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Lengyel E. (ed.) Game Engine Gems, Volume One

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Lengyel E. (ed.) Game Engine Gems, Volume One
Jones & Bartlett Publishers, 2010. — 362 p.
Language: English
Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each gem presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.
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