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Verma Gaurav, Weber Matt. Autodesk Fusion 360 Black Book (V 2.0.15293). Part 2

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Verma Gaurav, Weber Matt. Autodesk Fusion 360 Black Book (V 2.0.15293). Part 2
7th Edition. — Cadcamcae Works, 2024. — 610 p. — ISBN-13: 978-1774591352.
The Autodesk Fusion 360 Black Book (V 2.0.18477) is the 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of the book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the book covers the Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. Part II of the book covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design, and, Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow a step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between the educational use of Autodesk Fusion and the industrial use of Autodesk Fusion. The latest enhancements of the software have been added in this edition. Some of the salient features of this book are:
In-depth explanation of concepts
Every new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.
Topics Covered
Every chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily.
Instruction through illustration
The instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective.
Tutorial point of view
At the end of concept’s explanation, the tutorial makes the understanding of users firm and long-lasting. Almost each chapter of the book has tutorials that are real-world projects. Moreover, most of the tools in this book are discussed in the form of tutorials.
Project
Projects and exercises are provided to students for practice.
For Faculty
If you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessments, and solutions of practical.
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