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Glassner Andrew S. (ed.) Graphics Gems I

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Glassner Andrew S. (ed.) Graphics Gems I
Academic Press, Inc., 1995. — 652 p.
Mathematical Notation.
Pseudo-Code.
2d Geometry.
2d Rendering.
Mage Processing.
Frame Buffer Techniques.
3d Geometry.
3d Rendering.
Ray Tracing.
Numerical and Programming.
Techniques.
Matrix Techniques.
Modeling and Transformations.
Curves and Surfaces.
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