2nd Edition. — Independently published, 2021. — 232 p.— ISBN B08RMZHSKK. Unity is a cross-platform development platform initially created for developing games but is now used for a wide range of things such as: architecture, art, children’s apps, information management, education, entertainment, marketing, medical, military, physical installations, simulations, training, and...
3rd Edition. — Packt Publishing, 2019. — 546 p. — ISBN: 978-1-83855-651-8. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects...
Packt Publishing, 2021. — 232 p. — ISBN: 978-1-80020-081-4. Discover practical design propositions to resolve game programming challenges in Unity Key Features Get an overview of Unity engine architecture and coding model Refactor the real code of a fully playable game prototype with design patterns Build a complete racing game using software design patterns and understand how...
Packt Publishing, 2018. — 567 p. — ISBN 978-1-78953-833-5. Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are...
Apress, 2011. — 992 p. Series: Beginning. — ISBN10: 1430234229 ISBN13: 978-1430234227 Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may...
2nd edition. — Pearson Education, Inc., 2018. — 1722 p. — ISBN13: 978-0-13-465986-2. Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping...
Packt, 2020. - 580 p. - ISBN: 9781838642006 Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and...
2nd edition. — Packt Publishing, 2021. — 710 p. — ISBN: 978-1-80107-148-2. Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key Features Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more Explore Unity's latest tools, including Universal Render...
2nd Edition. — O’Reilly Media, Inc., 2023. — 430 p. — ISBN: 978-1-098-11371-1. Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible,...
Burning Teddy, 2017. — 585 p. — ASIN: B01N7O1R6R. Note: This edition is for people who plan to use MonoDevelop to develop their C# Unity scripts and stand-alone programs. If you plan to use Visual Studio, you should buy the Visual Studio edition instead. Welcome to the wonderful world of programming! In this book you’ll learn the basics of programming using the C# programming...
Packt Publishing, 2015. — 200 p. — ISBN10: 1784399191, ISBN13: 978-1-78439-919-1. Unity is a very popular and effective technology for creating 2D and 3D games and applications. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. This book begin by explaining how to set up the Android SDK on Windows and Mac OS X and configure...
Apress Media LLC, 2021. — 161 p. — ISBN-13 (electronic): 978-1-4842-6355-6. Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the...
Packt Publishing, 2015. — 296 p. — ISBN10: 1785884581, ISBN13: 978-1-78588-458-0. Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine. Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its...
Pack Publising, 2017. — 376 p. Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not...
Packt Publishing, 2014. — 268 p. — ISBN: 978-1-84969-722-4. The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of...
2nd edition. — Packt Publishing, 2020. — 455 p. — ISBN 9781838987336. A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented reality...
5th Edition. — Packt Publishing Ltd., August 2020. — 366 p. — ISBN: 978-1-80020-780-6. Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the best-selling guide. Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a...
Packt Publising, 2015. — 338 p. — ISBN10: 1784394696, ISBN13: 978-1-78439-469-1. Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before. Packed with a lot of examples, this book starts by helping you to understand all...
Sams Publishing, 2018. — 464 p. In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics...
Addison-Wesley, 2014. — 1545 p. — ISBN13: 978-0-321-93316-4. Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity and C#. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching...
Apress, 2019. — 380 p. — ISBN: 978-1-4842-3771-7. Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs,...
Manning Publications, 2015. — 352 p. — ISBN: 978-1617292323. This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient...
Packt Publishing, 2014. — 246 p. — ISBN13: 978-1-84969-342-4. Book Description Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create...
Packt Publishing, 2014. — 116 p. — ISBN10: 1783551453, ISBN: 978-1-78355-145-3. The OUYA console is a fully customizable open-source indie console, which is based on the Android operating system and equipped with the powerful Tegra 3 graphics processor. It provides unprecedented levels of performance for an open-source console, and is a new open platform for game developers,...
Packt Publishing, 2014. — 474 p. — ISBN10: 1849697345, ISBN13: 978-1-84969-734-7. Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework. Dive into Unity 2D game development with this advanced guide to the latest tips, tricks at the cutting edge of game development. Explore...
Packt Publishing, 2017. — 404 p. Create ‘AAA’ quality game audio with new features and tools built for Unity Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you...
Packt Publishing, 2015. — 184 p. — ISBN: 978-1-78439-831-6. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as...
Packt Publishing, 2015. — 286 p. — ISBN: 978-1-78528-214-0. In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that...
Pack Publishing, 2015. — 286 p. — ISBN: 978-1-78398-855-6. What is consumer virtual reality? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a...
Packt Publishing, 2021. — 383 p. — ISBN: 978-1-83898-259-1. Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key Features Build functional and interactive augmented reality applications using the Unity 3D game engine Learn to use Unity's XR and AR components,...
3rd Edition. — Packt Publishing Ltd., July 2020. — 578 p. — ISBN: 978-1-83921-733-3. Explore the latest features of Unity and build VR experiences such as first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling from scratch The third edition of the Unity VR development guide is updated to cover the latest features of Unity 2019.3 or...
2nd Edition. — Packt Publishing, 2016. — 230 p. Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you...
NLN lnc, 2021. — 232 p. Unity is a cross-platform development platform initially created for developing games but is now used for a wide range of things such as: architecture, art, children's apps, information management, education, entertainment, marketing, medical, military, physical installations, simulations, training, and many more. Unity takes a lot of the complexities of...
No Starch Press, 2016. — 312 p. — ISBN13: 978-1593277017. Have you ever wanted to make a video game, but didn't know where to start? 2D Unity is an approachable guide to making your own games using Unity, the powerful, free-to-use development platform. 2D Unity contains hands-on projects that get you started making games from the ground-up. Unity's complex interface can be...
Apress, 2018. — 158 p. — ISBN-13 (electronic): 978-1-4842-3673-4. Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step...
Packt Publishing, 2016. — 278 p. — ISBN: 978-1-78355-357-0. Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques. Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless...
MEm lnc, 2020. — 94 p. Unity has become one of the most popular game engines for developers, from the amateur hobbyist to the professional working in a large studio. Unity used to be considered a 3D tool, but with the release of Unity 4.3, it now has dedicated 2D tools. This will expand Unity's use even more. Developers love its object-oriented drag-and-drop user interface...
Packt Publishing, 2014. — 128 p. — ISBN: 9781783553693 Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers get the opportunity to build cross-platform mobile and desktop games from scratch. With the increasing interest in using Physics in interactive development, Unity3D offers a cutting-edge platform for...
Apress, 2019. — 280 p. — ISBN-13 (electronic): 978-1-4842-5443-1. Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian...
Apress, 2020. — 264 p. — ISBN-13 (electronic): 978-1-4842-6002-9. Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining...
Alan Thorn, John P. Doran, Alan Zucconi, Jorge Palacios. — Packt Publishing, 2019. — 971 p. — ISBN: 978-1-78995-286-5. Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability. Through this Learning Path, you’ll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and...
2nd edtion. — Sams Publishing, 2015. — 400 p. — (Sams Teach Yourself). — ISBN10: 0672336960. In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game...
Packt, 2020. — 505 p. — ISBN: 9781838828424. A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the Unity certification exam Key Features Pass the certification exam with the help of mock tests, exam tips, and self-assessment questions Learn the essentials of game scripting with...
Packt Publishing, 2016. — 309 p. — ISBN: 978-1-78528-747-3. Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice...
3rd edition. — Packt Publishing, 2020. — 667 p. — ISBN 9781800203389. Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games...
Packt Publishing, 2014. — 466 p. — ISBN: 978-1-84969-558-9. Develop spectacular gaming content by exploring and utilizing Unity 4. Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying...
Packt Publishing, 2016. — 240 p. — ISBN: 978-1-78528-524-0. Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with...
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