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DirectX

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2nd Edition. — Premier Press, 2004. — 881 p. — ISBN: 1-59200-315-X. No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they re navigating through and instead become an inhabitant of that world. Get ready to put your...
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CRC Press, 2014. — 469 p. — ISBN-10: 1466595353, ISBN-13: 978-1-4665-9536-1. An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11. GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness; Accuracy; Speed. Quality source code that is easily...
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Packt Publishing, 2014. — 146 p. — ISBN-10: 184969480X ISBN-13: 978-1849694803 DirectX is designed to create eye-popping 3-D visuals and immersive sound effects found in many of today’s PC games. DirectX 11.1 includes numerous improvements from its previous version. It’s designed to be more efficient, leverage the power of today’s multi-core processors, and provide support for...
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Morgan Kaufmann, 2003, -228 p. One of the greatest things about being in the computer graphics industry is the sheer helpfulness of people. Almost without fail people are willing to help each other out, overcome difficulties, and take the time to share experiences, successes, and failures. I got the idea for this book when I was chatting with Phil Taylor,[1] the product manager...
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Microsoft Press, 2003, ISBN: 0735616531, 480 p. Learn how to use programmable shaders in the DirectX 9 graphics pipeline — and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team — as well as insights from leading-edge video card...
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Apress, 2003. — 373 p. — ISBN: 1-59059-081-3. The book "Introduction to 3D Game Engine Using DirectX 9 and C#" illustrates the process of creating a simple 3D Game Engine engine. Throughout this process, author Lynn Harrison demonstrates many aspects of DirectX 9 through clear explanations and examples. Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates...
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Wordware Publishing, Inc., 2004. — 285 p. Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the...
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Jones & Bartlett Publishers, 2008, ISBN: 1598220535, 500 p. Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in...
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Mercury Learning and Information LLC., 2012. — 864 p. — ISBN-10: 1936420228. Language: English This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects....
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Mercury Learning & Information, 2016. — 900 p. — ISBN: 978-1-942270-06-5. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use...
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O’Reilly Media, 2012. - 202 p. ISBN: 978-1449319847 Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications,...
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Syncfusion Inc, 2013. — 166 p. Categories: Graphics programming If you've ever tried to work with Direct2D from scratch, you may have found the boilerplate code overwhelming. With Direct2D Succinctly by Chris Rose, you have a straightforward, step-by-step guide to rendering graphics with Direct2D. After starting a simple Hello, World! template application in Visual Studio,...
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IDG Books Worldwide, Inc, 2000. — 847 p. This book covers 3D graphics programming in Windows, using DirectX, and coding in C++. It assumes that you have a basic understanding of C++. Although many applications could profit from object-oriented constructs, we do not use them in this book in order to avoid the additional complications. The book includes one chapter (Chapter 6) on...
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Course Technology PTR, 2011. - 380 p. - ISBN: 978-1435458956 Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step...
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Packt Publishing Ltd, 2014. — 430 p. — ISBN: 1849697108. 50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life Direct3D Rendering Cookbook provides detailed .NET examples covering a wide range of advanced 3D rendering techniques available in Direct3D 11.2. With this book, you will learn how to use...
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Course Technology PTR, 2004, ISBN: 1592000924, 483 p. Programmable shaders are the best and latest in the computer graphic industry. With the latest generations of video cards out there developed by ATI Technologies and nVidia, it is now possible to draw interactive scenes on a computer with an unsurpassed realism. With the current rate of advancement in this field, it is only...
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Addison-Wesley Professional, 2014. — 673 p. — ISBN10: 0321962729, ISBN13: 978-0-321-96272-0. Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of...
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2004, 393 p. , edited by Wolfgang F. Engel, ISBN: 1-55622-902-X This is a collection of articles that provide an introduction to vertex and pixel shader programming using DirectX 9. Nearly a dozen experts in the graphics programming and software engineering fields share their knowledge on a variety of shader programming subjects, including how to integrate shaders written in...
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Wordware Publishing, Inc. 2004. - 728 p. ISBN: 1-55622-988-7 This book is a collection of articles that discuss ways to use vertex and pixel shaders to implement a variety of effects. The following provides a brief overview of these articles: Geometry manipulation tricks Rendering techniques Software shaders and shader programming tips Image space Shadows 3D Engine and tools design
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A K Peters/CRC Press, 2011, ISBN: 1568817207, 648 p. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these...
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