Jones & Bartlett Publishers, 2008, ISBN: 1598220535, 500 p. Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in...
Wordware Publishing, Inc. , 2006. ISBN: 1-59822-016-0 This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. Finally, you...
Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of software, not just games. Includes plenty of demos enabling readers of varying skill levels to create source code ideal for their needs. Includes a body of code...
Wordware Publishing, 2003. — 600 p. Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.
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