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Begbie Caroline, Horga Marius. Metal by Tutorials: Beginning game engine development with Metal

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Begbie Caroline, Horga Marius. Metal by Tutorials: Beginning game engine development with Metal
3rd Edition. — Razeware LLC., 2022. — 788 p. — ISBN: n/a.
This book will introduce you to graphics programming in Metal — Apple’s framework for programming on the GPU. Build a complete game engine in Metal!
Metal is a unified application programming interface (API) for the graphics processing unit, or GPU. It’s unified because it applies to both 3D graphics and data-parallel computation paradigms. Metal is a low-level API because it provides programmers near-direct access to the GPU. Finally, Metal is a low-overhead API because it reduces the central processing unit (CPU) cost by multi-threading and pre-compiling of resources.
But beyond the technical definition, Metal is the most appropriate way to use the GPU’s parallel processing power to visualize data or solve numerical challenges. It’s also tailored to be used for machine learning, image/video processing or, as this book describes, graphics rendering.
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