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Segal Mark, Akeley Kurt The OpenGL Graphics System

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Segal Mark, Akeley Kurt The OpenGL Graphics System
A Specification (Version 2.0 - October 22, 2004)
Editor (version 1.1): Chris Frazier
Editor (versions 1.2-1.5): Jon Leech
Editors (version 2.0): Jon Leech and Pat Brown
1992-2004 Silicon Graphics, Inc. - 382 p.
This document describes the OpenGL graphics system: what it is, how it acts, and what is required to implement it. We assume that the reader has at least a rudi-mentary understanding of computer graphics. This means familiarity with the es-sentials of computer graphics algorithms as well as familiarity with basic graphics hardware and associated terms.
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