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Liu Chamond. Smalltalk, Objects, and Design

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Liu Chamond. Smalltalk, Objects, and Design
IUniverse, 2000. — 312p.
Smalltalk, Objects, and Design treats the Smalltalk programming system and the web of object-oriented ideas within and around it. It is more than a guide to the language; it also examines Smalltalk in its technical and historical setting, and along the way addresses the questions that every Smalltalk developer sooner or later naturally wonders about. Assuming that the reader has nothing more than general programming experience, Smalltalk, Objects, and Design begins with what objects and classes are, and eventually progresses to subtle matters such as the distinction between types and classes. Going beyond typical programming language books, it also covers the most important design patterns and how to write them in Smalltalk. The thrust then is not merely programming in Smalltalk with objects, but thinking and designing effectively with objects. This edition is a reprint of the original 1996 edition. Although the intervening years have brought the accustomed rapid changes in the computing industry, the principles presented here remain as relevant now as then.
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