2nd Edition. — Razeware LLC., 2022. — 380 p.
his book is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKit — all the available rendering technologies Apple has to offer, as well as a collection of fun projects for creating various real-world AR experiences.
After reading this book, you’ll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.
Reality ComposerAR Quick Start
AR Quick Look
Reality Composer & Reality Files
USDZ Files & USD Python Tools
Reality Converter & PBR Materials
Reality Composer & Image TrackingImage Anchors
Behaviors, Triggers & Actions
Reality Composer & Object TrackingObject Anchors
RealityKit & Face TrackingRealityKit
Face Anchors
Facial Blend Shapes
ARKit & SpriteKit
ARKit
ARKit & SpriteKit
Raycasting & Physics
ARKit & SceneKitARKit & SceneKit
Focus Nodes & Billboards
ECS & Collaborative Experiences (Bonus Section)ECS & Collaborative Experiences
Creating 3D Models With Object Capture (Bonus Section)Creating 3D Models With Object Capture