3DTotal.com Ltd., 2013. — 23 p.
With all topics and skills, core subjects must be considered and understood to get the best results. When working in 3D, one of those is topology. In this series of tutorials, Diego Maia will be talking us through the creation of his interesting character, while explaining how to ensure that your polygons are evenly distributed, ensuring your models can be animated and posed cleanly and efficiently.
Tutorials by: Diego Maia.
Software: 3ds Max.
An Introduction to Topology.
Limbs and Accessories.
Cleaning Up and Adjustments.
Hard Surfaces.