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Scherer M. ZBrush 4 Sculpting for Games: Beginner's Guide

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Scherer M. ZBrush 4 Sculpting for Games: Beginner's Guide
Packt Publishing, 2011. — 348 p. — ISBN: 978-1-849690-80-5.
This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.
Getting Started
Learning the Interface
Modeling a Spooky Tree with ZSpheres
Adding Details to the Tree
Texturing the Tree with PolyPaint
Adding an Environment to the Tree
Modeling a Sci-Fi Drone
Sci-Fi Drone: Hard Surface Sculpting
Sci-Fi Drone: Creating a Normal Map
Modeling a Creature with ZSketch
Sculpting the Creature's Body
Sculpting Fur and Accessories
Preparing the Creature for Games
Modeling the Harvester Ship
Detailing the Harvester Ship
Finishing the Harvester Ship
Epilogue
Appendix: Pop Quiz
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