2nd edition. New Riders, 2009. 700 p. ISBN10: 0321643372; ISBN13: 978-0321643377; To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading...
New Riders, 2012, ISBN: 0321820274, 360 p. This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve...
William Pollock, 2020. — 137 p. — ISBN13: 978-1-59327-944-8. Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make...
2nd Edition. — Raspberry Pi Press, 2024. — 240 p. Take inspiration from the golden age of video games and learn how to write your modern classics. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s but shows you how to create your games inspired by them, following examples programmed by Raspberry Pi founder Eben...
2017. — 124 p. — ISBN: 0692920927. Working in the video game industry is an incredibly rewarding career, but it's hard to break in unless you have insider knowledge. This book levels the playing field. Learn how to start your career making video games, directly from game industry expert Jason W. Bay. Topics range from choosing a career track, all the way through writing your...
2nd Edition. — Razeware LLC., 2019. — 713 p. — ISBN: n/a. Build your own low-level game engine in Metal! This book will introduce you to graphics programming in Metal — Apple’s framework for programming on the GPU. By the end of this book, you’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Metal is a unified application...
CRC Press, 2018. — 630 p. — ISBN13: 978-1-4987-8874-8. This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in...
Apress, 2017. — 159 p. — ISBN: 978-1-4842-3215-6. Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to...
Amazon Digital Services LLC, 2019. — 328 p. In the first 20 chapters, learn to program in C on Windows with over 30 examples. No prior programming knowledge is needed. Then for the remaining 20 chapters put your new found knowledge to use and learn how to program an arcade quality game - Asteroids. Full instructions are provided for installing all the free software that you'll...
Fairchild Books, 2016. — 192 p. — ISBN13: 978-1472567116. A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights...
First Second, 2016. — 256 p. — ISBN13: 978-1626723153. It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris...
CRC Press, 2022. Game Design Deep Dive: Free-to-Play (F2P) continues the series's focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and...
Independently published, 2015. — 511 p. — ISBN: 9781511744041. The new era of Gamification and Human-Focused Design optimizes motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have proliferated. However, few people understand how to merge the two fields into experience designs that...
Apress, 2017. — 745 p. — ISBN10: 148422969X, ISBN13: 978-1484229699. Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and...
2016. — 190 p. — ISBN: 1536826855. Good escape rooms are made by thinking of the player experience first. Escape the Game covers all aspects of creating your escape room from scratch. The book is meant to inspire designers to think holistically and to think about their escape rooms as more than the sum of their parts. If you are thinking of opening an escape game or are...
Independent, 2023. — 72 p. — ISBN: 979-8201660857. Gone are the days of '3D-attempts', Nintendo's new offering consists of a clean and powerful break from its predecessor that will open the door to new, original, and unseen content. It's worth pointing out that the design of this architecture led to one of the most compact hardware of this generation. This was emphasized by the...
Independently published, 2023. — 67 p. — (Architecture of Consoles: A practical analysis, 6). — ASIN: B0CGXP9V4D. Sony knew that 3D hardware could get very messy to develop. Thus, their debuting console will keep its design simple and practical… Although this may come at a cost! Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to...
Pragmatic Bookshelf, 2021. — 506 p. — ISBN: 978-1680507843. Version: P1.0 (April 2021). Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game...
Simon Brew, David Crookes, Andrew Gillett, Eben Upton, Liz Upton. — Raspberry Pi Press, 2024. — 296 p. — ISBN: 978-1-916868-04-5. Take inspiration from some of the greatest video games of the 1980s and learn how to write your modern classics. Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s but shows you how to create your...
CreateSpace Independent Publishing, 2015. — 247 p. Learn Mobile Game Development in One Day Using Gamesalad is for anyone who wants to learn how to create their own video games for desktop and mobile devices. While this is an introductory book that assumes you have no previous game development experience, you’ll find that once you have completed all of the chapters and...
Manning Publications, 2024. — 320 p. — ISBN-13: 978-1633438019. Build your retro games for the Nintendo Entertainment System. Do you have an amazing idea for an NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music to...
Apress, 2020. — 153 p. — ISBN-13 (electronic): 978-1-4842-5305-2. Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You’ll learn about variables; integer,...
Adams Media, 2021. — 272 p. — ISBN: 978-1507215517. Level up your Game Master skills with these fun, interactive prompts and activities to help your world building from RPG expert James D'Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D'Amato comes a fun new guide that teaches beginner and experienced...
Focal Press, 2014. — 376 p. — ISBN: 978-0415812290. Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule....
CRC Press, 2023. — 696 p. This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. The book contains interviews with a dozen veteran games...
CRC Press, 2018. — 556 p. — 4 ed. Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game...
CRC Press, 2016. — 312 p. — ISBN13: 978-1498706407. "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise...
Pearson, 2022. — 384 p. — ISBN: 978-0-13-744084-9. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan the rules and balance of a game, its character's attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is...
Addison-Wesley, 2015. — 384 p. — ISBN10: 0134034309, ISBN13: 978-013-403430-0. The Practical Guide to Building Reliable Networked Multiplayer Games. Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering...
