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Game development

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William Pollock, 2020. — 137 p. — ISBN13: 978-1-59327-944-8. Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make...
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2nd Edition. — Razeware LLC., 2019. — 713 p. — ISBN: n/a. Build your own low-level game engine in Metal! This book will introduce you to graphics programming in Metal — Apple’s framework for programming on the GPU. By the end of this book, you’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Metal is a unified application...
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CRC Press, 2018. — 630 p. — ISBN13: 978-1-4987-8874-8. This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in...
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Amazon Digital Services LLC, 2019. — 120 p. In the first 20 chapters, learn to program in C on Windows with over 30 examples. No prior programming knowledge is needed. Then for the remaining 20 chapters put your new found knowledge to use and learn how to program an arcade quality game - Asteroids. Full instructions are provided for installing all the free software that you'll...
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Fairchild Books, 2016. — 192 p. — ISBN13: 978-1472567116. A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights...
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First Second, 2016. — 256 p. — ISBN13: 978-1626723153. It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris...
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Amazon Digital Services LLC, 2018. — 584 p. The book utilizes a unique problem-solving way of educate you the technological fundamentals of growth, such as data types, factors, features, and arrays. You will also use techniques such as pseudocode and process applying to come up with alternatives without having to type anything into a computer, and then turn the alternatives...
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Apress, 2020. — 153 p. — ISBN-13 (electronic): 978-1-4842-5305-2. Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You’ll learn about variables; integer,...
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Theresa Hill, 2015. — 480 p. — ASIN: B00TU8AZQ2. This book introduces the reader to the necessary programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates through examples how these mechanics can be bound to each other to both give the required behavior and allow the player to interact with game...
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New Riders, 2015. — 480 p. — ISBN13: 9780134396750. Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology — and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions...
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CRC Press, 2017. — 272 p. — ISBN: 978-1-4987-7550-2. Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to...
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2nd Edition. — Packt Publishing, 2019. — 942 p. — ISBN: 978-1-83864-857-2. Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll...
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Apress, 2018. — 281 p. — ISBN: 148423491X. Learn how to take your existing knowledge of Ethereum and Solidity to the next level. Hone your development skills and become more familiar with the syntax of the Solidity language by working through well-tested, well-documented intermediate-level sample projects. You will begin by covering the basics of Ethereum, Solidity, and gaming...
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Apress, 2014. — 470 p. — ISBN: 978-1-4842-0415-3. Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open-source software as tools to help you quickly and efficiently build your Java game applications. You'll...
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CRC Press, 2015. — 188 p. — ISBN10: 148224019X, ISBN13: 978-1-4822-4019-1. Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin. This book addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools. Designing the User Experience...
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Addison-Wesley, 2013. — 507 p. — ISBN13: 978-0-321-94015-5. Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in...
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Amazon, 2017. — 93 p. We will discuss topics such as: monster aesthetics, gore, obscurity, angles, cutscenes, jumpscares, audio design in terms of sound effects, ambience and creepy soundscapes, storytelling techniques via in-game events, documents, and visuals, pacing of progression, moral choices, plot twists, character relations and development, mentality of players,...
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Genever Benning, 2014. — 380 p. — ISBN13: 978-0-9905829-2-2. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and...
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Mercury Learning and Information LLC, 2015. — 465 p. — ASIN B00XZCZ0DC, ISBN-13 978-1-937585-40-2. This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Three real games are created (2D and 3D) as you work through the text, and...
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CRC Press, 2015. — 312 p. — ISBN10: 1498704689, ISBN13: 978-1-4987-0469-4. A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving...
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Bloomsbury Visual Arts , 2017. — 272 p. — ISBN: 147256748X. Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for...
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2nd edition. — Mercury Learning and Information, 2017. — 450 p. — ISBN: 1683920295. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the 60s to today's triple-A titles; Part II asks and answers the key question: what does a games...
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The MIT Press, 2015. — 728 p. — ISBN13: 978-0262028004. What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable...
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CRC Press, 2017. — 296 p. — ISBN13: 978-1498703840. The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and...
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