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Games, puzzles, brain-teasers

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2019.06
Watkins Publishing, 2018. — 160 p. Use it or lose it! Your mind needs exercise to stay in top condition, just as your body does. By working up a cerebral sweat in this 'mental gymnasium' you will soon have a lean, mean thinking machine on your shoulders. Your mind is what makes you tick, so keeping it in tip-top condition is as important as taking care of your body. By...
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2019.04
BBC Books, 2017. — 464 p. — ISBN: 978-1785942839. Keep the whole family entertained at Christmas RY CLV RNGH? Can you find the connection between Jezebel, Chopin's piano, Jan Masayrk and The Burghers of Prague? Only Connect is the ultimate test of knowledge and lateral thinking. Since 2008 the fiendishly difficult quiz show has been challenging contestants to find connections...
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2019.03
Aladdin, 2016. — 192 p. — ISBN: 978-1481459327. Get to know your friends — and yourself — better with this thought-provoking activity book full of fun quizzes! So grab some paper and a pencil, write down your answers, and get ready to learn all about yourself and your friends! Stuck on a long car ride with no Wi-Fi? Lounging on the beach or by the pool? Hanging with your bestie...
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2019.02
Quirk Books, 2004. — 144 p. — ISBN: 978-1931686969. Remember the games you used to play in the car as a kid? You’d enjoy playing them again, but you can’t quite remember all the rules, and besides, the games were awfully easy. Well, Gladstone’s Games to Go has come to the rescue. With updated classics and challenging original games, Gladstone’s Games to Go delivers antidotes to...
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2018.11
Quercus Books, 2017 — 288 p. — eISBN 978-1635061192. Have a knack for mastering Morse code? Want to discover whether your crossword hobby might have seen you recruited into the history books? Think you could have contributed to the effort to crack the Nazis' infamous Enigma code? Then this book about Bletchley Park was custom-made for you. When scouring the population for...
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2018.04
B&B Publishing, 2015. — 94 p. — ISBN: 978-1311715685. "30 Interactive Brain teasers to Warm Up your Brain" is a mini edition by Puzzleland, containing 30 easy and short brain teasers to get your mind warmed up for the day! This little fun book is ideal for teens and adults who look for some creative ways to spend their free time, entertain their mind or simply keep themselves...
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2018.01
Icon Books Ltd, 2009. — 220 p. — ISBN: 978-1-84831-156-5. Why can't you light a candle in a spaceship? What books are bad for you? Is nature natural? Every year Oxford and Cambridge's learned professors pose such curious conundrums to potential students. This book is a collection of these perplexing problems.
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2017.09
Material from DigiLibraries.com. — 110 p. CHAPTER I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS. Chevaliers d'industrie, or polite and accomplished sharpers, have always existed in every city, from the earliest times to the present. The ordinary progress of these interesting gentlemen is as follows. Their debut is often difficult, and many of them are stopped short in their...
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Material from DigiLibraries.com. — 104 p. Have not the gambling propensities of our forefathers influenced the present generation?.. No doubt gambling, in the sense treated of in this book, has ceased in England. If there be here and there a Roulette or Rouge et Noir table in operation, its existence is now known only to a few 'sworn-brethren;' if gambling at cards 'prevails'...
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Material from DigiLibraries.com. — 79 p. Part I GAMES FOR SCHOOLS CHAPTER I SCHOOLROOM GAMES For Primary Pupils Cat and Mouse One pupil is designated to play the role of cat, another that of mouse. The mouse can escape the cat by sitting in the seat with some other pupil. Thereupon that pupil becomes mouse. Should the cat tag a mouse before it sits in a seat, the mouse becomes...
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Material from DigiLibraries.com. — 95 p. A running maze Form a long line of children — one behind the other. The leader starts running, and is followed by all the rest. They must be sharp enough to do exactly as the leader does. After running for a moment or two in the ordinary running step, the leader changes to a hopping step, then to a marching step, quick time, then to a...
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Material from DigiLibraries.com. — 32 p. It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games. The mental, moral and physical growth attained through...
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Material from DigiLibraries.com. — 91 p. GOING SHOPPING A lively game of "talk and touch." The company is seated in a circle, and one who understands the game commences by saying to his neighbor at the right: "I have been shopping." "What did you buy?" is the required response. "A dress," "a book," "some flowers," "a pencil" — whatever the first speaker wishes, provided always...
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Material from DigiLibraries.com. — 78 p. "Let the child imbibe in the full spirit of play. There is nothing like it to keep him on the path of health, right thinking and mind development." That is the guiding purpose of the author. The reader will find in this book a collection of old and present day games. The student of Play has long realized that there are no new games, that...
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Material from DigiLibraries.com. — 46 p. The game of Napoleon, or as it is more generally and popularly called “Nap,” was introduced into this country from the United States, it is believed, about 1865, although it is recorded that the game had previously been played for high stakes at some of the more notorious gambling clubs. It is named after the great Napoleon, as the...
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2017.04
New York: Dover Publications, 2017. — 176 p. How many cards do I have to deal before I know for certain that you have a straight? If two typists can type two pages in two minutes, how many typists will it take to type 18 p. ? How many days are in five million seconds? If you think these are good questions, this is the book for you ! Over two hundred entertaining puzzles...
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