Packt Publishing, 2015. — 154 p. — ISBN: 978-1-78439-612-1. GameMaker: Studio is a great game engine that can be used to publish games to a variety of platforms. It is one of the most versatile game creation tools for professional and beginner game developers alike. Starting with the basics of learning how to install GameMaker, this book will take you all the way through to...
Apress, 2019. — 542 p. — ISBN-13 (electronic): 978-1-4842-5010-5. Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an...
Packt Publishing, 2013. — 364 p. — ISBN: 1849694109. The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In...
Apress, 2019. — 206 p. Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio...
Ben Tyers, 2014. — 254 p. — ISBN13: 978-1497393837. This is now part of a set of 4 GameMaker: Studio Books - See www.GameMakerCourse.com for the full set. Learn GML as you make six computer games using the popular software GameMaker: Studio. Ideal if you're just starting out with GameMaker: Studio. If you just know the basics of GML and are looking to improve your skills, then...
CreateSpace Independent Publishing, 2016. — 416 p. — ISBN13: 978-1540746474. Learn To Make An RPG In GameMaker: Studio Details The Pre-Planning, Design & Programming Of Making An RPG In GameMaker: Studio STORY - Plot (the plot of the story) - Character Design (design of characters used by the story) - Enemy Design (the design of non-character enemies "nameless minions") -...
Independently published, 2019. — 437 p. — ISBN: 1795199539. This mammoth 400 p. book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making...
Apress, 2018. — 258 p. — ISBN: 1484237447. Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game,...
Comments