Apress, 2020. — 281 p. — ISBN13: 978-1-4842-5898-9. Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in...
Packt Publishing, 2023. — 438 p. Key Features Use Autodesk Fusion to import and repair external designs and create native lightweight designs for 3D printing. Master the setup of 3D printing within Fusion’s Manufacture workspace. Gain insights into the different 3D printing technologies and the unique print preparation steps for their effective use. Book Description If you're a...
3D Printing Industry, 2021. — 77 p. Welcome to 3DPI’s Beginner’s Guide to 3D Printing. Whether you are new to 3D printing technology or just looking to close a few knowledge gaps, we’re glad you stopped by. By now, most of us have heard, at some level, about the potential of 3D printing. But with this guide, we are offering insights into the history and the reality of 3D...
Apress, 2023. — 145 p. Understand the fundamentals of Bxdf plugins for RenderMan 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan edition. RenderMan is an industry standard for rendering software. It has been used for every Pixar film to date...
Independently published, 2022. — 631 p. — ISBN: 979-8359130219. Fusion 360 is a 3D modeling software platform that is hosted in the cloud and was developed by Autodesk Inc. Since it is a multi-component part system that combines parametric, direct, and mesh modeling tools, as well as having a free license for non-commercial usage, it is an excellent choice for modeling as a...
Keyurkumar Patel. 2016. 16 p. With the broad deployment of face recognition systems in applications from deduplication to mobile device unlocking, security against face spoofing attacks requires increased attention; such attacks can be easily launched via printed photos, video replays, and 3D masks of a face. We address the problem of face spoof detection against the print...
Christian Perwaß, Lennart Wietzke. 2010. 15 p. Placing a microlens array in front of an image sensor transforms a regular camera into a single-lens 3D camera, allowing the user to change the focus and the point of view after a picture has been taken. While the concept of such plenoptic cameras is known since 1908, only recently the increased computing power of low-cost hardware...
Ren Ng, Marc Levoy. 2005. 11 p. This paper presents a camera that samples the 4D light field on its sensor in a single photographic exposure. This is achieved by inserting a microlens array between the sensor and the main lens, creating a plenoptic camera. Each microlens measures the total amount of light deposited at that location and how much light arrives along each ray. By...
David Ferstl. 2015. 12 p. We present a novel method for automatically calibrating modern consumer Timeof-Flight (ToF) cameras. Usually, these sensors come equipped with an integrated color camera. Albeit they deliver acquisitions at high frame rates they typically suffer from incorrect calibration and low accuracy due to multiple error sources. Using information from both...
Jinbeum Jang, Sangwoo Park, Jieun Jo, and Joonki Paik. 2016. 11 p. Conventional stereo matching systems generate a depth map using two or more digital imaging sensors. It is difficult to use the small camera system because of its high costs and bulky sizes. This paper presents a stereo-matching system using a single image sensor with phase masks for the phase difference...
Benjamin Langmann, Klaus Hartmann and Otmar Loffeld, 2012. 7 p. How good are cheap depth cameras, namely the Microsoft Kinect, compared to state-of-the-art Time-of-Flight depth cameras? In this paper, several depth cameras of different types were tested on various tasks to judge their respective performance and to find out their weaknesses. We will concentrate on the common...
3DTotal.com Ltd., 2013. — 23 p. With all topics and skills, core subjects must be considered and understood to get the best results. When working in 3D, one of those is topology. In this series of tutorials, Diego Maia will be talking us through the creation of his interesting character, while explaining how to ensure that your polygons are evenly distributed, ensuring your...
3DTotal.com Ltd., 2011. — 54 p. Portraits are one of the most commonly tackled subjects in all forms of art, but they are also one of the easiest forms of art to spot mistakes with. If there is something wrong with a painting of someone's face you will notice it instantly. To avoid falling into this trap many digital artists will paint over a photograph which also leaves...
3DTotal.com Ltd, 2010. — 198 p. Platform: ZBrush and Suitable for all 3D software. It will as its subject adopt the theme of an alien humanoid in battle dress, partly clad in armor and carrying weapons. Each of the chapters will address a certain aspect of the design and show a step-by-step guide covering the principal techniques and methods used to sculpt the numerous...
