Sign up
Forgot password?
FAQ: Login

Anderson G.W. Design Thinking for Tech: Solving Problems and Realizing Value in 24

  • zip file
  • size 14,64 MB
  • contains epub document(s)
  • added by
  • info modified
Anderson G.W. Design Thinking for Tech: Solving Problems and Realizing Value in 24
Pearson Education/Addison-Wesley, 2023. — 448 p. — ISBN-13 978-0-13-793303-7.
In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years.
Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. You'll start by understanding the essential what, how, when, why, and who of Design Thinking. Next, you'll use core Design Thinking techniques to understand the big picture, focus on your most critical problems, think more creatively about them, take the "next best steps" toward problem resolution and value creation, and along the way rapidly iterate for progress.
Design Thinking for Tech: Solving Problems and Realizing Value in 24 Hours marries George’s love of people, high-tech software development, platform-based business solutions, and Design Thinking. It bridges the real-world intersection of technology and more than 150 Design Thinking techniques and exercises useful in learning, empathizing, and solving difficult problems while providing early and repeatable value along the way.
Every lesson builds on what you've already learned, with exercises crafted to deliver a directly relevant experience. Regardless of your role in the world of technology, you'll learn how to supercharge success for any tech-related project, business initiative, or digital transformation.
Step-by-step instructions carefully walk you through the most common tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and tips point out shortcuts and solutions.
PART I: Design Thinking Basics.
Design Thinking Explained.
A Design Thinking Model for Tech.
Design Thinking for Small Audiences.
Resilient and Sustainable Teams.
Visible and Visual Teamwork.
PART II: Understanding Broadly.
Understanding the Lay of the Land.
Connecting with the Right People.
Learning and Empathizing.
Identifying the Right Problem.
PART III: Thinking Differently.
Introduction to Thinking Differently.
Guardrails for Thinking Creatively.
Exercises for Increasing Creativity.
Exercises for Reducing Uncertainty.
Thinking for Problem-Solving.
PART IV: Delivering Value.
Cross-Teaming and Communicating for Outcomes.
Prototyping and Solutioning by Doing.
Solutions Small and Fast.
Delivering Value at Velocity.
PART V: Iterating for Progress.
Testing for Validation.
Feedback for Continuous Improvement.
Deploying for Progress.
Operating at Scale.
Making Change Sticky.
Design Thinking for Project Velocity.
APPENDIX A Case Study Quiz Answers.
APPENDIX B Summary of Design Thinking Techniques and Exercises.
APPENDIX C Design Thinking in Action (by the Hour).
  • Sign up or login using form at top of the page to download this file.
  • Sign up
Up