2nd Edition. — Darryl Bayliss, Tom Blankenship, Fuad Kamal & Namrata Bandekar. — Razeware LLC., 2019. — 676 p. — ISBN: 978-1942878773. Code files only! Learn Android Programming with Kotlin! Learning Android programming can be challenging. Sure, there is plenty of documentation, but the tools and libraries available today for Android are easily overwhelming for newcomers to...
Razeware LLC, 2019. – 250 p. — ISBN: 978-1942878698. Code files only! Learn App Architectures for Android! Android has such a rich development ecosystem, which allows developers to develop apps in any way they please. However, with this level of freedom, scaling apps can be a mess. You’ve heard developers talk about “architecting” apps to help scale, but its never clear which...
Razeware LLC, 2019. — 404 p. — ISBN: 978-1942878902. Code files only! Learn Android Test-Driven Development! Writing apps is hard. Writing testable apps is even harder, but it doesn’t have to be. Reading and understanding all the official Google documentation on testing can be time-consuming — and confusing. This is where Android Test-Driven Development comes to the rescue! In...
BrainySoftware, 2015. — 268 p. — ISBN10: 0992133017, ISBN13: 978-0992133016. Android is the most popular mobile platform today and it comes with a comprehensive set of APIs that make it easy for developers to write, test and deploy apps. With these APIs you can easily show user interface (UI) components, play and record audio and video, create games and animation, store and...
Packt Publishing, 2013. — 108 p. — ISBN: 9781783285396. When you're writing an application in which you would like to perform specialized drawing and/or control the animation of graphics, you should do so by drawing through a canvas. A canvas works for you as an interface to the actual surface upon which your graphics will be drawn — it holds all of your "draw" calls. Via the...
2nd Edition. — Mike Murach & Associates, 2015. — 682 p., 289 ill. (PDF) + Code. — ISBN: 978-1-890774-93-6. If you know how to program in Java, this is the first book you should buy for learning how to develop Android apps the way the pros do; it'll save you a lot of time and frustration. First, it shows how to set up a professional development environment using Android Studio....
Packt Publishing, 2015. — 256 p. AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all...
Packt Publishing, 2017. — 414 p. — ISBN: 1785882864. This book will help you to get the best out of your apps by creating, customizing android views from scratch. You will start by creating your first android view and go through the design considerations. You will then see how the right choices will enable your view to perform seamlessly across multiple platforms and android...
2nd Edition. — Packt Publishing, 2016. — Code Only. — ISBN: 1785889591, 978-1-78588-959-2. Today's users expect mobile apps to be dynamic and highly interactive, with rich navigation features. These same apps must look fantastic whether running on a medium-resolution smartphone or high-resolution tablet. Fragments provide the toolset we need to meet these user expectations by...
Comments