6th Edition. — Addison-Wesley, 2012. — 730 p. — ISBN: 0132545233. This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer...
Course Technology PTR, 2004, 337 p. 1 edition. ISBN13: 978-1592003693 This book is intended for programmers who are just getting started in 3D game develop- ment. We assume that you’re comfortable programming in C++ and hope that you have at least a basic understanding of 3D mathematics and graphics. By the end of the book, you should understand all of the basics of OpenGL and...
The Pragmatic Programmers, LLC., 2013. — 330 p. — ISBN: 1937785343. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more...
Addison-Wesley Professiona, 2012, ISBN: 0321741838, 352 p. OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES...
Cambridge University Press, 2003. — 397 p. — ISBN: 0521821037. This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform OpenGL programming environment. It also includes source code for a ray tracing software package. (Accompanying...
Cozzi P.,Riccio C. A K Peters/CRC Press; Har/Chrt edition (July 23, 2012). - 712 p. ISBN10: 1439893764 Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors,...
Addison-Wesley, 2013. - 935 p. (8th Edition) Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition, has been almost completely...
Kendall Welling, 2020. — 523 p. — ISBN: 978-90-90-33256-7. Welcome to the online book for learning OpenGL! Whether you are trying to learn OpenGL for academic purposes, to pursue a career or simply looking for a hobby, this book will teach you the basics, the intermediate, and all the advanced knowledge using modern (core-profile) OpenGL. Learn OpenGL aims to show you all there...
2nd Edition. — Addison-Wesley, 2014. — 572 p. — ISBN10: 0321933885, ISBN13: 978-0321933881. OpenGL ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device...
Springer, 1999. — 377 p. — ISBN10: 0387985999; ISBN13: 978-0387985992. At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and...
Mercury Learning & Information, 2019. — 403 p. — ISBN: 978-1-683922-21-6. This book provides step-by-step instructions on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a...
3rd ed. — Boston: Mercury Learning and Information, 2024. — 588 p. — ISBN: 1501522590. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced...
2nd edition. — Mercury Learning & Information, 2021. — 535 p. — ISBN: 978-1-68392-672-6. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been...
2nd edition. — Mercury Learning & Information, 2021. — 401 p. — ISBN: 9781683922193. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals...
3rd Edition. - Mercury Learning and Information, 2021. — 536 p. — ISBN: 978-1-68392-736-5. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has...
2nd Edition. — CRC Press, 2014. — 929 p., color ill. — ISBN10: 1482258390, ISBN13: 978-1482258394. From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key...
3rd edition. — Boca Raton: CRC Press, 2019. — 761 p. From geometric primitives to animation to 3D modeling to lighting, shading and texturing,Computer Graphics Through OpenGL(R) From Theory to Experimentsis a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an...
4th edition. — CRC Press, 2023. — 703 p. — ISBN: 978-1-032-25698-6. From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book...
CRC Press, 2018. — 340 p. — ISBN: 13: 978-1-4987-4892-6. OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory...
Sonar Publishing, 2023-10-16. — 364 p. — ISBN-13: 979-8223094050. “Mastering OpenGL: From Basics to Advanced Rendering Techniques” is a comprehensive resource for graphics programmers seeking to elevate their skills and understanding of OpenGL. Whether you’re a seasoned developer or just starting, this book takes you on a journey from the fundamentals to advanced rendering...
Independently published, 2023-11-27. — 306 p.ISBN-13: 979-8870115283. “OpenGL to OpenGL ES: Navigating Graphics Transitions” is an authoritative guide crafted for developers, programmers, and technology enthusiasts seeking to bridge the gap between OpenGL and OpenGL ES, the foundational technologies in the realm of graphics programming. This comprehensive book delves deep into...
Independently published, November 27, 2023. — 218 p. — ISBN-13: 979-8870116013. “OpenGL to WebGL: Bridging the Graphics Divide” is an authoritative guide for developers and programmers looking to transition from the traditional OpenGL framework to the web-based WebGL for graphics programming. This comprehensive book provides a deep dive into the intricacies of both OpenGL and...
9th edition. — Addison-Wesley Professional, 2016. — ISBN13: 978-0-13-449549-1. Complete Coverage of OpenGL 4.5 — the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an...
Addison-Wesley Professional, 2007, ISBN: 0321356527, 368 p. The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL Programming on Mac OS X is the first comprehensive resource for every graphics programmer who wants to create,...
Addison-Wesley Professional, 2006, ISBN: 0321336798, 304 p. OpenGL Distilled is a concise book about the essential, commonly used features of modern OpenGL, the industry-standard cross-platform API for high-performance 3D computer graphics. By focusing on essential OpenGL features, eliminating discussion of algorithms, and pointing the reader to sources of additional...
Pmartz, 2011, ISBN: 9781257135912, 136 p. This book is a concise introduction to OpenSceneGraph (OSG)—the open-source, cross-platform scene graph application programmer interface (API). OSG plays a key role in the 3D application software stack. It's the middleware above the lower-level OpenGL hardware abstraction layer (HAL), providing extensive higher-level rendering, I/O, and...
Tom McReynolds , and David Blythe - Advanced Graphics Programming Techniques Using OpenGL. Date April 26, 1998, 196 p., Lang english. This advanced course demonstrates sophisticated and novel computer graphics programming. techniques, implemented in C using the widely available OpenGL library. By explaining the concepts and demonstrating the techniques required to generate...
Morgan Kaufmann, 2005, 672 p., ISBN: 1558606599 This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques-those that don't require esoteric hardware or custom graphics libraries-that are written in a comprehensive style and do...
Apress, 2013. — 220 p. — ISBN: 1430250534. Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use...
Aaftab Munshi. OpenGL ES 2.0 Programming Guide. Addison-Wesley, 2008. - 456 p. - ISBN: 0321502795 Programming Guide covers the entire OpenGL ES 2.0 API and pipeline with detailed examples, providing a guide for developing a wide range of high performance 3D applications for embedded devices. OpenGL ES 2.0 is a software interface for rendering sophisticated 3D graphics on...
Addison-Wesley, 1993. — 640 p. — ISBN10: 0201632748; ISBN13: 978-0201632743. The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three−dimensional objects. With OpenGL, you can control computer−graphics technology to produce realistic...
Morgan Kaufmann, 2008, -462 p. The mobile phone is by far the most widely available device with rendering capabilities in the world, and it is very likely that this will continue to be the case. However, this ubiquitous tool may not continue to be centered around its phone function for much longer, as it evolves more and more into a multifaceted device, which you might want to...
Jones & Bartlett Publishers, 2005, 400 p., ISBN: 1556229895 The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores...
A Specification (Version 2.0 - October 22, 2004) Editor (version 1.1): Chris Frazier Editor (versions 1.2-1.5): Jon Leech Editors (version 2.0): Jon Leech and Pat Brown 1992-2004 Silicon Graphics, Inc. - 382 p. This document describes the OpenGL graphics system: what it is, how it acts, and what is required to implement it. We assume that the reader has at least a rudi-mentary...
6th edition. — Addison-Wesley Professional, 2014. — 848 p. — ISBN13: 978-0321902948. OpenGL SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest...
7th Edition. — Addison-Wesley Professional, 2015. — 880 p. — ISBN10: 0-672-33747-9, ISBN13: 978-0-672-33747-5. OpenGL SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key...
Addison-Wesley Professional, 2009, 936 p., ISBN: 0321552628 OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLProgramming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The...
5th edition. — Addison-Wesley Professional, 2005. — ISBN13: 978-0321335739. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL...
6th edition. — Addison-Wesley Professional, 2007. — ISBN13: 978-0-321-48100-9. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL...
Springer, 2010, ISBN: 1848000227, 352 p. OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C/C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while...
2nd edition. — Addison-Wesley, 1997. — 650 p. — ISBN13: 978-0201461381. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate...
4th Edition. — Addison-Wesley, 2007. — 1248 p. — ISBN13: 978-0321498823; ISBN10: 0321498828. 4th Edition begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline,...
Year: 2010 Author: Richard S. Wright, Nicholas Haemel, Graham Sellers Publisher: Addison-Wesley ISBN: 0-32-171261-7 Quality: eBook Pages: 1008 OpenGL SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all...
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