Leanpub, 2020-06-07. — 209 p. This is a different book format for game development – unlike anything you have seen. KiwiJS is the grandfather to Phaser3. You will find extraordinary similarities to the newly released Phaser III. This is a different book format for game development – unlike anything you have seen. As I create a generic game in HTML5 using Kiwi.js Game framework,...
Packt Publishing, 2013. — 116 p. — ISBN: 1849699097. Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in...
Valadria, 2022. — 186 p. — (v1.0.11). Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with...
Adams Media, 2019. — 256 p. — (Unofficial Robloxя). — ISBN: 978-1721400072. Learn how to code using the programing language Lua to create new objects and games in the Roblox world: from teleporting objects (or PCs/NPCs!), to adding and applying power ups, to creating a leaderboard, and allowing players to save their games. This book walks you through the basics of the studio...
Theresa Hill, 2015. — 480 p. — ASIN: B00TU8AZQ2. This book introduces the reader to the necessary programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates through examples how these mechanics can be bound to each other to both give the required behavior and allow the player to interact with game...
Focal Press, 2015. — 336 p. — ISBN10: 1138828424, ISBN13: 978-1-138-82842-1 (pbk), 978-1-315-73841-3 (ebk). The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app...
New Riders, 2015. — 480 p. — ISBN13: 9780134396750. Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology — and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions...
2nd Edition. — Packt Publishing, 2019. — 942 p. — ISBN: 978-1-83864-857-2. Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll...
CreateSpace Independent, 2017. — 228 p. With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian/Scramble (Namco) Atari Color...
Independently published, 2023-10-23. — 344 p. — ASIN: B0CLQM16SX. “Advanced SFML Techniques: Pushing the Boundaries of Multimedia Programming” is a cutting-edge resource for experienced programmers and game developers looking to elevate their multimedia programming skills to new heights. Dive deep into the world of the Simple and Fast Multimedia Library (SFML) as you explore...
Independently published, 2023-11-08. — 329 p. — ASIN: B0CLKY4RXD. “Game Development Unleashed: Harnessing ChatGPT’s Power for Game Creation” is a groundbreaking guide for aspiring game developers and designers seeking to leverage the incredible capabilities of ChatGPT to take their projects to the next level. Dive into the world of AI-driven game development and explore how...
Apress, 2018. — 281 p. — ISBN: 148423491X. Learn how to take your existing knowledge of Ethereum and Solidity to the next level. Hone your development skills and become more familiar with the syntax of the Solidity language by working through well-tested, well-documented intermediate-level sample projects. You will begin by covering the basics of Ethereum, Solidity, and gaming...
Apress, 2014. — 470 p. — ISBN: 978-1-4842-0415-3. Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open-source software as tools to help you quickly and efficiently build your Java game applications. You'll...
Adams Media, 2018. — 256 p. — ISBN13: 978-1507205334. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm. There are so many games and social worlds to create with the platform, and this guide gives you the advice you need to get started. With everything...
Packt Publishing, 2012. - 191 p. - ISBN: 978-1849517942 Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2:...
HiTeX Press, 2024. — 487 p. — ASIN: B0DKPZKP2K. "Fennel Explained: A Lisp for Lua in Game Development and Embedding" offers a comprehensive exploration of Fennel, a powerful dialect of Lisp designed to integrate seamlessly with Lua. Tailored for both novice and experienced programmers, this book guides readers through the fundamental concepts and advanced techniques needed to...
The MIT Press, 2014. — 192 p. — ISBN: 0262026864. An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary...
Christer Kaitila The Game Jam Survival Guide ISBN: 9781849692502 Packt Publishing April 2012 Game jams are fun. They are a creative, exciting, social experience. The goal of a game jam is to design a video game, either alone or in teams, as fast as is humanly possible; usually in a single weekend. The Game Jam Survival Guide, written to help you have more fun and achieve...
Apress, 2022. – 238 p. – ISBN: 978-1-4842-8789-7. Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also...
Springer, 2017. — 176 p. — ISBN: 978-3-319-53087-1. This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement...
Packt Publishing, 2021. — 670 p. — ISBN: 978-1-83898-619-3. Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key Features Learn to integrate modern rendering techniques into a single performant 3D rendering engine Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern...
Packt Publishing, 2018. — 476 p. — ISBN: 1787121798. Design accessible and creative games across genres, platforms, and development realities If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry...
Routledge, 2019. — 208 p. — ISBN10: 0367184796, 13 978-0367184797. We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development...
Springer, 2018. — 122 p. — ISBN: 3319779524. A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Nintendo Wii, Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies...
CRC Press, 2015. — 188 p. — ISBN10: 148224019X, ISBN13: 978-1-4822-4019-1. Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin. This book addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools. Designing the User Experience...
BPB Publications, 2023. — 313 p. — ISBN: 978-93-5551-345-8. Develop Your Game Using Unreal Engine 5. Key Features - Learn how to use compatible engine templates for developing custom scenarios. - Make a simple third-person game using the core features of Unreal Engine 5. - Get familiar with advanced concepts such as Game Objects and Audio Engines. Description Unreal Engine 5 is...
