Sams Publishing, 2001. — 511 p. The use of wireless devices such as cellular phones and two-way pagers has undergone tremendous growth over the past few years. According to a recent study, there will be one billion wireless subscribers worldwide by 2004. As the wireless market matures, people will demand more advanced reliable applications. Sun and a group of wireless industry...
Cengage Learning, 2008. — 508 p. — ISBN: 978-1-59863-389-4. Provides software coverage and updates to the programming approaches specific to Java ME software. This book covers the innovations in mobile games with relations to iPods and cell phones. It helps you learn the J2ME game development and discover the issues involved in developing for multiple target devices.
Addison-Wesley, 2002 — 576 p. Micro Java Games Development explains game development for devices that support J2ME MIDP. The six parts cover a full range of topics, from a tour of all available micro-devices (Palms, cell phones and pagers), a discussion of software standards apart from J2ME (cell phones, messaging, I-mode and wireless enhancements such as Bluetooth), and...
McGraw-Hill, 2003. — 768 p. — ISBN: 0072227109, 9780072227109 Java developers, here's your chance to survey the scope of J2ME (Java 2 Micro Edition) knowledge in one solidly written reference. Discover the basic architecture and functionality of J2ME and how it differs from J2SE and J2EE. Build a J2ME database with coverage of essentials such as commands, items, event...
O’Reilly Media, 2002. — 478 p. — ISBN: 0-596-00253-X J2ME in a Nutshell provides a solid, no-nonsense reference to the 'alphabet soup' of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds. Combined...
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