2nd Edition. — Razeware LLC., 2019. — 657 p. — ISBN: n/a. Code files only! Build your own low-level game engine in Metal! This book will introduce you to graphics programming in Metal — Apple’s framework for programming on the GPU. By the end of this book, you’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Metal is a unified...
Apress, 2014. — 220 p. — ISBN: 9781430267010. Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for...
PDF 2020 - 203 p. You will learn how to create cross-platform HTML5 games, simultaneously creating a real game, and by the end of the book you will have a fully polished 2048 game ready to play and with a lot of space for customization. Designed for both beginners and experienced programmers, the book will guide you from the basic basics of JavaScript to the advanced features...
Packt Publishing, 2013, ISBN: 1849697442, 244 p. With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how...
Title: Advanced 3D Game Programming with DirectX 10.0 Author: Peter Walsh Publisher: Jones & Bartlett Publishers Year of publication: 2008 Number of pages: 552 Format: PDF ISBN: 1598220543 Language: English Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the...
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the...
Title: Advanced 3D Game Programming with DirectX 9 Author: Peter Walsh Language: English Year of publication: 2003 Publisher: Wordware Publishing, Inc. Pages: 706 Extension: PDF This book was intended specifically for people who know how to program already but have taken only rudimentary stabs at graphics/game programming or never taken any stab at all, such as programmers in...
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