3DTotal.com Ltd, 2012. — 30 p. Low-Poly characters with painted textures can seem a little old school at times, but in this series Tamara Bakhlycheva embraces the old style and shows us how to do it well with fascinating results. In this eBook Tamara will walk us through the entire process, from the basic modeling through to texture painting and posing. Most of the steps will...
3DTotal.com Ltd, 2014. — 35 p. There are many industries that hold a place for digital art, and when it comes to concept design the games industry is one of the giants. Lots of different elements go into making a game, and in many weaponry is an exciting and integral part of gameplay. In this e-book, several artists will reveal how to create weapon concepts for different...
California, Qian-Yi Zhou, Vladlen Koltun, 2014. - 10 p. We present a global optimization approach for mapping color images onto geometric reconstructions. Range and color videos produced by consumer-grade RGB-D cameras suffer from noise and optical distortions, which impede accurate mapping of the acquired color data to the reconstructed geometry. Our approach addresses these...
Erlangen, Peter Fursattel, 2018. 139 p. Distance cameras have gained large popularity in the last few years. With more than 24 million Microsoft Kinect units sold and the proliferation of 3-D sensors for biometric authentication, these cameras have reached the mass market. Distance cameras capture an image in which each pixel encodes the distance to its corresponding point in...
Publication details not specified. User's Guide from the creators of DAZ Studio. Daz Studio is a new milestone in the field of 3D graphics and animation. Over time, this application is becoming more and more popular among numerous amateurs and professionals in this field. Today, this software is widely used in the modern gaming industry to create characters.
Publication details not specified. This QuickStart Guide is designed to provide step-by-step instructions for recreating the Barefoot Dancer scene. The hope is that the steps presented in this tutorial will provide you with foundational knowledge that can be built upon later. As the name indicates this is a QuickStart Guide that serves as a launching point for your exploration...
Raywenderlich Tutorial Team; 2019 1st Edition — 545 p. Amazon Sumerian is a browser-based platform that makes it easy to create engaging 3D, augmented reality and virtual reality experiences for your business. No programming experience required! Sumerian is easy-to-use, even if you are non-technical, and has everything you need to create compelling experiences for your...
No Starch Press, 2021. — 252 p. — ISBN: 978-1718500761. Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics are at work everywhere today, adding eye-popping details to video games, hyper-realistic CGI to major blockbusters, and life-like imagery to...
No Starch Press, 2021. — 248 p. — ISBN: 978-1718500761. Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics are at work everywhere today, adding eye-popping details to video games, hyper-realistic CGI to major blockbusters, and life-like imagery to...
Gumroad; Pushing Points, 2019. — 68 p. — ISBN: 1673568467, 978-1673568462. The second Pushing Points topology workbook is a 60-page software-independent guide that demystifies the creation of character heads with a clean facial topology. On the pages of this guide, you will learn proven production tips and modeling techniques. This book takes a software-independent approach, so...
The Pragmatic Bookshelf, 2019. — 290 p. — ISBN: 978-1-68050-271-8. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It’s easier than you think. In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres,...
Black Cat Publishing; 2017. — 360 p. — ISBN10: 0998822892; ISBN13: 978-0998822891. Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi) Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and...
No Starch Press, 2019. — 152 p. — ISBN: 978-1593279264, 1593279264. A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional...
Cengage Learning PTR, 2008. — 264 p. — ISBN10: 1-59863-381-3, ISBN13: 978-1-59863-381-8 Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and...
3rd ed. — Sybex, 2010. — 432 p. — ISBN10: 0470609907, ISBN13: 978-0470609903 The de facto official source on facial animation — now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such...
2nd ed. — Wiley/Sybex, 2007. — 352 p. — ISBN: 9780470175040 Lips, brows, frown lines - they're all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The...
2nd Edition. — Wiley, 2003. — 316 p. — ISBN10: 0471215481. All the tools and know-how to create digital characters that can move, express emotions, and talk. 3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book...
Mercury Learning & Information, 2018. — 248 p. — ISBN: 1683921704. 3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic,...
CRC Press, 2017. — 248 p. — ISBN: 1-498-75449-X , ISBN13: 978-1-498-75449-1. This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out...
Taylor&Francis, 2015. — 240 p. — ISBN 1-482-23523-4 , ISBN-13(EAN): 978-1-482-23523-4 A beginner’s guide, this book presents basic theories and lays out a series of steps for constructing a human character rig from the ground up, just like in a professional studio. It gives hands-on experience with taking a completed character model, setting it up with a skeleton with...
