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Engelbrecht Dylan. Building Multiplayer Games in Unity: Using Mirror Networking

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Engelbrecht Dylan. Building Multiplayer Games in Unity: Using Mirror Networking
Apress Media LLC, 2022. — 244 p. — ISBN13: 978-1-4842-7473-6.
Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity.
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