New Riders, 2012, ISBN: 0321820274, 360 p. This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.
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2nd edition. New Riders, 2009. 700 p. ISBN10: 0321643372; ISBN13: 978-0321643377; To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading...
John Wiley & Sons, 2014. — 781 p. — ISBN: 978-1118328033. People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital Games explores the many considerations...
2nd edition. — CRC Press, 2014. — 1018 p. — ISBN: 978-1-4665-6001-7. The definitive guide to professional game development. Game Engine Architecture covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like...
Addison-Wesley, 2013. — 352 p. — ISBN10: 0321940156, ISBN13: 978-0321940155. Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that...
Genever Benning, 2014. — 380 p. — ISBN10: 0990582906, ISBN13: 978-0-9905829-2-2. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns...
CRC Press, 2014. — 600 p. — 2nd ed. — ISBN: 1466598646, 9781466598645 Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture,...