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2nd Edition. — O’Reilly, 2002. — 1278 p. — ISBN: 0-596-00408-7 When Java was first released, its user interface facilities were a significant weakness. The Abstract Window Toolkit (AWT) was part of the JDK from the beginning, but it really wasn't sufficient to support a complex user interface. It supported everything you could do in an HTML form and provided free-standing...
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8th Edition. — Kidware Software, 2017. — 944 p. — ISBN: 978-1-937161-13-2. This book is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). This book has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java...
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Kidware Software, 2017. — 1165 p. — ISBN13: 978-1-937161-76-7. PROGRAMMING GAMES WITH Java explains (in simple, easy-to-follow terms) how to build a 2D Java GUI game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring,...
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Packt Publishing, 2008. — 323 p. — ISBN: 978-1-847194-82-4. In Detail Thorough testing is the basis of good software. Whether we use an agile development methodology such as Extreme Programming, or a more traditional approach, we must test our software at the unit level and application level. The tests must run automatically and cover all aspects of the software. In this book,...
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Manning, 2003. — 912 p. Part I consists of two chapters that lay the foundation for a successful and productive journey through the JFC Swing class library. The first begins with a brief overview of what Swing is and an introduction to its architecture. The second builds up into a detailed discussion of the key mechanisms underlying Swing, and how to interact with them. There...
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