2nd Edition. — Independently published, 2021. — 232 p.— ISBN B08RMZHSKK. Unity is a cross-platform development platform initially created for developing games but is now used for a wide range of things such as: architecture, art, children’s apps, information management, education, entertainment, marketing, medical, military, physical installations, simulations, training, and...
Independently Published, 2020. — 231 p. We'll discuss the major foundations of scripting with C# in Unity and apply what we've learned into a mini project. To start out, we'll look at the core workflow for creating and executing scripts in the Unity Editor. Then we'll learn about the core fundamentals that are used when scripting in Unity such as creating and manipulating...
3rd Edition. — Packt Publishing, 2019. — 546 p. — ISBN: 978-1-83855-651-8. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects...
Packt Publishing, 2018. — 567 p. — ISBN 978-1-78953-833-5. Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are...
2nd edition. — Pearson Education, Inc., 2018. — 1722 p. — ISBN13: 978-0-13-465986-2. Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping...
Apress Media LLC, 2021. — 161 p. — ISBN-13 (electronic): 978-1-4842-6355-6. Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the...
Packt Publishing, 2015. — 290 p. — ISBN10: 1849696365, ISBN13: 978-1-84969-636-4. Game animation for independent developers has taken a giant leap forward with Unity 5's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the...
Packt Publishing, 2016. — 266 p. — ISBN: 978-1-78355-367-9. Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation games With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality...
Packt Publishing, 2015. — 296 p. — ISBN10: 1785884581, ISBN13: 978-1-78588-458-0. Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine. Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its...
CRC, 2017. — 272 p. — ISBN: 978-1-4987-8152-7. The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn...
Patrick Felicia, 2017. — 69 p. — ASIN: B0751H651N. Why this book can help you to get started fast with Procedural Levels and Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast. This book is part of a series entitled A...
Patrick Felicia, 2015. — 241 p. — ASIN: B016YF7OKS. Why this book can help you to get started with Game Development: Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started (e.g., lack of time or coding...
Amazon Digital Services LLC, 2017. — 380 p. — ASIN B076ZQHKQT. Whether you are new to C# or a seasoned developer just starting with Unity, you may find it difficult to use C# in Unity because: – You are new to C#. – You already have some coding experience in C# but you may find that many concepts in Unity (e.g., components) are different from working in straight C# code. – You...
Amazon Digital Services LLC, December 9, 2016 144 p. ASIN: B01MXWPTJ9 In this book, the first in the "Beginner's Guide" series, you will create a simple 2D platform game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and...
Patrick Felicia, 2016. — 308 p. Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your...
5th Edition. — Packt Publishing Ltd., August 2020. — 366 p. — ISBN: 978-1-80020-780-6. Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the best-selling guide. Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a...
Sams Publishing, 2018. — 464 p. In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics...
Addison-Wesley, 2014. — 1545 p. — ISBN13: 978-0-321-93316-4. Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity and C#. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching...
Packt Publishing, 2016. — 506 p. — ISBN: 978-1-78646-345-6. Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D...
Apress, 2019. — 380 p. — ISBN: 978-1-4842-3771-7. Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs,...
Packt Publishing, 2015. — 286 p. — ISBN: 978-1-78528-214-0. In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that...
3rd Edition. — Packt Publishing Ltd., July 2020. — 578 p. — ISBN: 978-1-83921-733-3. Explore the latest features of Unity and build VR experiences such as first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling from scratch The third edition of the Unity VR development guide is updated to cover the latest features of Unity 2019.3 or...
O’Reilly Media, 2017. — 464 p. — ISBN: 978-1-491-94474-5. Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a...
NLN lnc, 2021. — 232 p. Unity is a cross-platform development platform initially created for developing games but is now used for a wide range of things such as: architecture, art, children's apps, information management, education, entertainment, marketing, medical, military, physical installations, simulations, training, and many more. Unity takes a lot of the complexities of...
A K Peters/CRC Press, 2017. — 284 p. — ISBN10: 1138033510, ISBN13: 978-1138033511. This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look...
Apress, 2018. — 158 p. — ISBN-13 (electronic): 978-1-4842-3673-4. Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step...
MEm lnc, 2020. — 94 p. Unity has become one of the most popular game engines for developers, from the amateur hobbyist to the professional working in a large studio. Unity used to be considered a 3D tool, but with the release of Unity 4.3, it now has dedicated 2D tools. This will expand Unity's use even more. Developers love its object-oriented drag-and-drop user interface...
MEm lnc, 2020. — 144 p. — ISBN B088DDJQX1. If you don’t know anything about programming in general, writing code, writing scripts, or have no idea where to even begin, then this book is perfect for you. If you want to make games and need to learn how to write C# scripts or code, then this book is ideal for you. Unity is a cross-platform development platform initially created...
2nd edition. — Independently published, 2021. — 151 p. — ASIN B091N6XMPW. If you don't know anything about programming in general, writing code, writing scripts, or have no idea where to even begin, then this book is perfect for you. If you want to make games and need to learn how to write C# scripts or code, then this book is ideal for you. Unity is a cross-platform...
Packt Publishing, 2017. — 337 p. — ISBN13: 978-1783550777. Create enthralling Android games with Unity Faster Than Ever Before Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive...
Apress, 2019. — 280 p. — ISBN-13 (electronic): 978-1-4842-5443-1. Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian...
Apress, 2020. — 264 p. — ISBN-13 (electronic): 978-1-4842-6002-9. Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining...
Packt Publishing, 2015. — 200 p. — ISBN10: 1782174818, ISBN13: 978-1-78217-481-3. Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim. Unity Animation Essentials offers a comprehensive...
Alan Thorn, John P. Doran, Alan Zucconi, Jorge Palacios. — Packt Publishing, 2019. — 971 p. — ISBN: 978-1-78995-286-5. Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability. Through this Learning Path, you’ll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and...
Packt Publishing, 2016. — 303 p. — ISBN: 978-1-78528-747-3. Harness the power of procedural content generation to design unique games with Unity Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural...
Packt Publishing, 2016. — 240 p. — ISBN: 978-1-78528-524-0. Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with...
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