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Mitchell S.R. SDL Game Development

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Mitchell S.R. SDL Game Development
Pact Publishing, 2013. — 256 p. — ISBN: ISBN 978-1-84969-682-1.
SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.
SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.
Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
What you will learn from this book:
Draw in SDL and build the SDL_image extension.
Develop reusable classes.
Get to grips with game related object-oriented programming.
Integrate a variety of user inputs into your games, such as joysticks or keyboards.
Use factories that enable us to create objects dynamically at runtime.
Create 2D maps through the use of tiles.
Easily apply the framework to different game genres.
Understand the scrolling of a tile map using the position of the player and collision detection.
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