaches percentages in the fun and relaxed way that has become his trademark.
Wiley Publishing, Inc., 2008. — 434 p. Studies have shown that puzzles like Sudoku, crosswords, cryptograms, and other "mental aerobics" can help reduce memory loss due to normal aging and minimize the risk of developing neurodegenerative diseases. Brain Games For Dummies features 300 fun mental exercises that will keep readers' neurons firing: 100 crossword puzzles, 75 Sudoku...
Material from DigiLibraries.com. — 46 p. The game of Napoleon, or as it is more generally and popularly called “Nap,” was introduced into this country from the United States, it is believed, about 1865, although it is recorded that the game had previously been played for high stakes at some of the more notorious gambling clubs. It is named after the great Napoleon, as the...
B&B Publishing, 2015. — 94 p. — ISBN: 978-1311715685. "30 Interactive Brain teasers to Warm Up your Brain" is a mini edition by Puzzleland, containing 30 easy and short brain teasers to get your mind warmed up for the day! This little fun book is ideal for teens and adults who look for some creative ways to spend their free time, entertain their mind or simply keep themselves...
Third Edition. — Kogan Page Limited, 2015. — 320 p. — (Ultimate). — ISBN: 0749474300. IQ tests are increasingly being used as part of the job application process in various industries, including the government, armed forces, education, and industry and commerce. Written and compiled by IQ test experts, this book contains 1000 practice questions organized into 25 tests, along...
Material from DigiLibraries.com. — 91 p. GOING SHOPPING A lively game of "talk and touch." The company is seated in a circle, and one who understands the game commences by saying to his neighbor at the right: "I have been shopping." "What did you buy?" is the required response. "A dress," "a book," "some flowers," "a pencil" — whatever the first speaker wishes, provided always...
Material from DigiLibraries.com. — 32 p. It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games. The mental, moral and physical growth attained through...
Penguin Books, 1986. — 182 p. — ISBN: 0688007481 Characters from Alice's Adventures in Wonderland and Through the Looking-Glass populate these 88 intriguing puzzles. Mathematician Raymond Smullyan re-creates the spirit of Lewis Carroll's writings in puzzles involving word play, logic and metalogic, and philosophical paradoxes. Challenges range from easy to difficult and include...
Random House Puzzles & Games, 1994. - 192 p. Here from philosopher/logician/puzzlemaker Raymond Smullyan are fifty elegant, witty, and altogether unique "chess mysteries." In each problem the solver has to deduce certain events in a game's past. For example: On what square was the White queen captured? or, Is the White queen promoted or original? Since these problems involve...
Alfred A. Knopf, 1981. - 170 p. The Chess Mysteries of the Arabian Knights by Raymond Smullyan is a collection of chess puzzles. The Arabian Knights part is really just dressing for the puzzles. This is actually the second of Raymond's chess logic books with The Chess Mysteries of Sherlock Holmes being republished in January. The chess mysteries start out fairly easy, although...
Alfred A. Knopf, 1985. — 246 p. In this entertaining and challenging collection of logic puzzles, Raymond Smullyan - author of Forever Undecided - continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time. In the first part of the book, he transports us...
L.: Apex Publishing Limited, 2012. — 15 p. Are you knowledgeable about a wide range of subjects? Do you enjoy finding out about famous people and learning interesting facts? Or maybe you are a quizmaster in need of material? Whatever your reason for looking at this book, you are certain to find out something new. Who was Prime Minister of Great Britain from 1841 to 1846? Which...
Material from DigiLibraries.com. — 78 p. "Let the child imbibe in the full spirit of play. There is nothing like it to keep him on the path of health, right thinking and mind development." That is the guiding purpose of the author. The reader will find in this book a collection of old and present day games. The student of Play has long realized that there are no new games, that...
Material from DigiLibraries.com. — 104 p. Have not the gambling propensities of our forefathers influenced the present generation?.. No doubt gambling, in the sense treated of in this book, has ceased in England. If there be here and there a Roulette or Rouge et Noir table in operation, its existence is now known only to a few 'sworn-brethren;' if gambling at cards 'prevails'...
Material from DigiLibraries.com. — 110 p. CHAPTER I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS. Chevaliers d'industrie, or polite and accomplished sharpers, have always existed in every city, from the earliest times to the present. The ordinary progress of these interesting gentlemen is as follows. Their debut is often difficult, and many of them are stopped short in their...
London: Abook2read.com, 2010. - 106 p. As I stated in my earlier books now a day’s it is necessary for the students and for the job seekers to excel in analytical skills so as to face the stiff competition among them and to get into multinational companies, particularly in software companies. In this connection, other two books are dealing with numerical problems and various...
Pfeiffer, 2004. — 380 p. — ISBN10: 0787971359, ISBN13: 978-0787971359. Boost individual and team performance with this indispensable collection of newly designed and field-tested games. The authors show how these dynamic games can enhance a team’s ability to prioritize, problem solve, communicate, collaborate, and reach effective decisions. Use these games to analyze company...
2008. — 280 p. This book consists of 75 utterly original and totally tantalizing brain teasers from master puzzler George J. Summers. He brings out fascinating challenges in situations as common as a game of tic-tac-toe or tennis, or as strange as a land of habitual Truth tellers and Liars. These puzzles and teasers are constructed with clues, helpful solution and detailed...
Dorling Kindersley Limited, 2020. — 528 p. — ISBN: 9780241487372. Doing quizzes is a great way to learn facts, test your knowledge, and have fun. With 450 quizzes and 10,000 questions covering a wide range of topics from dinosaurs, inventors, and ancient history to comics, film, and food, there is something for everyone. Test yourself on your favorite subject challenge your...
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