Macmillan Computer Publishing, 1996. — ISBN: 1571690735. This book will suit a wide audience of OpenGL and Windows programmers. Windows programmers wanting to learn about 3D graphics and how to implement them using OpenGL will find what they need. So will experienced Windows and 3D graphics programmers wanting to learn more about the industry standard OpenGL. This book will...
Third Edition. — Sams Publishing, 2004. — 1200 p. — ISBN: 0-672-32601-9. 3rd Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this...
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