2nd edition. — CRC Press, 2021. — 313 p. — ISBN: 978-0-815-37937-9.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.
Key FeaturesAn insider's perspective on career rules of the road on writing for comics, videogames, and animation
Written for beginners and professionals alike
A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium