2nd edition. — Sparkol Books, 2017. — 60 p. In this book, you’ll find out how to plan and design amazing high-quality scribe videos – ones that will engage, inspire and entertain. Whether you use VideoScribe, commission a professional you’ve found on Animole or craft your own stop-motion animations by hand, this is your ultimate how-to guide. There are a lot of good scribes...
John Wiley & Sons Ltd, 1999. — 373 p. — ISBN: 0-471-98624-0. This dictionary provides detailed explanations of important Internetrelated terms and phrases. Also included are the significant attributes of defined technologies, so presenting decision-makers with factors that must be considered. The more important entries are explained concisely and then elaborated upon through...
3rd Edition. — Wiley Publishing, Inc., 2008. — 411 p. — (For Dummies). — ISBN: 9780470411896. What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room. Beginning with the most basic information, this guide helps you choose what you...
Hershey: IRM Press, 2005. — 342 p. Hypermedia systems may be one of the most significant contributions to the Internet in recent years. This powerful new technology has revolutionized the delivery of e-content through the internet. However, as the needs of users have changed, the hypermedia systems themselves have also changed. In just the past few years, adaptive and adaptable...
Packt Publishing, 2013. — 350 p. — ISBN: 978-1-78216-464-7. Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward,...
Springer, 2015. — 380 p. Intelligent interactive multimedia systems and services will be ever more important in computer systems. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Therefore, designing dynamic personalization and adaptivity methods to store, process, transmit and retrieve...
Springer, 2008. — 1030 p. Only a decade ago, multimedia seemed like a brand new research field and an emerging new industry. Today, at the beginning of the new millennium, multimedia has come of age and the multimedia industry has significantly grown. Another aspect of the digital media revolution is the formation of the new media industry comprised of computer, communication,...
Course Technology, Cengage Learning, 2009. - 601 c. ISBN: 1418835943 Multimedia Systems: Algorithms, Standards, and Industry Practices brings together the different aspects of a modern multimedia pipeline from content creation, compression, distribution and digital rights management. Drawing on their experience in industry, Havaldar and Medioni discuss the issues involved in...
Pragmatic Bookshelf, 2014. — 212 p. — ISBN10: 1937785661. — ISBN13: 978-1937785666 For intermediate programmers, beginning sound designers.Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the...
Manning, 2015. — 344 p. Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open-source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create...
IGI Global, 2008. — 421 p. With rapid growth of the Internet, the applications of multimedia are burgeoning in every aspect of human life including communication networks and wireless and mobile communications. Mobile Multimedia Communications: Concepts, Applications, and Challenges captures defining research on all aspects and implications of the accelerated progress of mobile...
Marshall Cavendish Editions, 2016. — 441 p. 250 Years of Disruption The History of Technology Disruption The Augmented Age When Computers Disappear The Robot Advantage How the Smart World Learns Human 2.0 The Augmented Man Life Stream, Agents, Avatars and Advisers The Augmented Age Trains, Planes, Automobiles and Houses Smart Banking, Payments and Money Trust and Privacy in an...
Springer, 2021. — 216 p. — (Studies in Big Data 79). — ISBN: 978-981-15-7964-6. This book provides a theoretical and practical approach in the area of multimedia and IoT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data, and the new (IoT) approaches are also covered. It addresses the complete functional framework...
Singapore: Springer, 2021. — 242 p. This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is the second volume by editors which provides a theoretical and practical approach in the area of multimedia and IoT applications and performance analysis. Further, multimedia communication, deep learning models...
Singapore: Springer, 2022. — 237 p. This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is the third volume by editors which provides a theoretical and practical approach in the area of multimedia and IoT applications and performance analysis. Further, multimedia communication, deep learning models...
Cengage Learning, 2018. — 468 p. — ISBN10: 130595677X, 13 978-1305956773. In your courses and career, you will compose essays, reports, photos, graphics, web pages, and more. Becoming Rhetorical gives you the tools and the training you need to create successful communications in all of these formats and in different situations. First you will learn tools of analysis - ways to...
Packt Publishing, 2011. — 340 p. True PDF. Alice is a free and innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the Web. Alice is a teaching tool designed as a revolutionary approach to teaching and learning introductory programming concepts. Alice 3 Cookbook focuses on...
Apress Media, LLC., 2023. — 328 p. — ISBN-13: 978-1-4842-8797-2. Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer, or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to...
Focal Press, 2015. — 456 p. — ISBN: 978-0-415-70537-0 Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of platforms and formats....
Wiley, 2017. — 237 p. — ISBN10: 178630063X. The design and development of hypermedia systems is a complex process. It demands to take into account: the types of information, supported media, distributing/using environments, type of end-users, kinds of tasks, social contexts, practices and usages it modifies. This book aims at exploring and illustrating the different ways in...
CRC Press, 2018. — 354 p. — ISBN: 1138740810. The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, its essential. If the audio doesnt work, the immersion of the experience...
Duke University Press, 2012. — 359 p. — ISBN: 0822352834, 0822352877. MP3: The Meaning of a Format recounts the hundred-year history of the world's most common format for recorded audio. Understanding the historical meaning of the MP3 format entails rethinking the place of digital technologies in the larger universe of twentieth-century communication history, from hearing...
Packt Publishing, 2014. — 361 p. — ISBN13: 978-1849699570. Anime Studio is your complete animation program to help you create cut-out, anime and other types of cartoons. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, TV, or streaming over the Web. Anime Studio is great for hobbyists and professionals alike, combining tools...
Springer, 2010. — 329 p. This volume contains the Proceedings of the 3nd International Symposium on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS 2010). This third edition of the KES-IIMSS Symposium was jointly organized by the Department of Informatics of the University of Piraeus, Greece and the Department of Information Technologies of the University of...
Springer, 2011. — 377 p. This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July...
Springer, 2015. — 130 p. This research book presents some specific multimedia systems that have been developed and applied in practice. More specifically, it consists of an editorial, an introductory chapter and six chapters as below. Use of Multi-attribute Decision Making for Combining Audio-Lingual and Visual-Facial Modalities in Emotion Recognition. Cooperative Learning...
McGraw-Hill, 2011, - 465p, Eight edition What Is Multimedia? Text Images Sound Animation Video Making Multimedia Multimedia Skills Planning and Costing Designing and Producing Content and Talent The Internet and Multimedia Designing for the World Wide Web Delivering
Springer, 1998. — 194 p. The book tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and...
Springer, 2012. — 616 p. This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12). The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu. The KES-IIMSS conference series, (series chairs Prof. Maria...
CRC Press, 2021. — 349 p. — ISBN: 9780367632977. An uncoded multimedia transmission (UMT) system is one that skips quantization and entropy coding in compression and all subsequent binary operations, including channel coding and bit-to-symbol mapping of modulation. By directly transmitting non-binary symbols with amplitude modulation, the uncoded system avoids the annoying...
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