Mercury Learning and Information LLC., 2012. — 864 p. — ISBN-10: 1936420228.
Language: English
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, and dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation.