4th edition. — The MIT Press, 2023. — 1312 p. — ISBN: 978-0262048027.
Physical Data Rendering: From Theory to Implementation.
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture.
A comprehensive update of the cutting-edge computer graphics textbook that sets the industry and field standard for physical rendering, with new GPU ray tracing tutorials. Photorealistic computer graphics are ubiquitous in the modern world, widely used in films and video games, as well as in product design and architecture.
Monte Carlo integration.
Geometry and transformations.
Radiometry, spectra, and color.
Cameras and film.
Shapes.
Primitives and intersection acceleration.
Sampling and reconstruction.
Reflection models.
Textures and materials.
Volume scattering.
Light sources.
Light transport i: surface reflection.
Light transport ii: volume rendering.
Wavefront rendering on GPUs.
Retrospective and the future.