Springer, 2018. — 238 p. This book represents an invaluable and up-to-date international exchange of research, case studies and best practice to tackle the challenges of digital technology, computer-aided design, 3D modeling, prototyping machines and computational design. With contributions from leading experts in the field of industrial design and cultural heritage, it is...
Greg Smith, Javis Jones, Christian Michelin, Don Nash, David Schoneveld, Luo Chen, Marina Shpagina, Dwayne Ferguson, Daniel Yarmak, Klaus Nordby. Manual design: Greg Smith. 3D-Coat Version 4 represents a substantial upgrade to the application and in many cases a total re-write of existing functions, as well as the introduction of a number of innovative new features. The...
Light and Matter : Practical guidelines for creating PBR textures Cover by Gaëtan Lassagne, written by Wes McDermott Technical edit by: Nicolas Wirrmann and Jeremie Noguer Copy edit by: Alexandre Bagard What is PBR? Metal/Roughness Workflow Specular/Glossiness Workflow Maps common to both workflows Substance PBR Utilities Appendix - Charts
The Comprehensive PBR Guide by Allegorithmic - vol. 1 vol. 1 - The theory of Physically-Based Page 1 Rendering and Shading Light and Matter : The theory of Physically-Based Rendering and Shading Cover by Gaëtan Lassagne, written by Wes McDermott, Technical edit by: Cyrille Damez and Nicolas Wirrmann Light Rays Absorption and Scattering (Transparency and Translucency) Diffuse...
3DTotal.com Ltd, 2012 Pages: 41 Some things in art cannot be cheated, and if they are truly understood they can have a huge impact on the quality of your work. We call these Art Fundamentals. These fundamental rules have been used and exploited by artists of every description for hundreds of years, and are just as applicable today when digital painting as they were back then...
Third Edition. — Cambridge: Morgan Kauffman Publishers, 2016. — 1266 p. — ISBN: 978-0-12-800645-0 Physically Based Rendering, Third Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as “literate programming” combines human-readable documentation and source code into a single...
CRC Press Taylor & Francis Group, 2011. — 514 p You are given a quality tutorial about globe and terrain rendering; the details about real-time 3D rendering of high-precision data, including actual source code to work with; and the mathematical foundations needed to be an expert in this fieldMoreover, you will read about state-of-the-art topics such as geometry clipmapping and...
Vieweg+Teubner Verlag, 2008. — 156 p. — ISBN: 3834806188, 978-3-8348-0618-5. Dieses Lehr-und Ubungsbuch ermoglicht es dem Leser im technischen Umfeld, sich schnell und sicher in das EDM/PDM-System Teamcenter Express einzuarbeiten. Wesentliche Inhalte sind Grundlagen zur strukturierten Datenverwaltung und Revisionierung, Aufbau von Produktstrukturen in Baugruppen bis hin zur...
Syncfusion Inc, 2014. — 145 p. Categories: Graphics programming 3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D Succinctly, Direct3D Succinctly tears down the barriers to entry. Requiring only a background in C++,...
Packt Publishing, 2014. — 355 p. — ISBN: 978-1-78355-203-0. Lumion uses real-time 3D technology to provide immediate visualizations and create images in a fraction of a second without the long hours of rendering. With an outstanding collection of high-quality plants, trees, cars, buildings, people, and materials, any complex and challenging task can be handled easily by Lumion....
Packt Publishing, 2013. — 134 p. — ISBN: 1849699496, Create a professional architectural visualization in minutes using Lumion 3D. Lumion is software specially designed to be friendly and intuitive to help you bring life to your model. Import your model into Lumion and start changing the landscape, weather, and materials of your 3D model. With only a few clicks, you will have a...
Course Technology, 2008. — 224 p. — ISBN: 1-59863-465-8 "Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this...
CADCIM Technologies USA, 2015. — 428 p. — ISBN10: 1942689152, ISBN13: 978-1-942689-15-7. Blackmagic Design Fusion 7 Studio is one of the world’s leading node-based compositing software. It is a powerful VFX production application. It comprises of flexible, precise, and powerful compositing tools. This software uses various techniques such as color-correction, 2D tracking,...
Second Edition. — Burlington: Morgan Kauffman Publishers, 2010. — 1200 p. — ISBN: 978-0-12-375079-2 Physically Based Rendering, Second Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as "literate programming" combines human-readable documentation and source code into a single...
