3rd ed. — Sebastopol (CA): O’Reilly Media, 2020. — 601 p. — ISBN: 1492051969.
Designing good application interfaces isn’t easy now that companies need to create
compelling, seamless user experiences across an exploding number of channels, screens, and contexts.
In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI
best practices as design patterns, this best-selling book provides solutions to common design problems. You’ll learn patterns for
mobile apps, web applications, and desktop software. Each pattern contains
full-color examples and
practical design advice you can apply
immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design.
Understand your users before you start designing.
Build your software’s structure so it makes sense to users.
Design components to help users complete tasks on any device.
Learn how to promote
wayfinding in your software.
Place elements to guide users to information and functions.
Learn how visual design can make or break product usability.
Display complex data with
artful visualizations.
From the PrefaceWe’re approaching
the 15-year anniversary of the
original publication of this book,
Designing Interfaces. And it’s been
10 years since the
second edition. It’s worth looking at what’s changed and what hasn’t, and what it means for interface design and people who interact with software. Since then, the big change is that technology and software accelerated their growth and spread in an ever-increasing way. This trend is not stopping. Today, we interact with software in almost every aspect of our daily lives; for work, leisure, communicating, shopping, learning, and more. The list of devices and things with software smarts and internet connectivity
is exploding: cars, smart speakers, televisions, toys, watches, homes. Screen sizes and types vary, and an explosion of interfaces that are primarily gesture or voice are found in consumer products. Globally,
more than half the population of the planet now accesses the internet.
Finally, software is becoming more powerful, more analytical, more predictive, more able to offer smarter insights and operate more independently. In a phrase, it’s becoming more like us.
Interface design, like everything else, changes to keep up with the changing times.
A third edition that tries to be the comprehensive design guide
for all the possible interfaces in this increasing complexity
would be enormous and never finished !True PDF