Razeware LLC, 2016. — 676 p. Learn How to Make 2D Games for iOS, tvOS, watchOS and macOS! Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! By the time you’re finished...
Packt Publishing, 2015. — 300 p. — ISBN: 978-1-78439-825-5. Code only. As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the...
Apress, 2012. - 392 p. - ISBN: 978-1-4302-4035-8 The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation...
Razeware LLC, 2016. — 324 p. Learn the New iOS 10 APIs! iOS 10 introduces lots of great APIs and other changes, from exciting developments in Message Apps, to the long-awaited SiriKit, to improvements in Memory Debugging. There’s also new Source Editor extensions, additional Measurement and Unit types, and Photography updates for taking and editing Live Photos. Reading and...
Packt Publishing, 2015. — 228 p. iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a...
Packt Publishing, 2011. - 244 p. Much of Cocoa is implemented in Objective-C, an object-oriented language that is designed to run at high speed. In order to build powerful Cocoa applications you need more than the basics. This cookbook will provide you with the recipes needed to add Core Animation, gestures, Key Value Coding, and QuickTime to your appilications. The Cocoa and...
2nd Edition. — Razeware LLC., 2019. — 565 p. — SBN 13:978-1942878582. Code files only! The best book on machine learning for iOS. Covers CoreML, Vison, image and sequence classifiers, natural language processing, and more. Get started with Machine Learning for Apple and iOS! Want to know a secret? Machine learning isn’t really that hard to learn. The truth is, you don’t need a...
2nd Edition. — Razeware LLC., 2019. — 565 p. — SBN 13:978-1942878582. Code files only! The best book on machine learning for iOS. Covers CoreML, Vison, image and sequence classifiers, natural language processing, and more. Get started with Machine Learning for Apple and iOS! Want to know a secret? Machine learning isn’t really that hard to learn. The truth is, you don’t need a...
8th edition. — O’Reilly Media, Inc., 2021. — 700 p. — ISBN 978-1-098-11850-1. Code Files Only! 2021-10-01: First Release. Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and Swift 5.5, the latest version of Apple's acclaimed programming language. With this thoroughly updated guide, you'll learn the Swift language,...
Razeware LLC, 2016. — 536 p. Make Apple Watch apps with Swift 3! With the announcement of watchOS 3, Apple is clearly striving to make the Apple watch as independent of your iPhone as possible. Now you can build apps that interact even more deeply with the rich features and hardware features of watchOS 3. In this book, you’ll learn how to make native apps for watchOS 3 the...
Razeware LLC, 2016. — 394 p. Make Delightful Animations with Swift! Theres no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, youll learn about iOS animation in Swift from beginning to advanced through a series...
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