Packt Publishing, 2015. - 166 p. Lumion is a real-time 3D technology that lets you create amazing visualizations without the need for long rendering hours. Lumion 3D Best Practices covers the most important Lumion features and techniques that can be incorporated in to any real production environment. Each chapter covers a different stage of a production workflow. The first two...
Elsevier, 2005. — 409 p. — ISBN10: 0124730515. — ISBN13: 978-0124730519. This book grew out of the FBI’s 2000 International Association for Craniofacial Identification meeting, held in Washington, DC. The editors agreed to cooperate on a project that would gather the research results presented there. Four years later, as this book goes to press, research in the field of...
CRC Press, 2015. — 264 p. — ISBN: 978-1-4822-2412-2, ISBN13: 978-1-4822-2414-6. The Key to Fully Understanding the Basics of a 3D World. Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills...
Birmingham: Packt Publishing Ltd., 2012 — 69 p. — ISBN: 978-1-84951-886-4 About This Book Learn something new in an Instant! A short, fast, focused guide delivering immediate results. Packed with simple and interesting examples of python coding for the CAD world. Understand FreeCAD's approach to modeling and see how Python puts unprecedented power in the hands of users. Dive...
Kluwer, 2004, -146 p. The advances in new information technology and media encourage deployment of multi-modal information systems with increasing ubiquity. These systems demand techniques for processing information beyond text, such as visual and audio information. Among the visual information, human faces provide important cues of human activities. Thus they are useful for...
Sybex, 2010. — 416 p. — ISBN10: 0470537256 ISBN13: 978-0470537251 One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool! Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete...
Packt Publishing, 2013. — 324 p. — ISBN: 978-1-84951-846-8. The release of Microsoft Kinect, then PrimeSense Sensor, and Asus Xtion opened new doors for developers to interact with users, re-design their application’s UI, and make them environment (context) aware. For this purpose, developers need a good framework which provides a complete application programming interface...
Designstudio press, 2012. - 128 p. Nuthin' But Mech is the brainchild of Lorin Wood of Gearbox Software. He wanted a place to harbor his passion for robots so he put together a blog and corralled some of his friends and professional acquaintances to populate this nook of cyberspace. A collaborative effort from over 40 artists, this title will showcase various styles of mecha...
Focal Press, 2010. — 472 p. — ISBN10: 0240814282, ISBN13: 978-0240814285. Master techniques from top automotive designers and world-class game developers with this insiders guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by...
Packt Publishing, 2012. — 125 p. — ISBN: 978-1-84969-482-7. Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure. KeyShot 3D Rendering provides a series of exercises...
Focal Press, 2011. — 281 p. Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches...
Focal Press, 2007. — 320 p. — ISBN: 978-0-240-80862-8. Power users tips and techniques Over 250 professional techniques to improve your Houdini workflow. Product Description Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of professional techniques is suited to experienced artists whether you are: Migrating...
Cengage Learning PTR, 2012. — 538 p. — ISBN10: 1584506970, ISBN13: 978-1584506973. Do you want to take your Poser skills beyond the basics and put the new features of Poser 8 into practice right away? If so, you've come to the right place. "Practical Poser 8: The Official Guide" is an updated edition of this best-selling reference for intermediate to advanced Poser users. It...
Springer, 2012, -303 p. Progress in computing and network performance, accompanied by development of platform independent 3D content standards, opens the way for application of interactive 3D technologies in a variety of domains such as cultural heritage, education, training, tourism, and e-commerce. However, the potential of 3D/VR/AR technologies in everyday applications can...
Burlington: Morgan Kaufmann, 2010. — 544 p. — ISBN: 978-0-12-375078-5. A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D...
IRM Press, 2005, -407 p. The emergence of virtual reality applications and human-like interfaces has given rise to the necessity of producing realistic models of the human body. Building and animating a synthetic, cartoon-like, model of the human body has been practiced for many years in the gaming industry and advances in the game platforms have led to more realistic models,...
Packt Publishing, 2011. - 272 p. (англ.) Create complete 2D and 3D applications with this cross-platform, high performance engine. A comprehensive guide for C++ programmers to learn Irrlicht from scratch Learn to add, manipulate, and animate meshes Manage scenes, nodes, and cameras Use particle systems, shaders, and lights for enhancement Written in beginner's guide style with...