Addison-Wesley, 2016. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work,...
Addison-Wesley, 2013. — 352 p. — ISBN10: 0321940156, ISBN13: 978-0321940155. Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that...
Addison-Wesley Professional, 2018. — 528 p. You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it’s the language used in their enormous code bases, it’s the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today’s...
Wiley, 2017. — 256 p. Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create!
MIT Press, 2024. — 239 p. — ISBN: 978-0262377454. How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has...
Routledge, 2017. — 702 p. — ISBN: 1138428396. Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and...
Abrams, 2023. — 745 p. — ISBN: 978-1-4197-6205-5. Breaking down the 40-year history of the world's most popular art form, one video game at a time. Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all...
Packt Publishing, 2013. — 256 p. — ISBN: 1849696829. SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices. SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes...
Pact Publishing, 2013. — 256 p. — ISBN: ISBN 978-1-84969-682-1. SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices. SDL Game Development guides you through creating your first 2D game using SDL and...
Packt Publishing, 2013. — 358 p. The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market. Mobile Game Design...
Genever Benning, 2014. — 380 p. — ISBN10: 0990582906, ISBN13: 978-0-9905829-2-2. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns...
Mercury Learning and Information LLC, 2015. — 465 p. — ASIN B00XZCZ0DC, ISBN-13 978-1-937585-40-2. This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Three real games are created (2D and 3D) as you work through the text, and...
2nd edition. — Mercury Learning & Information, 2021. — 338 p. — ISBN: 9781683926276. This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made...
Packt Publishing, 2013, ISBN: 1849697442, 244 p. With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how...
CRC Press, 2015. — 312 p. — ISBN10: 1498704689, ISBN13: 978-1-4987-0469-4. A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving...
Pearson, 2021. — 472 p. — ISBN: 978-0136829737. Every month, hundreds of millions of people around the world are spending billions of hours on Roblox — and Roblox's fast-growing community of developers has already earned hundreds of millions of dollars from their creations. For every burgeoning game developer who is looking to take their Roblox skills to the next level fast,...
Wiley, 2023. — 464 p. — eBook ISBN: 978-1-119-98160-2. Whether you are a novice or an experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers - creator of tabletop games including Rayguns and Rocketships, Pantone the Game, and ALIEN: Fate of the Nostromo - delivers...
Bloomsbury Visual Arts , 2017. — 272 p. — ISBN: 147256748X. Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for...
Apress Media LLC., 2024. — 397 p. — ISBN-13: 979-8-8688-0893-7. Most personas and journey maps crash land shortly after takeoff. This step-by-step playbook provides a revolutionary approach to creating these pivotal artifacts in product design through the concept of altitudes. They will guide you in conceptualizing your users through research techniques that directly inform...
3rd Edition. — A K Peters/CRC Press, 2019. — 654 p. — ISBN10: 1138632058; ISBN13: 978-1138632059. Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games...
Harper Paperbacks, 2017. — 320 p. Developing video games — hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey...
Addison-Wesley, 2017. — 464 p. — ISBN: 0134667603. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a...
CRC Press, 2024. — 161 p. — (CRC Press Guides to Tabletop Game Design). — ISBN: 978-1003453765. Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players’ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide...
Watson-Guptill Publications, 2015. — 210 p. With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to...
The Pragmatic Programmers, 2015. — 208 p. — ISBN: 9781680500738. Version: P1.0 (September 2015) Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which...
Pearson Education, Inc., 2022. — 818 p. — ISBN: 978-0-13-728283-8. A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality. Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking...
2nd edition. — Mercury Learning and Information, 2017. — 450 p. — ISBN: 1683920295. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the 60s to today's triple-A titles; Part II asks and answers the key question: what does a games...
Apress, 2013. — 316 p. — ISBN: 1430258306. Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing...
No Starch Press, 2018. — 256 p. — ISBN: 9781593278533. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you’ll explore key computer science concepts like data types, functions, variables, and more. Learn how to: – Program robots that make smart...
O’Reilly Media, 2013. - 416 p. ISBN: 1449337937. Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences — a combination of elegant game mechanics, compelling fiction, and pace that...
Apress Media LLC, 2024. — 432 p. — ISBN-13: 978-1-4842-9824-4. Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video...
The MIT Press, 2015. — 728 p. — ISBN13: 978-0262028004. What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable...
Springer Cham, 2023. — 282 p. — (International Series on Computer, Entertainment and Media Technology) — eBook ISBN: 978-3-031-32202-0. The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the...
Routledge, 2016. — 544 p. — ISBN: 9781138657052. The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing...
CRC Press, 2017. — 296 p. — ISBN13: 978-1498703840. The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and...
O’Reilly Media, 2011. — 208 p. What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game...
Independently published, 2021. — 328 p. — ISBN B09P6PV2HM. New Book Learn C++ from scratch and start building your very own new games step by step very easily. One question you might have is, why use C++ at all? C++ is fast, very fast. What makes this the case is the fact that the code that we write is directly translated into machine-executable instructions. These instructions...
MIT Press, 2020. — 256 p. An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three...
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