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Chaudhary Vikas, Sharma Moolchand, Sharma Prerna, Agarwal Deevyankar (Ed.) Deep Learning in Gaming and Animations: Principles and Applications

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Chaudhary Vikas, Sharma Moolchand, Sharma Prerna, Agarwal Deevyankar (Ed.) Deep Learning in Gaming and Animations: Principles and Applications
CRC Press, 2022. — 177 p. — (Explainable AI (XAI) for Engineering Applications).
Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking the reader through the fundamental ideas with expert ease. The book progresses on the topics in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications.
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