New Riders, 2012, ISBN: 0321820274, 360 p. This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve...
Morgan Kaufmann, 1994, 575 pp, ISBN: 0123361559 Addressing the needs of sophisticated graphics users, this reference provides practical solutions for graphics problems, including coverage of such areas as rendering, color, ray tracing, and more, with all solutions written in C or C++ Highlights include point in polygon testing, the arcball, matrix decomposition, an implicit...
Academic Press, 1995, -449 p. As with previous volumes of the Graphics Gems series, this book ultimately serves a number of purposes. First, it provides a recognized, moderated forum of computer graphics dialogue, allowing emerging techniques to come to light before a large audience. Where possible, it places evolving methods within their historical context through its choice...