3rd Edition. — Packt Publishing, 2019. — 393 p. — ISBN: 978-1-83855-651-8. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects...
2nd Edition. — Mercury Learning and Information, 2019. — 296 p. — ISBN: 978-1-68392-385-5. You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies...
Packt Publishing, 2015. — 184 p. — ISBN: 978-1-78439-831-6. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as...
Packt Publishing, 2015. — 250 p. — ISBN: 978-1-78528-214-0. In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that...
2nd Edition. — Packt Publishing, 2016. — 230 p. — ISBN: 978-1-78528-759-6. Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with...
Apress, 2018. — 158 p. — ISBN13: 978-1-4842-3672-7. Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step functions, and so...
Apress, 2019. — 403 p. — ISBN13: 978-1-4842-5442-4. Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and...
Alan Thorn, John P. Doran, Alan Zucconi, Jorge Palacios. — Packt Publishing, 2019. — 722 p. — ISBN: 978-1-78995-286-5. Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability. Through this Learning Path, you’ll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and...
Packt Publishing, 2016. — 257 p. — ISBN: 978-1-78528-747-3. Harness the power of procedural content generation to design unique games with Unity Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural...
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