Elsevier Science, 2003. — 816 p. — ISBN: 1558607404, 9781558607408. The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new...
PDF 2020 - 203 p. You will learn how to create cross-platform HTML5 games, simultaneously creating a real game, and by the end of the book you will have a fully polished 2048 game ready to play and with a lot of space for customization. Designed for both beginners and experienced programmers, the book will guide you from the basic basics of JavaScript to the advanced features...
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the...
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