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Freedman Eric. Artificial Intelligence and Playable Media

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Freedman Eric. Artificial Intelligence and Playable Media
Routledge, 2023. — 174 p. — ISBN13: 9781003225072.
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media, and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation, and realigning play with the demands of network logic. Author Eric Freedman examines several popular media forms — from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment — to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from several related research fields, including science and technology studies, media studies, and software studies. This book is ideal for media studies students, scholars, and practitioners interested in understanding how applied for artificial intelligence works in popular, public, and visual culture.
Computation Meets Play: The History of Playful AI.
Expressive Intelligence: Modernizing the Video Game Industry.
Cheating Death: Artificial Intelligence, Non-Player Characters and the Logic of Pandemic Culture.
New Platform Industries: Artificial Intelligence, Biometrics, and Connected Fitness.
Worldbuilding and Digital Twins.
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