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Feronato Emanuele. HTML5 Cross Platform Game Development Using Phaser 3

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Feronato Emanuele. HTML5 Cross Platform Game Development Using Phaser 3
PDF 2020 - 203 p.
You will learn how to create cross-platform HTML5 games, simultaneously creating a real game, and by the end of the book you will have a fully polished 2048 game ready to play and with a lot of space for customization.
Designed for both beginners and experienced programmers, the book will guide you from the basic basics of JavaScript to the advanced features of Phaser 3 when creating a real game, show you all the common mistakes that you can make when creating a game, and how to eliminate or avoid them, among other things, covering.
Features.
Setting up a phaser project.
HTML5 cross-platform development Concepts.
JavaScript basics such as functions, objects, classes, operators.
How to scale and resize the game so that it looks good on every device.
The structure of your first phaser project.
Preloading images, sounds, fonts and other resources.
Group images into sprite sheets to optimize the game.
Add images and sprites to the scene.
Use teenagers to create animations.
Wait for the player to enter the data.
Process keyboard input.
Process the input with your mouse or finger.
Use arrays to process game information.
Moving Sprites.
The importance of placing sprites in front of other sprites using Z-order.
Adding and playing sound effects.
Design and add a game interface.
Add interactivity using the buttons.
Use bitmap fonts to create text effects.
Save and upload high scores using local storage.
Each step of the book represents progress in the creation of the game and is provided with its source code.
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