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Privateer Press No Quarter

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Bellevue, Privateer Press. — 100 p. Your guide for how to Play Like You've Got A Pair. The debut issue! No Quarter #1 looks at mercenary contracts for WARMACHINE, pistols and duleing in the Iron Kingdoms, and a story featuring two sisters at odds: Haley and Denegrah. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every...
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Bellevue, Privateer Press, 2005. — 100 p. Your guide for how to Play Like You've Got A Pair. No Quarter #2 introduces two new mercenary warcasters to WARMACHINES, an inside look at the Order of Illumination, and the dangerous, if lucrative, business of cortex smuggling in the Iron Kingdoms. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the...
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Bellevue, Privateer Press. — 100 p. No Quarter #3 delves into the past of the Witchfire, looks at the 'jacks and troops for Superiority, and advice on picking your HORDES faction. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game.
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Bellevue, Privateer Press. — 100 p. No Quarter #4 previews HORDES, dissects the Spriggan and Hammersmith warjacks, the lucrative business of cigars in the Iron Kingdoms, and a mini-adventure! No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game.
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Bellevue, Privateer Press. — 100 p. No Quarter #5 uncovers the secrets of the Orgoth, four WARMACHINE scearios, and a preview of the HORDES miniatures game. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game.
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Bellevue, Privateer Press. — 100 p. No Quarter #6 showcases a preview of the Five Fingers setting for the Iron Kingdoms, a detailed look at the Mauler, plus the introduction of Centurions, the Hammerfall, and mercenary warcaster Ashlynn D'Elyse. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game.
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Bellevue, Privateer Press. — 100 p. No Quarter #7 features the Lion's Coup exclusive comic, secrets of the Circle of Orboros, the creation of Druid constructs, and the bodger's bag of tricks. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game.
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Bellevue, Privateer Press. — 100 p. No Quarter #8 features the Sul Theater of War campaign, HORDES warlock tactics, and cursed weapons for your Iron Kingdoms campaign. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game.
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Bellevue, Privateer Press. — 100 p. No Quarter #9 provides rules for building themed armies, a two-player HORDES Campaign with new terrain rules, and new rules for the guns of the Iron Kingdoms. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game.
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Bellevue, Privateer Press. — 100 p. No Quarter Magazine #10 introduces Grind, an alternate way to use your WARMACHINE miniatures in a knock-down, drag-out arena combat game. Learn the mysteries of the Druids and warbeast bonding in your HORDES game. No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game.
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