John Wiley & Sons, Ltd., 1999. – 273 p. The objective of this book is to explain the techniques for integrating virtual humans into virtual environments.
Focal Press, 2004, -385 p. This is an introductory-level book on RenderMan, which since its inception in the 1980s has continued to set the standard for the creation of high quality 3D graphics imagery. The book explores various facets of RenderMan, using small self-contained RIB (scenedescription) files and associated programs called shaders. There are three threads interwoven...
Morgan Kaufmann, 2000, -442 p. The RenderMan Companion first appeared, 10 years ago, with several purposes behind it. First, we hoped to promote the RenderMan Interface as a standard for high-quality three-dimensional computer graphics, similar to the role PostScript plays in two dimensions. Second, and more importantly, we hoped to encourage and support the development of the...
ISBN: 978-3-446-40397-0. Hanser Verlag, 2005 - 222 p. CATIA ist das Kern-Entwicklungssystem der meisten europäischen und asiatischen Automobil-Produzenten sowie führender Unternehmen der Luftfahrzeugtechnik. Eine große Zahl von Zuliefererfirmen, Werkzeug-, Formen-, Interieur-, Komponentenherstellern und Vorrichtungsbauern nutzt deshalb auch weitgehend CATIA. Das vorliegende...
3DTotal.com, 2008-2009. - 90 p. The idea behind this tutorial series was for the artist to interpret a one-line descriptive brief, create a speed painting from it and then produce a tutorial showing and explaining each stage of production of the artwork. Some of the artists have also kindly created some unique brushes which can also be downloaded at the end of their Speed...
3DTotal.com, 2008-2009. — 75 p. The idea behind this tutorial series was for the artist to interpret a one-line descriptive brief, create a speed painting from it and then produce a tutorial showing and explaining each stage of production of the artwork. Some of the artists have also kindly created some unique brushes which can also be downloaded at the end of their Speed...
3DTotal.com, 2008-2009. - 101 p. The idea behind this tutorial series was for the artist to interpret a one-line descriptive brief, create a speed painting from it and then produce a tutorial showing and explaining each stage of production of the artwork. Some of the artists have also kindly created some unique brushes which can also be downloaded at the end of their Speed...
Springer, 1997, -257 p. Progress in computer animation has attained such a speed that computergenerated human faces and figures on ubiquitous screens wilt soon be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be...
Elsevier. 2009. ISBN-10: 0240811372. ISBN-13: 9780240811376. (232 p., illustrated). Introduction to 3D Cinema - Stereoscopic Vision and 3D Cinematography - Learning 3D Cinematography - Tools of the Trade - 3D Cinematography Fundamentals - Preproduction - Principal Photography - CGI and VFX - Editing - Grading and Packaging - Cinematography Equipment. Product Description....
Publisher: Focal Press. 2002. ISBN-10: 0240516648. ISBN-13: 978-0240516646 (496 p., illustrated). Editorial Reviews. "By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at...
Publisher: Sams. 2002. ISBN-10: 0672322854. ISBN-13: 978-0672322853. (621 p.). The Dramatic Structure of Games - Building Blocks of Shockwave 3D Games - Putting Strategies into Action - Appendixes. Editorial Reviews. Director 8.5 has fully embraced the 3-D online world and Real-Time Interactive 3D Games describes in detail how to build an immersive and exciting world using this...
Year: 2008 Format: PDF Quality: eBook Pages: 119 This 119-page tutorial series is an in-depth and comprehensive guide to modeling the amazing Bugatti Veyron car, from start to finish. The tutorial focuses on the key techniques and stages involved in building the chassis, as well as details such as the windows, lights, vents, petrol caps, engine parts and so on. It then moves on...
Year: 2010. Format: PDF. Quality: eBook. Pages: 49. This six chapter eBook aims to show the value of post-production and more specifically the ways in which Photoshop can be used to aid the 3D pipeline. Over the course of six chapters we shall focus on the various tools and techniques on offer in Photoshop that are frequently used to improve 3D renders. Compositing passes,...
Morgan Kaufmann, 2007. - 471 p. In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used...
3DTotal.com Ltd. A guide to drawing cars, concepts, and more in Photoshop. Vehicle Concept. Refining the Street Race Car Concept. Refining the Construction Vehicle Concept. Final Street Race Car Design. Final Construction Vehicle Design.
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